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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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@@ -57,7 +57,7 @@ obj/machinery/atmospherics/binary
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node1 = null
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node2 = null
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..()
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return ..()
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initialize()
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if(node1 && node2) return
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@@ -85,7 +85,7 @@ obj/machinery/atmospherics/binary
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update_icon()
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update_underlays()
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build_network()
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if(!network1 && node1)
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network1 = new /datum/pipe_network()
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@@ -135,7 +135,7 @@ obj/machinery/atmospherics/binary
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else if(reference==node2)
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del(network2)
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node2 = null
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update_icon()
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update_underlays()
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