mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
tgui rcd
This commit is contained in:
@@ -1,33 +1,14 @@
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/*
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CONTAINS:
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RCD // no fucking shit sherlock
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*/
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#define RCD_PAGE_MAIN 1
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#define RCD_PAGE_AIRLOCK 2
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#define RCD_MODE_TURF "Turf"
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#define RCD_MODE_AIRLOCK "Airlock"
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#define RCD_MODE_DECON "Deconstruct"
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#define RCD_MODE_WINDOW "Windows"
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#define MATTER_100 100
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#define MATTER_500 500
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GLOBAL_LIST_INIT(rcd_door_types, list(
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/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
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/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
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/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
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/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
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/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
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/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
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/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
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/obj/machinery/door/airlock/maintenance/external = "External Maintenance",
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/obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
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/obj/machinery/door/airlock/freezer = "Freezer",
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/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
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/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
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/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
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/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
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/obj/machinery/door/airlock/hatch = "Airtight Hatch",
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/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch"
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))
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#define TAB_AIRLOCK_TYPE 1
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#define TAB_AIRLOCK_ACCESS 2
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#define MODE_TURF "Floors and Walls"
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#define MODE_AIRLOCK "Airlocks"
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#define MODE_WINDOW "Windows"
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#define MODE_DECON "Deconstruction"
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/obj/item/rcd
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name = "rapid-construction-device (RCD)"
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@@ -35,8 +16,8 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcd"
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opacity = 0
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density = 0
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anchored = 0
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density = FALSE
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anchored = FALSE
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flags = CONDUCT | NOBLUDGEON
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force = 0
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throwforce = 10
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@@ -51,24 +32,36 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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req_access = list(ACCESS_ENGINE)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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// Important shit
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/// The spark system used to create sparks when the user interacts with the RCD.
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var/datum/effect_system/spark_spread/spark_system
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var/matter = 0
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var/max_matter = 100
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var/mode = RCD_MODE_TURF
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var/canRwall = 0
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// UI shit
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var/menu = RCD_PAGE_MAIN
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/// The current amount of matter stored.
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var/matter = NONE
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/// The max amount of matter that can be stored.
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var/max_matter = MATTER_100
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/// The RCD's current build mode.
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var/mode = MODE_TURF
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/// If the RCD can deconstruct reinforced walls.
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var/canRwall = FALSE
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/// Is the RCD's airlock access selection menu locked?
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var/locked = TRUE
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/// The current airlock type that will be build.
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var/door_type = /obj/machinery/door/airlock
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/// The name that newly build airlocks will receive.
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var/door_name = "Airlock"
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var/list/door_accesses = list()
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var/list/door_accesses_list = list()
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var/one_access
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// Stupid shit
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var/static/allowed_targets = list(/turf, /obj/structure/grille, /obj/structure/window, /obj/structure/lattice, /obj/machinery/door/airlock)
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/// If this is TRUE, any airlocks that gets built will require only ONE of the checked accesses. If FALSE, it will require ALL of them.
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var/one_access = TRUE
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/// Which airlock tab the UI is currently set to display.
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var/ui_tab = TAB_AIRLOCK_TYPE
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/// A list of access numbers which have been checked off by the user in the UI.
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var/list/selected_accesses = list()
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/// A list of objects that block construction if said object is on the tile the RCD is trying to build on.
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var/static/list/allowed_targets = list(/turf, /obj/structure/grille, /obj/structure/window, /obj/structure/lattice, /obj/machinery/door/airlock)
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/// An associative list of airlock type paths as keys, and their names as values.
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var/static/list/rcd_door_types = list()
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/// An associative list containing an airlock's name, type path, and image. For use with the UI.
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var/static/list/door_types_ui_list = list()
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/// An associative list containing all station accesses. Includes their name and access number. For use with the UI.
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var/static/list/door_accesses_list = list()
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/obj/item/rcd/Initialize()
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. = ..()
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@@ -77,9 +70,49 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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spark_system.attach(src)
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GLOB.rcd_list += src
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door_accesses_list = list()
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for(var/access in get_all_accesses())
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door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
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if(!length(rcd_door_types))
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rcd_door_types = list(
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/obj/machinery/door/airlock = "Standard",
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/obj/machinery/door/airlock/glass = "Standard (Glass)",
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/obj/machinery/door/airlock/command = "Command",
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/obj/machinery/door/airlock/command/glass = "Command (Glass)",
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/obj/machinery/door/airlock/security = "Security",
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/obj/machinery/door/airlock/security/glass = "Security (Glass)",
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/obj/machinery/door/airlock/engineering = "Engineering",
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/obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
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/obj/machinery/door/airlock/atmos = "Atmospherics",
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/obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
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/obj/machinery/door/airlock/mining = "Mining",
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/obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
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/obj/machinery/door/airlock/medical = "Medical",
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/obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
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/obj/machinery/door/airlock/research = "Research",
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/obj/machinery/door/airlock/research/glass = "Research (Glass)",
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/obj/machinery/door/airlock/science = "Science",
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/obj/machinery/door/airlock/science/glass = "Science (Glass)",
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/obj/machinery/door/airlock/maintenance = "Maintenance",
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/obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
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/obj/machinery/door/airlock/maintenance/external = "External Maintenance",
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/obj/machinery/door/airlock/maintenance/external/glass = "External Maint. (Glass)",
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/obj/machinery/door/airlock/external = "External",
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/obj/machinery/door/airlock/external/glass = "External (Glass)",
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/obj/machinery/door/airlock/hatch = "Airtight Hatch",
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/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch",
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/obj/machinery/door/airlock/freezer = "Freezer"
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)
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if(!length(door_types_ui_list))
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for(var/type in rcd_door_types)
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door_types_ui_list += list(list(
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"name" = rcd_door_types[type],
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"type" = type,
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"image" = get_airlock_image(type)
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))
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if(!length(door_accesses_list))
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for(var/access in get_all_accesses())
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door_accesses_list += list(list(
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"name" = get_access_desc(access),
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"id" = access
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))
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/obj/item/rcd/examine(mob/user)
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. = ..()
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@@ -91,15 +124,29 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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GLOB.rcd_list -= src
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return ..()
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/**
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* Creates and returns a base64 icon of the given `airlock_type`.
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*
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* This is used for airlock icon previews in the UI.
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*
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* Arugments:
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* * airlock_type - an airlock typepath.
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*/
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/obj/item/rcd/proc/get_airlock_image(airlock_type)
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var/obj/machinery/door/airlock/proto = airlock_type
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var/ic = initial(proto.icon)
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var/mutable_appearance/MA = mutable_appearance(ic, "closed")
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if(!initial(proto.glass))
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MA.overlays += "fill_closed"
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// Not scaling these down to button size because they look horrible then, instead just bumping up radius.
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return MA
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var/obj/machinery/door/airlock/proto = new airlock_type(null)
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proto.icon_state = "closed"
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if(!proto.glass)
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proto.add_overlay("fill_closed")
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var/icon/I = getFlatIcon(proto)
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qdel(proto)
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return "[icon2base64(I)]"
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/**
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* Runs a series of pre-checks before opening the radial menu to the user.
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*
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* Arguments:
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* * user - the mob trying to open the radial menu.
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*/
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/obj/item/rcd/proc/check_menu(mob/living/user)
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if(!istype(user))
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return FALSE
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@@ -108,33 +155,41 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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return TRUE
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/obj/item/rcd/attackby(obj/item/W, mob/user, params)
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..()
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if(!istype(W, /obj/item/rcd_ammo))
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return ..()
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if(istype(W, /obj/item/rcd_ammo))
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var/obj/item/rcd_ammo/R = W
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if((matter + R.ammoamt) > max_matter)
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to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
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return
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matter += R.ammoamt
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if(!user.unEquip(R))
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to_chat(user, "<span class='warning'>[R] is stuck to your hand!</span>")
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return
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qdel(R)
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
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SSnanoui.update_uis(src)
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var/obj/item/rcd_ammo/R = W
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if((matter + R.ammoamt) > max_matter)
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to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
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return
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matter += R.ammoamt
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if(!user.unEquip(R))
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to_chat(user, "<span class='warning'>[R] is stuck to your hand!</span>")
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return
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qdel(R)
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playsound(loc, 'sound/machines/click.ogg', 50, 1)
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to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
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SStgui.update_uis(src)
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/**
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* Creates and displays a radial menu to a user when they trigger the `attack_self` of the RCD.
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*
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* Arguments:
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* * user - the mob trying to open the RCD radial.
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*/
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/obj/item/rcd/proc/radial_menu(mob/user)
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if(!check_menu(user))
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return
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var/list/choices = list(
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RCD_MODE_AIRLOCK = image(icon = 'icons/obj/interface.dmi', icon_state = "airlock"),
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RCD_MODE_DECON = image(icon = 'icons/obj/interface.dmi', icon_state = "delete"),
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RCD_MODE_WINDOW = image(icon = 'icons/obj/interface.dmi', icon_state = "grillewindow"),
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RCD_MODE_TURF = image(icon = 'icons/obj/interface.dmi', icon_state = "wallfloor"),
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MODE_AIRLOCK = image(icon = 'icons/obj/interface.dmi', icon_state = "airlock"),
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MODE_DECON = image(icon = 'icons/obj/interface.dmi', icon_state = "delete"),
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MODE_WINDOW = image(icon = 'icons/obj/interface.dmi', icon_state = "grillewindow"),
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MODE_TURF = image(icon = 'icons/obj/interface.dmi', icon_state = "wallfloor"),
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"UI" = image(icon = 'icons/obj/interface.dmi', icon_state = "ui_interact")
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)
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if(mode == RCD_MODE_AIRLOCK)
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if(mode == MODE_AIRLOCK)
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choices += list(
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"Change Access" = image(icon = 'icons/obj/interface.dmi', icon_state = "access"),
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"Change Airlock Type" = image(icon = 'icons/obj/interface.dmi', icon_state = "airlocktype")
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@@ -144,15 +199,18 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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if(!check_menu(user))
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return
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switch(choice)
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if(RCD_MODE_AIRLOCK, RCD_MODE_DECON, RCD_MODE_WINDOW, RCD_MODE_TURF)
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if(MODE_AIRLOCK, MODE_DECON, MODE_WINDOW, MODE_TURF)
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mode = choice
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if("UI")
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menu = RCD_PAGE_MAIN
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ui_interact(user)
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tgui_interact(user)
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return
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if("Change Access", "Change Airlock Type")
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menu = RCD_PAGE_AIRLOCK
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ui_interact(user)
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if("Change Access")
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ui_tab = TAB_AIRLOCK_ACCESS
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tgui_interact(user)
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return
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if("Change Airlock Type")
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ui_tab = TAB_AIRLOCK_TYPE
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tgui_interact(user)
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return
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else
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return
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@@ -167,87 +225,131 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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/obj/item/rcd/attack_self_tk(mob/user)
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radial_menu(user)
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/obj/item/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.inventory_state)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/item/rcd/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_inventory_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "rcd.tmpl", "[name]", 450, 400, state = state)
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ui = new(user, src, ui_key, "RCD", "Rapid Construction Device", 471, 673, master_ui, state)
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ui.open()
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ui.set_auto_update(1)
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/obj/item/rcd/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.inventory_state)
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var/data[0]
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data["mode"] = mode
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data["door_type"] = door_type
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data["door_name"] = door_name
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data["menu"] = menu
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data["matter"] = matter
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data["max_matter"] = max_matter
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data["one_access"] = one_access
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data["locked"] = locked
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if(menu == RCD_PAGE_AIRLOCK)
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var/list/door_types_list = list()
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for(var/type in GLOB.rcd_door_types)
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door_types_list[++door_types_list.len] = list("name" = GLOB.rcd_door_types[type], "type" = type)
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data["allowed_door_types"] = door_types_list
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data["door_accesses"] = door_accesses_list
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/obj/item/rcd/tgui_data(mob/user)
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var/list/data = list(
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"tab" = ui_tab,
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"mode" = mode,
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"locked" = locked,
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"matter" = matter,
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"door_type" = door_type,
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"door_name" = door_name,
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"one_access" = one_access,
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"selected_accesses" = selected_accesses,
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"modal" = tgui_modal_data(src)
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)
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return data
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/obj/item/rcd/Topic(href, href_list, nowindow, state)
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/obj/item/rcd/tgui_static_data(mob/user)
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var/list/data = list(
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"max_matter" = max_matter,
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"regions" = get_accesslist_static_data(REGION_GENERAL, REGION_COMMAND),
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"door_accesses_list" = door_accesses_list,
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"door_types_ui_list" = door_types_ui_list
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)
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return data
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/obj/item/rcd/tgui_act(action, list/params)
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if(..())
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return 1
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return
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if(prob(20))
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spark_system.start()
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if(href_list["mode"])
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mode = href_list["mode"]
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. = 1
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if(tgui_act_modal(action, params))
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return TRUE
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if(href_list["door_type"])
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var/new_door_type = text2path(href_list["door_type"])
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if(!(new_door_type in GLOB.rcd_door_types))
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message_admins("RCD Door HREF exploit attempted by [key_name(usr)]!")
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return
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door_type = new_door_type
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. = 1
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. = TRUE
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switch(action)
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if("set_tab")
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var/tab = text2num(params["tab"])
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if(!(tab in list(TAB_AIRLOCK_TYPE, TAB_AIRLOCK_ACCESS)))
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return FALSE
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ui_tab = tab
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if(href_list["menu"])
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menu = text2num(href_list["menu"])
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. = 1
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if("mode")
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var/new_mode = params["mode"]
|
||||
if(!(new_mode in list(MODE_TURF, MODE_AIRLOCK, MODE_DECON, MODE_WINDOW)))
|
||||
return FALSE
|
||||
mode = new_mode
|
||||
|
||||
if(href_list["login"])
|
||||
if(allowed(usr))
|
||||
locked = FALSE
|
||||
. = 1
|
||||
if("door_type")
|
||||
var/new_door_type = text2path(params["door_type"])
|
||||
if(!(new_door_type in rcd_door_types))
|
||||
message_admins("RCD Door HREF exploit attempted by [key_name(usr)]!")
|
||||
return FALSE
|
||||
door_type = new_door_type
|
||||
|
||||
if(href_list["logout"])
|
||||
locked = TRUE
|
||||
. = 1
|
||||
if("set_lock")
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return FALSE
|
||||
locked = params["new_lock"] == "lock" ? TRUE : FALSE
|
||||
|
||||
if(!locked)
|
||||
if(href_list["toggle_one_access"])
|
||||
one_access = !one_access
|
||||
. = 1
|
||||
if("set_one_access")
|
||||
one_access = params["access"] == "one" ? TRUE : FALSE
|
||||
|
||||
if(href_list["toggle_access"])
|
||||
var/href_access = text2num(href_list["toggle_access"])
|
||||
if(href_access in door_accesses)
|
||||
door_accesses -= href_access
|
||||
if("set")
|
||||
var/access = text2num(params["access"])
|
||||
if(isnull(access))
|
||||
return
|
||||
if(access in selected_accesses)
|
||||
selected_accesses -= access
|
||||
else
|
||||
door_accesses += href_access
|
||||
door_accesses_list = list()
|
||||
for(var/access in get_all_accesses())
|
||||
door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses))
|
||||
. = 1
|
||||
selected_accesses |= access
|
||||
|
||||
if(href_list["choice"])
|
||||
var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.", "Airlock Name"), 1, MAX_MESSAGE_LEN))
|
||||
if(temp_t)
|
||||
door_name = temp_t
|
||||
if("grant_region")
|
||||
var/region = text2num(params["region"])
|
||||
if(isnull(region) || region < REGION_GENERAL || region > REGION_COMMAND)
|
||||
return
|
||||
selected_accesses |= get_region_accesses(region)
|
||||
|
||||
if("deny_region")
|
||||
var/region = text2num(params["region"])
|
||||
if(isnull(region) || region < REGION_GENERAL || region > REGION_COMMAND)
|
||||
return
|
||||
selected_accesses -= get_region_accesses(region)
|
||||
|
||||
if("clear_all")
|
||||
selected_accesses = list()
|
||||
|
||||
if("grant_all")
|
||||
selected_accesses = get_all_accesses()
|
||||
|
||||
/**
|
||||
* Called in tgui_act() to process modal actions
|
||||
*
|
||||
* Arguments:
|
||||
* * action - The action passed by tgui
|
||||
* * params - The params passed by tgui
|
||||
*/
|
||||
/obj/item/rcd/proc/tgui_act_modal(action, list/params)
|
||||
. = TRUE
|
||||
switch(tgui_modal_act(src, action, params))
|
||||
if(TGUI_MODAL_OPEN)
|
||||
tgui_modal_input(src, "renameAirlock", "Enter a new name:", value = door_name, max_length = TGUI_MODAL_INPUT_MAX_LENGTH_NAME)
|
||||
if(TGUI_MODAL_ANSWER)
|
||||
var/answer = params["answer"]
|
||||
if(!answer)
|
||||
return
|
||||
door_name = sanitize(copytext(answer, 1, TGUI_MODAL_INPUT_MAX_LENGTH_NAME))
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Called in `afterattack()` if `mode` is set to `MODE_TURF`.
|
||||
*
|
||||
* Creates either a plating, or a wall, depending on the turf that already exists at the location.
|
||||
*
|
||||
* Arguments:
|
||||
* * A - the location we're trying to build at.
|
||||
* * user - the mob using the RCD.
|
||||
*/
|
||||
/obj/item/rcd/proc/mode_turf(atom/A, mob/user)
|
||||
if(isspaceturf(A) || istype(A, /obj/structure/lattice))
|
||||
if(useResource(1, user))
|
||||
@@ -279,6 +381,15 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Called in `afterattack()` if `mode` is set to `MODE_AIRLOCK`.
|
||||
*
|
||||
* Creates an `door_type` airlock at the given location `A`, and assigns it accesses from `selected_accesses`.
|
||||
*
|
||||
* Arguments:
|
||||
* * A - the location we're trying to build at.
|
||||
* * user - the mob using the RCD.
|
||||
*/
|
||||
/obj/item/rcd/proc/mode_airlock(atom/A, mob/user)
|
||||
if(isfloorturf(A))
|
||||
if(checkResource(10, user))
|
||||
@@ -294,9 +405,9 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
T.name = door_name
|
||||
T.autoclose = TRUE
|
||||
if(one_access)
|
||||
T.req_one_access = door_accesses.Copy()
|
||||
T.req_one_access = selected_accesses.Copy()
|
||||
else
|
||||
T.req_access = door_accesses.Copy()
|
||||
T.req_access = selected_accesses.Copy()
|
||||
return FALSE
|
||||
return FALSE
|
||||
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to construct this airlock!</span>")
|
||||
@@ -306,6 +417,16 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Called in `afterattack()` if `mode` is set to `MODE_DECON`.
|
||||
*
|
||||
* Deconstrcts the target atom `A`.
|
||||
* Valid atoms are: basic walls, reinforced walls (if `canRwall` is `TRUE`), airlocks, and windows.
|
||||
*
|
||||
* Arguments:
|
||||
* * A - the location we're trying to build at.
|
||||
* * user - the mob using the RCD.
|
||||
*/
|
||||
/obj/item/rcd/proc/mode_decon(atom/A, mob/user)
|
||||
if(iswallturf(A))
|
||||
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
|
||||
@@ -362,13 +483,13 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
if(!checkResource(2, user))
|
||||
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to deconstruct this window!</span>")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
return 0
|
||||
return FALSE
|
||||
to_chat(user, "Deconstructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
return FALSE
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
return FALSE
|
||||
playsound(loc, usesound, 50, 1)
|
||||
var/turf/T1 = get_turf(A)
|
||||
QDEL_NULL(A)
|
||||
@@ -388,22 +509,31 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Called in `afterattack()` if `mode` is set to `MODE_WINDOW`.
|
||||
*
|
||||
* Constructs a grille and 4 reinforced window panes at the given location `A`.
|
||||
*
|
||||
* Arguments:
|
||||
* * A - the location we're trying to build at.
|
||||
* * user - the mob using the RCD.
|
||||
*/
|
||||
/obj/item/rcd/proc/mode_window(atom/A, mob/user)
|
||||
if(isfloorturf(A))
|
||||
if(locate(/obj/structure/grille) in A)
|
||||
return 0 // We already have window
|
||||
return FALSE // We already have window
|
||||
if(!checkResource(2, user))
|
||||
to_chat(user, "<span class='warning'>ERROR! Not enough matter in unit to construct this window!</span>")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
return 0
|
||||
return FALSE
|
||||
to_chat(user, "Constructing window...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(!do_after(user, 20 * toolspeed, target = A))
|
||||
return 0
|
||||
return FALSE
|
||||
if(locate(/obj/structure/grille) in A)
|
||||
return 0 // We already have window
|
||||
return FALSE // We already have window
|
||||
if(!useResource(2, user))
|
||||
return 0
|
||||
return FALSE
|
||||
playsound(loc, usesound, 50, 1)
|
||||
new /obj/structure/grille(A)
|
||||
for(var/obj/structure/window/W in A)
|
||||
@@ -419,10 +549,10 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
W.dir = cdir
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
|
||||
return 1
|
||||
return TRUE
|
||||
to_chat(user, "<span class='warning'>ERROR! Location unsuitable for window construction!</span>")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/rcd/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity)
|
||||
@@ -433,54 +563,77 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
return FALSE
|
||||
|
||||
switch(mode)
|
||||
if(RCD_MODE_TURF)
|
||||
if(MODE_TURF)
|
||||
. = mode_turf(A, user)
|
||||
if(RCD_MODE_AIRLOCK)
|
||||
if(MODE_AIRLOCK)
|
||||
. = mode_airlock(A, user)
|
||||
if(RCD_MODE_DECON)
|
||||
if(MODE_DECON)
|
||||
. = mode_decon(A, user)
|
||||
if(RCD_MODE_WINDOW)
|
||||
if(MODE_WINDOW)
|
||||
. = mode_window(A, user)
|
||||
else
|
||||
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
|
||||
. = 0
|
||||
|
||||
SSnanoui.update_uis(src)
|
||||
SStgui.update_uis(src)
|
||||
|
||||
/**
|
||||
* Called in each of the four build modes after an object is successfully built.
|
||||
*
|
||||
* Subtracts the amount of matter used from `matter`.
|
||||
*
|
||||
* Arguments:
|
||||
* * amount - the amount of matter that was used.
|
||||
*/
|
||||
/obj/item/rcd/proc/useResource(amount, mob/user)
|
||||
if(matter < amount)
|
||||
return 0
|
||||
return FALSE
|
||||
matter -= amount
|
||||
SSnanoui.update_uis(src)
|
||||
return 1
|
||||
SStgui.update_uis(src)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Called in each of the four build modes before an object gets build. Makes sure there is enough matter to build the object.
|
||||
*
|
||||
* Arguments:
|
||||
* * amount - an amount of matter to check for
|
||||
*/
|
||||
/obj/item/rcd/proc/checkResource(amount, mob/user)
|
||||
return matter >= amount
|
||||
|
||||
/obj/item/rcd/borg
|
||||
canRwall = 1
|
||||
var/use_multiplier = 160
|
||||
canRwall = TRUE
|
||||
/// A multipler which is applied to matter amount checks. A higher number means more power usage per RCD usage.
|
||||
var/power_use_multiplier = 160
|
||||
|
||||
/obj/item/rcd/borg/syndicate
|
||||
use_multiplier = 80
|
||||
power_use_multiplier = 80
|
||||
|
||||
/obj/item/rcd/borg/useResource(amount, mob/user)
|
||||
if(!isrobot(user))
|
||||
return 0
|
||||
return FALSE
|
||||
var/mob/living/silicon/robot/R = user
|
||||
return R.cell.use(amount * use_multiplier)
|
||||
return R.cell.use(amount * power_use_multiplier)
|
||||
|
||||
/obj/item/rcd/borg/checkResource(amount, mob/user)
|
||||
if(!isrobot(user))
|
||||
return 0
|
||||
return FALSE
|
||||
var/mob/living/silicon/robot/R = user
|
||||
return R.cell.charge >= (amount * use_multiplier)
|
||||
return R.cell.charge >= (amount * power_use_multiplier)
|
||||
|
||||
/**
|
||||
* Called from malf AI's "detonate RCD" ability.
|
||||
*
|
||||
* Creates a delayed explosion centered around the RCD.
|
||||
*/
|
||||
/obj/item/rcd/proc/detonate_pulse()
|
||||
audible_message("<span class='danger'><b>[src] begins to vibrate and buzz loudly!</b></span>", "<span class='danger'><b>[src] begins vibrating violently!</b></span>")
|
||||
// 5 seconds to get rid of it
|
||||
addtimer(CALLBACK(src, .proc/detonate_pulse_explode), 50)
|
||||
|
||||
/**
|
||||
* Called in `/obj/item/rcd/proc/detonate_pulse()` via callback.
|
||||
*/
|
||||
/obj/item/rcd/proc/detonate_pulse_explode()
|
||||
explosion(src, 0, 0, 3, 1, flame_range = 1)
|
||||
qdel(src)
|
||||
@@ -490,9 +643,9 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
|
||||
/obj/item/rcd/combat
|
||||
name = "combat RCD"
|
||||
max_matter = 500
|
||||
matter = 500
|
||||
canRwall = 1
|
||||
max_matter = MATTER_500
|
||||
matter = MATTER_500
|
||||
canRwall = TRUE
|
||||
|
||||
/obj/item/rcd_ammo
|
||||
name = "compressed matter cartridge"
|
||||
@@ -500,12 +653,15 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "rcd"
|
||||
item_state = "rcdammo"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
opacity = FALSE
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
origin_tech = "materials=3"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS=8000)
|
||||
var/ammoamt = 20
|
||||
|
||||
/obj/item/rcd_ammo/large
|
||||
ammoamt = 100
|
||||
|
||||
#undef MATTER_100
|
||||
#undef MATTER_500
|
||||
|
||||
Reference in New Issue
Block a user