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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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@@ -25,8 +25,7 @@
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if(overmind)
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del(overmind)
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processing_objects.Remove(src)
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..()
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return
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return ..()
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update_icon()
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if(health <= 0)
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