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https://github.com/ParadiseSS13/Paradise.git
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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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@@ -84,4 +84,4 @@
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/obj/structure/lattice/singularity_pull(S, current_size)
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if(current_size >= STAGE_FOUR)
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Destroy()
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qdel(src)
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@@ -24,7 +24,7 @@
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Destroy()
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air_update_turf(1)
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..()
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return ..()
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Move()
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var/turf/T = loc
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@@ -112,7 +112,7 @@
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if(health <= 0)
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if(buckled_mob)
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buckled_mob << "The [src.name] was destroyed!"
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Destroy()
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qdel(src)
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/obj/item/sec_seg_key
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name = "security segway key"
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