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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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@@ -70,8 +70,8 @@
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else if(A.a_right == src)
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A.a_right = null
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src.holder = null
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..()
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return ..()
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pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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@@ -29,7 +29,7 @@
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a_left.holder = null
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if(a_right)
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a_right.holder = null
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..()
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return ..()
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attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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if((!D)||(!D2)) return 0
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