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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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+1
-1
@@ -625,7 +625,7 @@ datum/mind
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for(var/obj/item/weapon/implant/loyalty/I in H.contents)
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for(var/obj/item/organ/external/organs in H.organs)
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if(I in organs.implants)
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I.Destroy()
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qdel(I)
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H << "\blue <Font size =3><B>Your loyalty implant has been deactivated.</B></FONT>"
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if("add")
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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