Fix remaining non-returning Destroys()

Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
This commit is contained in:
Tigercat2000
2015-07-06 09:20:39 -07:00
parent 226324595c
commit 3a45d52fe0
33 changed files with 82 additions and 93 deletions
+1 -1
View File
@@ -625,7 +625,7 @@ datum/mind
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
for(var/obj/item/organ/external/organs in H.organs)
if(I in organs.implants)
I.Destroy()
qdel(I)
H << "\blue <Font size =3><B>Your loyalty implant has been deactivated.</B></FONT>"
if("add")
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)