end conflict fixes

did i SERIOUSLY upload my comparison file last time? FUCK
This commit is contained in:
Aurorablade
2016-01-26 22:46:03 -05:00
parent b2881bdc94
commit 3a39d9d99d
6 changed files with 218 additions and 681 deletions
+212 -370
View File
@@ -1,10 +1,37 @@
/datum/surgery/organ_manipulation
name = "organ manipulation"
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw,
/datum/surgery_step/open_encased/retract, /datum/surgery_step/internal/manipulate_organs, /datum/surgery_step/glue_bone, /datum/surgery_step/set_bone,/datum/surgery_step/finish_bone,/datum/surgery_step/generic/cauterize)
possible_locs = list("chest","head")
requires_organic_bodypart = 0
disallowed_mob = (/mob/living/carbon/human/machine)
/datum/surgery/organ_manipulation/soft
possible_locs = list("groin", "eyes", "mouth")
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/internal/manipulate_organs,/datum/surgery_step/generic/cauterize)
/datum/surgery/organ_manipulation/boneless
possible_locs = list("chest","head","groin", "eyes", "mouth")
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/internal/manipulate_organs,/datum/surgery_step/generic/cauterize)
allowed_mob = list(/mob/living/carbon/human/diona,/mob/living/carbon/human/slime)
disallowed_mob = list(/mob/living/carbon/human)
/datum/surgery/organ_manipulation/alien
name = "alien organ manipulation"
possible_locs = list("chest", "head", "groin", "eyes", "mouth")
allowed_mob = list(/mob/living/carbon/alien/humanoid)
disallowed_mob = list(/mob/living/carbon/human)
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw, /datum/surgery_step/internal/manipulate_organs,/datum/surgery_step/generic/cauterize)
// Internal surgeries.
/datum/surgery_step/internal
priority = 2
can_infect = 1
blood_level = 1
/datum/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if (!hasorgans(target))
return 0
@@ -12,54 +39,17 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open_enough_for_surgery()
//////////////////////////////////////////////////////////////////
// Dethrall Shadowling //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/internal/dethrall
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
min_duration = 120
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && is_thrall(target) && affected.open_enough_for_surgery() && target_zone == target.named_organ_parent("brain")
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/braincase = target.named_organ_parent("brain")
user.visible_message("[user] begins looking around in [target]'s [braincase].", "<span class='notice'>You begin looking for foreign influences on [target]'s brain...")
user << "<span class='warning'>You locate a small, pulsing black tumor on the side of [target]'s brain and begin to remove it.</span>"
target << "<span class='boldannounce'>A small part of your [braincase] pulses with agony as the light impacts it.</span>"
user.visible_message("[user] begins removing something from [target]'s [braincase].</span>", \
"<span class='notice'>You begin carefully extracting the tumor...</span>")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/braincase = target.named_organ_parent("brain")
user.visible_message("<span class='notice'>[user] carefully extracts the tumor from [target]'s brain!</span>", \
"<span class='notice'>You extract the black tumor from [target]'s [braincase]. It quickly shrivels and burns away.</span>")
ticker.mode.remove_thrall(target.mind,0)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/braincase = target.named_organ_parent("brain")
if(prob(50))
user.visible_message("<span class='warning'>[user] slips and rips the tumor out from [target]'s [braincase]!</span>", \
"<span class='warning'><b>You fumble and tear out [target]'s tumor!</span>")
target.adjustBrainLoss(110) // This is so you can't just defib'n go
ticker.mode.remove_thrall(target.mind,1)
else
user.visible_message("<span class='warning'>[user]'s hand slips and fumbles! Luckily, they didn't damage anything!</span>")
//////////////////////////////////////////////////////////////////
// ALIEN EMBRYO SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/internal/remove_embryo
///datum/surgery/remove_xeno_baby
// steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders,/datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw,/datum/surgery_step/open_encased/retract, /datum/surgery_step/internal/remove_embryo)
// possible_locs = list("chest")
// disallowed_mob = (/mob/living/carbon/human/machine)
//this is all handled bia organ mainpulation as an On_find
/datum/surgery_step/internal/remove_embryo//might can just do this in organ mainpulation..but this is TARGETED for..
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
@@ -67,83 +57,172 @@
)
blood_level = 2
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/embryo = 0
for(var/obj/item/alien_embryo/A in target)
embryo = 1
break
/datum/surgery_step/internal/remove_embryo/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/embryo = 0
var/obj/item/organ/internal/body_egg/alien_embryo/A = target.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo)
if(A)
embryo = 1
//break
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && embryo && affected.open_enough_for_surgery() && target_zone == "chest"
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && embryo && affected.open_enough_for_surgery() && target_zone == "chest"
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/remove_embryo/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/msg = "[user] starts to pull something out from [target]'s ribcage with \the [tool]."
var/self_msg = "You start to pull something out from [target]'s ribcage with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
"You rip the larva out of [target]'s ribcage!")
/datum/surgery_step/internal/remove_embryo/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
"You rip the larva out of [target]'s ribcage!")
for(var/obj/item/alien_embryo/A in target)
A.loc = A.loc.loc
var/obj/item/organ/internal/body_egg/alien_embryo/A = target.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo)
if(A)
user << "<span class='notice'>You found an unknown alien organism in [target]'s chest!</span>"
if(prob(10))
A.AttemptGrow()
A.remove(target)
A.loc = get_turf(target)
return 1
/datum/surgery_step/internal/remove_embryo/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if (!hasorgans(target))
return
var/obj/item/organ/internal/body_egg/alien_embryo/A = target.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo)
if(A)
if(prob(50))
A.AttemptGrow(0)
user.visible_message("<span class='warning'>[user] accidentally pokes the xenomorph in [target]!</span>", "<span class='warning'>You accidentally poke the xenomorph in [target]!</span>")
else
target.adjustOxyLoss(30)
user.visible_message("<span class='warning'>[user] accidentally pokes [target] in the lungs!</span>", "<span class='warning'>You accidentally poke [target] in the lungs!</span>")
return 0
//////////////////////////////////////////////////////////////////
// CHEST INTERNAL ORGAN SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/internal/fix_organ
allowed_tools = list(
/obj/item/stack/medical/advanced/bruise_pack= 100, \
/obj/item/stack/medical/bruise_pack = 20
)
min_duration = 70
/datum/surgery_step/internal/manipulate_organs
name = "manipulate organs"
allowed_tools = list(/obj/item/organ/internal = 100, /obj/item/weapon/reagent_containers/food/snacks/organ = 0)
var/implements_extract = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/kitchen/utensil/fork = 55)
var/implements_mend = list(/obj/item/stack/medical/advanced/bruise_pack = 100,/obj/item/stack/nanopaste = 100,/obj/item/stack/medical/bruise_pack = 20)
//Finish is just so you can close up after you do other things.
var/implements_finsh = list(/obj/item/weapon/scalpel/manager = 120,/obj/item/weapon/retractor = 100 ,/obj/item/weapon/crowbar = 75)
var/current_type
var/obj/item/organ/internal/I = null
var/obj/item/organ/external/affected = null
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
/datum/surgery_step/internal/manipulate_organs/New()
..()
allowed_tools = allowed_tools + implements_extract + implements_mend + implements_finsh
if (!hasorgans(target))
return
/datum/surgery_step/internal/manipulate_organs/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
I = null
affected = target.get_organ(target_zone)
if(is_int_organ(tool))
current_type = "insert"
I = tool
if(target_zone != I.parent_organ || target.get_organ_slot(I.slot))
user << "<span class='notice'>There is no room for [I] in [target]'s [parse_zone(target_zone)]!</span>"
return -1
if(I.damage > (I.max_damage * 0.75))
user << "<span class='notice'> \The [I] is in no state to be transplanted.</span>"
return -1
if(target.get_int_organ(I))
user << "\red \The [target] already has [I]."
return -1
user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
"You start transplanting \the [tool] into [target]'s [affected.name].")
target.custom_pain("Someone's rooting around in your [affected.name]!",1)
else if(implement_type in implements_finsh)
//same as surgery step /datum/surgery_step/open_encased/close/
current_type = "finish"
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected)
return
var/is_organ_damaged = 0
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0 && I.robotic < 2)
is_organ_damaged = 1
break
return ..() && is_organ_damaged
if(affected.encased)
var/msg = "[user] starts bending [target]'s [affected.encased] back into place with \the [tool]."
var/self_msg = "You start bending [target]'s [affected.encased] back into place with \the [tool]."
user.visible_message(msg, self_msg)
else
var/msg = "[user] starts pulling [target]'s skin back into place with \the [tool]."
var/self_msg = "You start pulling [target]'s skin back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!",1)
else if(implement_type in implements_extract)
current_type = "extract"
var/list/organs = target.get_organs_zone(target_zone)
if(!organs.len)
user << "<span class='notice'>There are no removeable organs in [target]'s [parse_zone(target_zone)]!</span>"
return -1
else
for(var/obj/item/organ/internal/O in organs)
O.on_find(user)
organs -= O
organs[O.name] = O
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
I = input("Remove which organ?", "Surgery", null, null) as null|anything in organs
if(I && user && target && user.Adjacent(target) && user.get_active_hand() == tool)
I = organs[I]
if(!I) return -1
user.visible_message("[user] starts to separate [target]'s [I] with \the [tool].", \
"You start to separate [target]'s [I] with \the [tool] for removal." )
target.custom_pain("The pain in your [affected.name] is living hell!",1)
else
return -1
else if(implement_type in implements_mend)
//todo Change message, make it heal the organs...
current_type = "mend"
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
else if (istype(tool, /obj/item/stack/nanopaste))
tool_name = "\the [tool]" //what else do you call nanopaste medically?
if (!hasorgans(target))
if(!hasorgans(target))
user << "They do not have organs to mend!"
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/I in affected.internal_organs)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic < 2)
spread_germs_to_organ(I, user)
if(I.robotic < 2 && !istype (tool, /obj/item/stack/nanopaste))
if(!I.sterile)
spread_germs_to_organ(I, user)
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
else if(I.robotic > 2 && istype(tool, /obj/item/stack/nanopaste))
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
user << "No organs appear to be damaged."
return -1
target.custom_pain("The pain in your [affected.name] is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
else if(istype(tool, /obj/item/weapon/reagent_containers/food/snacks/organ))
user << "<span class='warning'>[tool] was biten by someone! It's too damaged to use!</span>"
return -1
..()
/datum/surgery_step/internal/manipulate_organs/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if(current_type == "mend")
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
@@ -152,298 +231,61 @@
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/I in affected.internal_organs)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I)
I.surgeryize()
if(I && I.damage > 0)
if(I.robotic < 2)
if(I.robotic < 2 && !istype (tool, /obj/item/stack/nanopaste))
user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
"\blue You treat damage to [target]'s [I.name] with [tool_name]." )
I.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!")
var/dam_amt = 2
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
target.adjustToxLoss(5)
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
dam_amt = 5
target.adjustToxLoss(10)
affected.createwound(CUT, 5)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
I.take_damage(dam_amt,0)
/datum/surgery_step/internal/detatch_organ
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchen/knife = 75, \
/obj/item/weapon/shard = 50, \
)
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!..())
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && !(affected.status & ORGAN_ROBOT)))
return 0
target.op_stage.current_organ = null
target.op_stage.organ_ref = null
var/list/attached_organs = list()
for(var/organ in affected.internal_organs)
var/obj/item/organ/I = organ
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs[I.organ_tag] = I
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
target.op_stage.organ_ref = attached_organs[organ_to_remove]
return ..() && organ_to_remove
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." )
target.custom_pain("The pain in your [affected.name] is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has separated [target]'s [target.op_stage.current_organ] with \the [tool]." , \
"\blue You have separated [target]'s [target.op_stage.current_organ] with \the [tool].")
var/obj/item/organ/I = target.op_stage.organ_ref
if(I && istype(I))
spread_germs_to_organ(I, user)
I.status |= ORGAN_CUT_AWAY
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!")
affected.createwound(CUT, rand(30,50), 1)
/datum/surgery_step/internal/remove_organ
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!..())
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!istype(affected))
return 0
target.op_stage.current_organ = null
target.op_stage.organ_ref = null
var/list/removable_organs = list()
for(var/organ in affected.internal_organs)
var/obj/item/organ/I = organ
if(istype(I) && (I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
removable_organs[I.organ_tag] = I
var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
if(!organ_to_remove)
return 0
target.op_stage.current_organ = organ_to_remove
target.op_stage.organ_ref = removable_organs[organ_to_remove]
return ..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has removed [target]'s [target.op_stage.current_organ] with \the [tool].", \
"\blue You have removed [target]'s [target.op_stage.current_organ] with \the [tool].")
// Extract the organ!
if(target.op_stage.current_organ)
var/obj/item/organ/O = target.op_stage.organ_ref
if(O && istype(O))
spread_germs_to_organ(O, user)
O.removed(user)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, damaging [target]'s [affected.name] with \the [tool]!")
affected.createwound(BRUISE, 20)
/datum/surgery_step/internal/replace_organ
allowed_tools = list(
/obj/item/organ = 100
)
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/O = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/organ_compatible
var/organ_missing
if(!istype(O))
return 0
if((affected.status & ORGAN_ROBOT) && !(O.status & ORGAN_ROBOT))
user << "<span class='danger'>You cannot install a naked organ into a robotic body.</span>"
return 2
if(!target.species)
user << "\red You have no idea what species this person is. Report this on the bug tracker."
return 2
var/o_is = (O.gender == PLURAL) ? "are" : "is"
var/o_a = (O.gender == PLURAL) ? "" : "a "
var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
if(O.organ_tag == "limb")
return 0
else if(target.species.has_organ[O.organ_tag])
if(O.damage > (O.max_damage * 0.75))
user << "\red \The [O.organ_tag] [o_is] in no state to be transplanted."
return 2
if(!target.internal_organs_by_name[O.organ_tag])
organ_missing = 1
else
user << "\red \The [target] already has [o_a][O.organ_tag]."
return 2
if(O && affected.limb_name == O.parent_organ)
organ_compatible = 1
else
user << "\red \The [O.organ_tag] [o_do] normally go in \the [affected.name]."
return 2
else
user << "\red You're pretty sure [target.species.name] don't normally have [o_a][O.organ_tag]."
return 2
return ..() && organ_missing && organ_compatible
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
"You start transplanting \the [tool] into [target]'s [affected.name].")
target.custom_pain("Someone's rooting around in your [affected.name]!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
else if(I.robotic > 2 && istype (tool, /obj/item/stack/nanopaste))
user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
"\blue You treat damage to [target]'s [I.name] with [tool_name]." )
I.damage = 0
//return 1
else if(current_type == "insert")
I = tool
user.drop_item()
I.insert(target)
spread_germs_to_organ(I, user)
user.visible_message("\blue [user] has transplanted \the [tool] into [target]'s [affected.name].", \
"\blue You have transplanted \the [tool] into [target]'s [affected.name].")
user.drop_item(tool)
var/obj/item/organ/O = tool
if(istype(O))
O.replaced(target,affected)
spread_germs_to_organ(O, user)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, damaging \the [tool]!", \
"\red Your hand slips, damaging \the [tool]!")
var/obj/item/organ/I = tool
if(istype(I))
I.take_damage(rand(3,5),0)
I.status &= ~ORGAN_CUT_AWAY
/datum/surgery_step/internal/attach_organ
allowed_tools = list(
/obj/item/weapon/FixOVein = 100, \
/obj/item/stack/cable_coil = 75
)
else if(current_type == "extract")
if(I && I.owner == target)
user.visible_message("\blue [user] has separated and extracts [target]'s [I] with \the [tool]." , \
"\blue You have separated and extracted [target]'s [I] with \the [tool].")
min_duration = 100
max_duration = 120
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!..())
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!istype(affected))
return 0
target.op_stage.current_organ = null
target.op_stage.organ_ref = null
var/list/removable_organs = list()
for(var/organ in affected.internal_organs)
var/obj/item/organ/I = organ
if(I && istype(I) && (I.status & ORGAN_CUT_AWAY) && !(I.status & ORGAN_ROBOT) && I.parent_organ == target_zone)
removable_organs[I.organ_tag] = I
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
if(!organ_to_replace)
return 0
target.op_stage.current_organ = organ_to_replace
target.op_stage.organ_ref = removable_organs[organ_to_replace]
return ..()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool]." , \
"\blue You have reattached [target]'s [target.op_stage.current_organ] with \the [tool].")
var/obj/item/organ/I = target.op_stage.organ_ref
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
add_logs(target,user, "surgically removed [I.name] from", addition="INTENT: [uppertext(user.a_intent)]")
spread_germs_to_organ(I, user)
I.status |= ORGAN_CUT_AWAY
I.remove(target)
I.loc = get_turf(target)
else
user.visible_message("[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!",
"<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>")
else if(current_type == "finish")
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!", \
"\red Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!")
affected.createwound(BRUISE, 20)
if(affected.encased)
var/msg = "\blue [user] bends [target]'s [affected.encased] back into place with \the [tool]."
var/self_msg = "\blue You bend [target]'s [affected.encased] back into place with \the [tool]."
user.visible_message(msg, self_msg)
affected.open = 2.5
else
var/msg = "[user] pulls [target]'s flesh back into place with \the [tool]."
var/self_msg = "You pull [target]'s flesh back into place with \the [tool]."
user.visible_message(msg, self_msg)
return 1
return 0
//todo set up fail steps
//////////////////////////////////////////////////////////////////
// HEART SURGERY //
@@ -459,5 +301,5 @@
// min_duration = 30
// max_duration = 40
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
// return ..() && target.op_stage.ribcage == 2
-305
View File
@@ -1,305 +0,0 @@
/datum/surgery/organ_manipulation
name = "organ manipulation"
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw,
/datum/surgery_step/open_encased/retract, /datum/surgery_step/internal/manipulate_organs, /datum/surgery_step/glue_bone, /datum/surgery_step/set_bone,/datum/surgery_step/finish_bone,/datum/surgery_step/generic/cauterize)
possible_locs = list("chest","head")
requires_organic_bodypart = 0
disallowed_mob = (/mob/living/carbon/human/machine)
/datum/surgery/organ_manipulation/soft
possible_locs = list("groin", "eyes", "mouth")
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/internal/manipulate_organs,/datum/surgery_step/generic/cauterize)
/datum/surgery/organ_manipulation/boneless
possible_locs = list("chest","head","groin", "eyes", "mouth")
steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/internal/manipulate_organs,/datum/surgery_step/generic/cauterize)
allowed_mob = list(/mob/living/carbon/human/diona,/mob/living/carbon/human/slime)
disallowed_mob = list(/mob/living/carbon/human)
/datum/surgery/organ_manipulation/alien
name = "alien organ manipulation"
possible_locs = list("chest", "head", "groin", "eyes", "mouth")
allowed_mob = list(/mob/living/carbon/alien/humanoid)
disallowed_mob = list(/mob/living/carbon/human)
steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw, /datum/surgery_step/internal/manipulate_organs,/datum/surgery_step/generic/cauterize)
// Internal surgeries.
/datum/surgery_step/internal
priority = 2
can_infect = 1
blood_level = 1
/datum/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open_enough_for_surgery()
//////////////////////////////////////////////////////////////////
// ALIEN EMBRYO SURGERY //
//////////////////////////////////////////////////////////////////
///datum/surgery/remove_xeno_baby
// steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders,/datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw,/datum/surgery_step/open_encased/retract, /datum/surgery_step/internal/remove_embryo)
// possible_locs = list("chest")
// disallowed_mob = (/mob/living/carbon/human/machine)
//this is all handled bia organ mainpulation as an On_find
/datum/surgery_step/internal/remove_embryo//might can just do this in organ mainpulation..but this is TARGETED for..
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
blood_level = 2
max_duration = 100
/datum/surgery_step/internal/remove_embryo/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/embryo = 0
var/obj/item/organ/internal/body_egg/alien_embryo/A = target.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo)
if(A)
embryo = 1
//break
if (!hasorgans(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && affected && embryo && affected.open_enough_for_surgery() && target_zone == "chest"
/datum/surgery_step/internal/remove_embryo/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
var/msg = "[user] starts to pull something out from [target]'s ribcage with \the [tool]."
var/self_msg = "You start to pull something out from [target]'s ribcage with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
..()
/datum/surgery_step/internal/remove_embryo/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
"You rip the larva out of [target]'s ribcage!")
var/obj/item/organ/internal/body_egg/alien_embryo/A = target.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo)
if(A)
user << "<span class='notice'>You found an unknown alien organism in [target]'s chest!</span>"
if(prob(10))
A.AttemptGrow()
A.remove(target)
A.loc = get_turf(target)
return 1
/datum/surgery_step/internal/remove_embryo/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if (!hasorgans(target))
return
var/obj/item/organ/internal/body_egg/alien_embryo/A = target.get_int_organ(/obj/item/organ/internal/body_egg/alien_embryo)
if(A)
if(prob(50))
A.AttemptGrow(0)
user.visible_message("<span class='warning'>[user] accidentally pokes the xenomorph in [target]!</span>", "<span class='warning'>You accidentally poke the xenomorph in [target]!</span>")
else
target.adjustOxyLoss(30)
user.visible_message("<span class='warning'>[user] accidentally pokes [target] in the lungs!</span>", "<span class='warning'>You accidentally poke [target] in the lungs!</span>")
return 0
/datum/surgery_step/internal/manipulate_organs
name = "manipulate organs"
allowed_tools = list(/obj/item/organ/internal = 100, /obj/item/weapon/reagent_containers/food/snacks/organ = 0)
var/implements_extract = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/kitchen/utensil/fork = 55)
var/implements_mend = list(/obj/item/stack/medical/advanced/bruise_pack = 100,/obj/item/stack/nanopaste = 100,/obj/item/stack/medical/bruise_pack = 20)
//Finish is just so you can close up after you do other things.
var/implements_finsh = list(/obj/item/weapon/scalpel/manager = 120,/obj/item/weapon/retractor = 100 ,/obj/item/weapon/crowbar = 75)
var/current_type
var/obj/item/organ/internal/I = null
var/obj/item/organ/external/affected = null
max_duration = 90
/datum/surgery_step/internal/manipulate_organs/New()
..()
allowed_tools = allowed_tools + implements_extract + implements_mend + implements_finsh
/datum/surgery_step/internal/manipulate_organs/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
I = null
affected = target.get_organ(target_zone)
if(is_int_organ(tool))
current_type = "insert"
I = tool
if(target_zone != I.parent_organ || target.get_organ_slot(I.slot))
user << "<span class='notice'>There is no room for [I] in [target]'s [parse_zone(target_zone)]!</span>"
return -1
if(I.damage > (I.max_damage * 0.75))
user << "<span class='notice'> \The [I] is in no state to be transplanted.</span>"
return -1
if(target.get_int_organ(I))
user << "\red \The [target] already has [I]."
return -1
user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
"You start transplanting \the [tool] into [target]'s [affected.name].")
target.custom_pain("Someone's rooting around in your [affected.name]!",1)
else if(implement_type in implements_finsh)
//same as surgery step /datum/surgery_step/open_encased/close/
current_type = "finish"
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.encased)
var/msg = "[user] starts bending [target]'s [affected.encased] back into place with \the [tool]."
var/self_msg = "You start bending [target]'s [affected.encased] back into place with \the [tool]."
user.visible_message(msg, self_msg)
else
var/msg = "[user] starts pulling [target]'s skin back into place with \the [tool]."
var/self_msg = "You start pulling [target]'s skin back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your [affected.name]!",1)
else if(implement_type in implements_extract)
current_type = "extract"
var/list/organs = target.get_organs_zone(target_zone)
if(!organs.len)
user << "<span class='notice'>There are no removeable organs in [target]'s [parse_zone(target_zone)]!</span>"
return -1
else
for(var/obj/item/organ/internal/O in organs)
O.on_find(user)
organs -= O
organs[O.name] = O
I = input("Remove which organ?", "Surgery", null, null) as null|anything in organs
if(I && user && target && user.Adjacent(target) && user.get_active_hand() == tool)
I = organs[I]
if(!I) return -1
user.visible_message("[user] starts to separate [target]'s [I] with \the [tool].", \
"You start to separate [target]'s [I] with \the [tool] for removal." )
target.custom_pain("The pain in your [affected.name] is living hell!",1)
else
return -1
else if(implement_type in implements_mend)
//todo Change message, make it heal the organs...
current_type = "mend"
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
else if (istype(tool, /obj/item/stack/nanopaste))
tool_name = "\the [tool]" //what else do you call nanopaste medically?
if(!hasorgans(target))
user << "They do not have organs to mend!"
return
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic < 2 && !istype (tool, /obj/item/stack/nanopaste))
if(!I.sterile)
spread_germs_to_organ(I, user)
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
else if(I.robotic > 2 && istype(tool, /obj/item/stack/nanopaste))
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
user << "No organs appear to be damaged."
return -1
target.custom_pain("The pain in your [affected.name] is living hell!",1)
else if(istype(tool, /obj/item/weapon/reagent_containers/food/snacks/organ))
user << "<span class='warning'>[tool] was biten by someone! It's too damaged to use!</span>"
return -1
..()
/datum/surgery_step/internal/manipulate_organs/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
if(current_type == "mend")
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
if (istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
if (!hasorgans(target))
return
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I)
I.surgeryize()
if(I && I.damage > 0)
if(I.robotic < 2 && !istype (tool, /obj/item/stack/nanopaste))
user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
"\blue You treat damage to [target]'s [I.name] with [tool_name]." )
I.damage = 0
else if(I.robotic > 2 && istype (tool, /obj/item/stack/nanopaste))
user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
"\blue You treat damage to [target]'s [I.name] with [tool_name]." )
I.damage = 0
//return 1
else if(current_type == "insert")
I = tool
user.drop_item()
I.insert(target)
spread_germs_to_organ(I, user)
user.visible_message("\blue [user] has transplanted \the [tool] into [target]'s [affected.name].", \
"\blue You have transplanted \the [tool] into [target]'s [affected.name].")
I.status &= ~ORGAN_CUT_AWAY
else if(current_type == "extract")
if(I && I.owner == target)
user.visible_message("\blue [user] has separated and extracts [target]'s [I] with \the [tool]." , \
"\blue You have separated and extracted [target]'s [I] with \the [tool].")
add_logs(target,user, "surgically removed [I.name] from", addition="INTENT: [uppertext(user.a_intent)]")
spread_germs_to_organ(I, user)
I.status |= ORGAN_CUT_AWAY
I.remove(target)
I.loc = get_turf(target)
else
user.visible_message("[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!",
"<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>")
else if(current_type == "finish")
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.encased)
var/msg = "\blue [user] bends [target]'s [affected.encased] back into place with \the [tool]."
var/self_msg = "\blue You bend [target]'s [affected.encased] back into place with \the [tool]."
user.visible_message(msg, self_msg)
affected.open = 2.5
else
var/msg = "[user] pulls [target]'s flesh back into place with \the [tool]."
var/self_msg = "You pull [target]'s flesh back into place with \the [tool]."
user.visible_message(msg, self_msg)
return 1
return 0
//todo set up fail steps
//////////////////////////////////////////////////////////////////
// HEART SURGERY //
//////////////////////////////////////////////////////////////////
// To be finished after some tests.
// /datum/surgery_step/ribcage/heart/cut
// allowed_tools = list(
// /obj/item/weapon/scalpel = 100, \
// /obj/item/weapon/kitchenknife = 75, \
// /obj/item/weapon/shard = 50, \
// )
// min_duration = 30
// max_duration = 40
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
// return ..() && target.op_stage.ribcage == 2