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Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
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@@ -20,7 +20,7 @@
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if(stat!=DEAD) //If not dead.
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death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
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ghostize() //Ghostize checks for key so nothing else is necessary.
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..()
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return ..()
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say_understands(var/other)//Goddamn is this hackish, but this say code is so odd
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if (istype(other, /mob/living/silicon/ai))
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@@ -216,8 +216,8 @@
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held_item = null
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robogibs(src.loc, viruses)
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src.Destroy()
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return
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qdel(src)
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//Cannibalized from the parrot mob. ~Zuhayr
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/mob/living/simple_animal/spiderbot/verb/drop_held_item()
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