diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index 2e88f141f4a..52f6c13784f 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -150,9 +150,9 @@
if (istype(current, /mob/living/carbon/human))
/** Impanted**/
if(isloyal(H))
- text = "Loyalty Implant:Remove|Implanted"
+ text = "Mindshield Implant:Remove|Implanted"
else
- text = "Loyalty Implant:No Implant|Implant him!"
+ text = "Mindshield Implant:No Implant|Implant him!"
sections["implant"] = text
/** REVOLUTION ***/
text = "revolution"
@@ -653,27 +653,27 @@
if(I && I.implanted)
I.removed(H)
qdel(I)
- to_chat(H, "\blue Your loyalty implant has been deactivated.")
- log_admin("[key_name(usr)] has deactivated [key_name(current)]'s loyalty implant")
- message_admins("[key_name_admin(usr)] has deactivated [key_name_admin(current)]'s loyalty implant")
+ to_chat(H, "\blue Your mindshield implant has been deactivated.")
+ log_admin("[key_name(usr)] has deactivated [key_name(current)]'s mindshield implant")
+ message_admins("[key_name_admin(usr)] has deactivated [key_name_admin(current)]'s mindshield implant")
if("add")
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
H.sec_hud_set_implants()
- log_admin("[key_name(usr)] has given [key_name(current)] a loyalty implant")
- message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a loyalty implant")
+ log_admin("[key_name(usr)] has given [key_name(current)] a mindshield implant")
+ message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a mindshield implant")
- to_chat(H, "\red You somehow have become the recepient of a loyalty transplant, and it just activated!")
+ to_chat(H, "\red You somehow have become the recepient of a mindshield transplant, and it just activated!")
if(src in ticker.mode.revolutionaries)
special_role = null
ticker.mode.revolutionaries -= src
- to_chat(src, "\red The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!")
+ to_chat(src, "\red The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!")
if(src in ticker.mode.head_revolutionaries)
special_role = null
ticker.mode.head_revolutionaries -=src
- to_chat(src, "\red The nanobots in the loyalty implant remove all thoughts about being a revolutionary. Get back to work!")
+ to_chat(src, "\red The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!")
if(src in ticker.mode.cult)
ticker.mode.cult -= src
ticker.mode.update_cult_icons_removed(src)
@@ -681,7 +681,7 @@
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
cult.memorize_cult_objectives(src)
- to_chat(current, "\red The nanobots in the loyalty implant remove all thoughts about being in a cult. Have a productive day!")
+ to_chat(current, "\red The nanobots in the mindshield implant remove all thoughts about being in a cult. Have a productive day!")
memory = ""
else if (href_list["revolution"])
diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm
index be25ea14f1f..fe65e44ddec 100644
--- a/code/datums/supplypacks.dm
+++ b/code/datums/supplypacks.dm
@@ -375,10 +375,10 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/////// Implants & etc
/datum/supply_packs/security/armory/loyalty
- name = "Loyalty Implants Crate"
+ name = "Mindshield Implants Crate"
contains = list (/obj/item/weapon/storage/lockbox/loyalty)
cost = 40
- containername = "loyalty implant crate"
+ containername = "mindshield implant crate"
/datum/supply_packs/security/armory/trackingimp
name = "Tracking Implants Crate"
diff --git a/code/game/gamemodes/autotraitor/autotraitor.dm b/code/game/gamemodes/autotraitor/autotraitor.dm
index 4f785ca99aa..f6ff3bc083c 100644
--- a/code/game/gamemodes/autotraitor/autotraitor.dm
+++ b/code/game/gamemodes/autotraitor/autotraitor.dm
@@ -88,7 +88,7 @@
for(var/job in restricted_jobs)
if(player.assigned_role == job)
possible_traitors -= player
- if(player.current) // Remove loyalty implanted mobs from the list
+ if(player.current) // Remove mindshield-implanted mobs from the list
if(ishuman(player.current))
var/mob/living/carbon/human/H = player.current
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index 0acd5bb5336..d35dd1534f7 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -147,7 +147,7 @@
if (!where2)
to_chat(mob, "The Syndicate were unfortunately unable to get you a chameleon security HUD.")
else
- to_chat(mob, "The chameleon security HUD in your [where2] will help you keep track of who is loyalty-implanted, and unable to be recruited.")
+ to_chat(mob, "The chameleon security HUD in your [where2] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
if (!where)
to_chat(mob, "The Syndicate were unfortunately unable to get you a flash.")
diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm
index b350a0556d3..b22ccbf3a01 100644
--- a/code/game/gamemodes/shadowling/shadowling_abilities.dm
+++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm
@@ -342,21 +342,21 @@
target.Weaken(12)
sleep(20)
if(isloyal(target))
- to_chat(usr, "They are enslaved by Nanotrasen. You begin to shut down the nanobot implant - this will take some time.")
+ to_chat(usr, "They have a mindshield implant. You begin to deactivate it - this will take some time.")
usr.visible_message("[usr] pauses, then dips their head in concentration!")
- to_chat(target, "You feel your loyalties begin to weaken!")
+ to_chat(target, "Your mindshield implant becomes hot as it comes under attack!")
sleep(100) //10 seconds - not spawn() so the enthralling takes longer
- to_chat(usr, "The nanobots composing the loyalty implant have been rendered inert. Now to continue.")
+ to_chat(usr, "The nanobots composing the mindshield implant have been rendered inert. Now to continue.")
usr.visible_message("[usr] relaxes again.")
for(var/obj/item/weapon/implant/loyalty/L in target)
if(L && L.implanted)
qdel(L)
- to_chat(target, "Your unwavering loyalty to Nanotrasen unexpectedly falters, dims, dies.")
+ to_chat(target, "Your mental protection implant unexpectedly falters, dims, dies.")
if(3)
to_chat(usr, "You begin planting the tumor that will control the new thrall...")
usr.visible_message("A strange energy passes from [usr]'s hands into [target]'s head!")
to_chat(target, "You feel your memories twisting, morphing. A sense of horror dominates your mind.")
- if(!do_mob(usr, target, 70)) //around 21 seconds total for enthralling, 31 for someone with a loyalty implant
+ if(!do_mob(usr, target, 70)) //around 21 seconds total for enthralling, 31 for someone with a mindshield implant
to_chat(usr, "The enthralling has been interrupted - your target's mind returns to its previous state.")
to_chat(target, "You wrest yourself away from [usr]'s hands and compose yourself")
enthralling = 0
diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index 67b52da31ec..4bac1168518 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -5,7 +5,7 @@
action_button_custom_type = /datum/action/item_action/hands_free
origin_tech = "materials=2;biotech=3;programming=2"
- var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like loyalty implants
+ var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
var/implanted = null
var/mob/living/imp_in = null
item_color = "b"
diff --git a/code/game/objects/items/weapons/implants/implant_loyality.dm b/code/game/objects/items/weapons/implants/implant_mindshield.dm
similarity index 84%
rename from code/game/objects/items/weapons/implants/implant_loyality.dm
rename to code/game/objects/items/weapons/implants/implant_mindshield.dm
index 0c4b5c44648..a6efb21661f 100644
--- a/code/game/objects/items/weapons/implants/implant_loyality.dm
+++ b/code/game/objects/items/weapons/implants/implant_mindshield.dm
@@ -1,6 +1,6 @@
/obj/item/weapon/implant/loyalty
- name = "loyalty implant"
- desc = "Makes you loyal or such."
+ name = "mindshield implant"
+ desc = "Stops people messing with your mind."
origin_tech = "materials=2;biotech=4;programming=4"
activated = 0
@@ -8,7 +8,7 @@
var/dat = {"Implant Specifications:
Name: Nanotrasen Employee Management Implant
Life: Ten years.
- Important Notes: Personnel injected with this device tend to be much more loyal to the company.
+ Important Notes: Personnel injected with this device can better resist mental compulsions.