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https://github.com/ParadiseSS13/Paradise.git
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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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@@ -1079,10 +1079,9 @@ steam.start() -- spawns the effect
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air_update_turf(1)
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Destroy()
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density = 0
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air_update_turf(1)
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..()
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return ..()
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Move()
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var/turf/T = loc
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@@ -65,7 +65,7 @@
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processing_objects.Remove(src)
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// attached.attached = null
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attached = null
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..()
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return ..()
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attack_ai()
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@@ -16,7 +16,7 @@
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T.pinned_target = null
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T.density = 1
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break
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..() // delete target
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return ..() // delete target
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Move()
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..()
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@@ -47,7 +47,7 @@
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Destroy()
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if(part)
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part.implants.Remove(src)
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..()
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return ..()
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/obj/item/weapon/implant/tracking
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name = "tracking"
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@@ -84,4 +84,4 @@
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/obj/structure/lattice/singularity_pull(S, current_size)
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if(current_size >= STAGE_FOUR)
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Destroy()
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qdel(src)
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@@ -24,7 +24,7 @@
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Destroy()
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air_update_turf(1)
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..()
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return ..()
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Move()
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var/turf/T = loc
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@@ -112,7 +112,7 @@
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if(health <= 0)
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if(buckled_mob)
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buckled_mob << "The [src.name] was destroyed!"
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Destroy()
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qdel(src)
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/obj/item/sec_seg_key
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name = "security segway key"
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