From 3a196c181264aa25b2fae9c010880861fc9963df Mon Sep 17 00:00:00 2001 From: Markolie Date: Wed, 4 Mar 2015 14:30:33 +0100 Subject: [PATCH] Re-add door forcing sound --- code/game/machinery/doors/airlock.dm | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index e24a798ec97..a7ce13d419e 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -873,7 +873,9 @@ About the new airlock wires panel: if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) ) return 0 use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - if(istype(src, /obj/machinery/door/airlock/glass)) + if(forced) + playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/glass)) playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) else if(istype(src, /obj/machinery/door/airlock/clown)) playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1) @@ -902,8 +904,14 @@ About the new airlock wires panel: return use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - if(istype(src, /obj/machinery/door/airlock/glass)) + if(forced) + playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/glass)) playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/clown)) + playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1) + else if(istype(src, /obj/machinery/door/airlock/mime)) + // Do nothing else playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1) for(var/turf/turf in locs)