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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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@@ -1079,10 +1079,9 @@ steam.start() -- spawns the effect
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air_update_turf(1)
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Destroy()
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density = 0
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air_update_turf(1)
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..()
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return ..()
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Move()
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var/turf/T = loc
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