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Moar turf optimizations! FIXED EDITION
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@@ -485,7 +485,7 @@ commented out in r5061, I left it because of the shroom thingies
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M.Stun(5)
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M.apply_effect(25, IRRADIATE)
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var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
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var/turf/unsimulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/unsimulated/floor/plating/airless/asteroid)
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N.fullUpdateMineralOverlays()
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return
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@@ -603,3 +603,174 @@ commented out in r5061, I left it because of the shroom thingies
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M.selected.action(src)
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else
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return
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/**********************Asteroid**************************/
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/turf/unsimulated/floor/plating/airless/asteroid //floor piece
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name = "Asteroid"
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icon = 'icons/turf/floors.dmi'
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icon_state = "asteroid"
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oxygen = 0.01
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nitrogen = 0.01
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temperature = TCMB
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var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
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/turf/unsimulated/floor/plating/airless/asteroid/New()
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var/proper_name = name
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..()
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name = proper_name
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//if (prob(50))
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// seedName = pick(list("1","2","3","4"))
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// seedAmt = rand(1,4)
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if(prob(20))
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icon_state = "asteroid[rand(0,12)]"
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spawn(2)
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updateMineralOverlays()
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/turf/unsimulated/floor/plating/airless/asteroid/ex_act(severity)
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switch(severity)
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if(3.0)
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return
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if(2.0)
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if (prob(70))
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src.gets_dug()
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if(1.0)
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src.gets_dug()
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return
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/turf/unsimulated/floor/plating/airless/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(!W || !user)
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return 0
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if ((istype(W, /obj/item/weapon/shovel)))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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if (dug)
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user << "\red This area has already been dug"
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return
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user << "\red You start digging."
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playsound(src.loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
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sleep(40)
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if ((user.loc == T && user.get_active_hand() == W))
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user << "\blue You dug a hole."
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gets_dug()
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if ((istype(W,/obj/item/weapon/pickaxe/drill)))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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if (dug)
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user << "\red This area has already been dug"
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return
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user << "\red You start digging."
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playsound(src.loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
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sleep(30)
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if ((user.loc == T && user.get_active_hand() == W))
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user << "\blue You dug a hole."
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gets_dug()
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if ((istype(W,/obj/item/weapon/pickaxe/diamonddrill)) || (istype(W,/obj/item/weapon/pickaxe/borgdrill)))
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var/turf/T = user.loc
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if (!( istype(T, /turf) ))
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return
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if (dug)
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user << "\red This area has already been dug"
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return
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user << "\red You start digging."
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playsound(src.loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
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sleep(0)
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if ((user.loc == T && user.get_active_hand() == W))
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user << "\blue You dug a hole."
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gets_dug()
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if(istype(W,/obj/item/weapon/storage/bag/ore))
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var/obj/item/weapon/storage/bag/ore/S = W
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if(S.collection_mode)
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for(var/obj/item/weapon/ore/O in src.contents)
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O.attackby(W,user)
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return
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else
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..(W,user)
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return
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/turf/unsimulated/floor/plating/airless/asteroid/proc/gets_dug()
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if(dug)
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return
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new/obj/item/weapon/ore/glass(src)
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new/obj/item/weapon/ore/glass(src)
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new/obj/item/weapon/ore/glass(src)
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new/obj/item/weapon/ore/glass(src)
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new/obj/item/weapon/ore/glass(src)
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dug = 1
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icon_state = "asteroid_dug"
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return
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/turf/unsimulated/floor/plating/airless/asteroid/proc/updateMineralOverlays()
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src.overlays.Cut()
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if(istype(get_step(src, NORTH), /turf/unsimulated/mineral))
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src.overlays += image('icons/turf/walls.dmi', "rock_side_n")
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if(istype(get_step(src, SOUTH), /turf/unsimulated/mineral))
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src.overlays += image('icons/turf/walls.dmi', "rock_side_s", layer=6)
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if(istype(get_step(src, EAST), /turf/unsimulated/mineral))
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src.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
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if(istype(get_step(src, WEST), /turf/unsimulated/mineral))
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src.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=6)
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/turf/unsimulated/floor/plating/airless/asteroid/proc/fullUpdateMineralOverlays()
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var/turf/unsimulated/floor/plating/airless/asteroid/A
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if(istype(get_step(src, WEST), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, WEST)
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A.updateMineralOverlays()
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if(istype(get_step(src, EAST), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, EAST)
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A.updateMineralOverlays()
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if(istype(get_step(src, NORTH), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, NORTH)
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A.updateMineralOverlays()
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if(istype(get_step(src, NORTHWEST), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, NORTHWEST)
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A.updateMineralOverlays()
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if(istype(get_step(src, NORTHEAST), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, NORTHEAST)
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A.updateMineralOverlays()
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if(istype(get_step(src, SOUTHWEST), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, SOUTHWEST)
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A.updateMineralOverlays()
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if(istype(get_step(src, SOUTHEAST), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, SOUTHEAST)
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A.updateMineralOverlays()
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if(istype(get_step(src, SOUTH), /turf/unsimulated/floor/plating/airless/asteroid))
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A = get_step(src, SOUTH)
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A.updateMineralOverlays()
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src.updateMineralOverlays()
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/turf/unsimulated/floor/plating/airless/asteroid/Entered(atom/movable/M as mob|obj)
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..()
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if(istype(M,/mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = M
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if(istype(R.module, /obj/item/weapon/robot_module/miner))
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if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
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src.attackby(R.module_state_1,R)
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else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
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src.attackby(R.module_state_2,R)
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else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
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src.attackby(R.module_state_3,R)
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else
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return
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