Makes cling and smuta transforms update your sec HUD (#15085)

This commit is contained in:
Farie82
2020-12-11 20:27:07 +01:00
committed by GitHub
parent 9dfb8b43c6
commit 3a0cf40ca0
3 changed files with 18 additions and 17 deletions
@@ -1225,6 +1225,22 @@
else
to_chat(usr, "<span class='notice'>[self ? "Your" : "[src]'s"] pulse is [src.get_pulse(GETPULSE_HAND)].</span>")
/mob/living/carbon/human/proc/change_dna(datum/dna/new_dna, include_species_change = FALSE, keep_flavor_text = FALSE)
if(include_species_change)
set_species(new_dna.species.type, retain_damage = TRUE)
dna = new_dna.Clone()
real_name = new_dna.real_name
domutcheck(src, null, MUTCHK_FORCED) //Ensures species that get powers by the species proc handle_dna keep them
if(!keep_flavor_text)
flavor_text = ""
dna.UpdateSE()
dna.UpdateUI()
sync_organ_dna(TRUE)
UpdateAppearance()
sec_hud_set_ID()
/mob/living/carbon/human/proc/set_species(datum/species/new_species, default_colour, delay_icon_update = FALSE, skip_same_check = FALSE, retain_damage = FALSE)
if(!skip_same_check)
if(dna.species.name == initial(new_species.name))