diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index e24a798ec97..a7ce13d419e 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -873,7 +873,9 @@ About the new airlock wires panel: if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) ) return 0 use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - if(istype(src, /obj/machinery/door/airlock/glass)) + if(forced) + playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/glass)) playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) else if(istype(src, /obj/machinery/door/airlock/clown)) playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1) @@ -902,8 +904,14 @@ About the new airlock wires panel: return use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - if(istype(src, /obj/machinery/door/airlock/glass)) + if(forced) + playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/glass)) playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/clown)) + playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/mime)) + // Do nothing else playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1) for(var/turf/turf in locs)