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Makes cling and smuta transforms update your sec HUD (#15085)
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@@ -94,12 +94,4 @@ the same goes for Remove(). if you override Remove(), call parent or else your p
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if(!D)
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return
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H.set_species(D.species.type, retain_damage = TRUE)
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H.dna = D.Clone()
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H.real_name = D.real_name
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domutcheck(H, null, MUTCHK_FORCED) //Ensures species that get powers by the species proc handle_dna keep them
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H.flavor_text = ""
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H.dna.UpdateSE()
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H.dna.UpdateUI()
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H.sync_organ_dna(1)
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H.UpdateAppearance()
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H.change_dna(D, TRUE)
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