mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Merge github.com:Baystation12/Baystation12
Conflicts: code/modules/mob/mob.dm code/modules/projectiles/projectile/change.dm
This commit is contained in:
@@ -146,7 +146,7 @@
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using.name = "drop"
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using.icon = 'screen1_alien.dmi'
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using.icon_state = "act_drop"
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using.screen_loc = ui_dropbutton
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using.screen_loc = ui_dropbutton_old
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using.layer = 19
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src.adding += using
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@@ -183,7 +183,7 @@
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if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
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var/datum/gas_mixture/environment = loc.return_air()
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var/datum/air_group/breath
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var/datum/gas_mixture/breath
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// HACK NEED CHANGING LATER
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if(src.health < 0)
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src.losebreath++
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@@ -56,7 +56,7 @@
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using.dir = SOUTHWEST
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using.icon = 'screen1_alien.dmi'
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_movi_old
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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move_intent = using
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@@ -158,7 +158,7 @@
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if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
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var/datum/gas_mixture/environment = loc.return_air()
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var/datum/air_group/breath
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var/datum/gas_mixture/breath
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// HACK NEED CHANGING LATER
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if(health < 0)
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losebreath++
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@@ -76,7 +76,7 @@
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param = trim(param)
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var/input
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if(!param)
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input = input("Choose an emote to display.") as text|null
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input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
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else
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input = param
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if(input)
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@@ -359,7 +359,7 @@
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if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
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var/datum/gas_mixture/environment = loc.return_air()
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var/datum/air_group/breath
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var/datum/gas_mixture/breath
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// HACK NEED CHANGING LATER
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if(isbreathing && health < config.health_threshold_crit)
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@@ -420,6 +420,16 @@
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smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
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break // If they breathe in the nasty stuff once, no need to continue checking
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if(istype(wear_mask, /obj/item/clothing/mask/gas))
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var/datum/gas_mixture/filtered = new()
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filtered.toxins = breath.toxins
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filtered.trace_gases = breath.trace_gases.Copy()
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filtered.update_values()
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breath.toxins = 0
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breath.trace_gases = list()
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breath.update_values()
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loc.assume_air(filtered)
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else //Still give containing object the chance to interact
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if(istype(loc, /obj/))
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var/obj/location_as_object = loc
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@@ -469,7 +479,7 @@
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var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
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//var/safe_oxygen_max = 140 // Maximum safe partial pressure of O2, in kPa (Not used for now)
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var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
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var/safe_toxins_max = 0.005
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var/safe_toxins_max = 0.0025
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var/SA_para_min = 1
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var/SA_sleep_min = 5
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var/oxygen_used = 0
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@@ -649,7 +659,7 @@
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//Account for massive pressure differences. Done by Polymorph
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var/pressure = environment.return_pressure()
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if(!istype(wear_suit, /obj/item/clothing/suit/space))
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if(!istype(wear_suit, /obj/item/clothing/suit/space) && !istype(wear_suit, /obj/item/clothing/suit/fire))
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/*if(pressure < 20)
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if(prob(25))
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src << "You feel the splittle on your lips and the fluid on your eyes boiling away, the capillteries in your skin breaking."
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@@ -658,6 +668,9 @@
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if(pressure > HAZARD_HIGH_PRESSURE)
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adjustBruteLoss(min((10+(round(pressure/(HIGH_STEP_PRESSURE)-2)*5)),MAX_PRESSURE_DAMAGE))
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if(environment.toxins > MOLES_PLASMA_VISIBLE)
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pl_effects()
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return //TODO: DEFERRED
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adjust_body_temperature(current, loc_temp, boost)
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@@ -187,7 +187,7 @@
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if(!loc) return //probably ought to make a proper fix for this, but :effort: --NeoFite
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var/datum/gas_mixture/environment = loc.return_air()
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var/datum/air_group/breath
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var/datum/gas_mixture/breath
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if(losebreath>0) //Suffocating so do not take a breath
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src.losebreath--
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@@ -40,14 +40,8 @@
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return 0
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var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
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var/divided_damage = (burn_amount)/(H.organs.len)
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var/extradam = 0 //added to when organ is at max dam
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for(var/name in H.organs)
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var/datum/organ/external/affecting = H.organs[name]
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if(!affecting) continue
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if(affecting.take_damage(0, divided_damage+extradam, 0, used_weapon))
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extradam = 0
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else
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extradam += divided_damage
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apply_damage(divided_damage, BURN, name, 0, 0, "Skin Burns")
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H.UpdateDamageIcon()
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H.updatehealth()
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return 1
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@@ -54,10 +54,9 @@
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m_type = 2
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if ("custom")
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var/input = input("Choose an emote to display.") as text|null
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var/input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
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if (!input)
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return
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input = sanitize(input)
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var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
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if (input2 == "Visible")
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m_type = 1
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@@ -202,7 +202,7 @@
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mymob.pullin.icon = 'screen1_robot.dmi'
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mymob.pullin.icon_state = "pull0"
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mymob.pullin.name = "pull"
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mymob.pullin.screen_loc = ui_pull_old
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mymob.pullin.screen_loc = ui_pull_borg
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mymob.blind = new /obj/screen( null )
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mymob.blind.icon = 'screen1_robot.dmi'
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+19
-8
@@ -238,7 +238,19 @@
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/mob/proc/show_inv(mob/user as mob)
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user.machine = src
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var/dat = text("<TT>\n<B><FONT size=3>[]</FONT></B><BR>\n\t<B>Head(Mask):</B> <A href='?src=\ref[];item=mask'>[]</A><BR>\n\t<B>Left Hand:</B> <A href='?src=\ref[];item=l_hand'>[]</A><BR>\n\t<B>Right Hand:</B> <A href='?src=\ref[];item=r_hand'>[]</A><BR>\n\t<B>Back:</B> <A href='?src=\ref[];item=back'>[]</A><BR>\n\t[]<BR>\n\t[]<BR>\n\t[]<BR>\n\t<A href='?src=\ref[];item=pockets'>Empty Pockets</A><BR>\n<A href='?src=\ref[];mach_close=mob[]'>Close</A><BR>\n</TT>", name, src, (wear_mask ? text("[]", wear_mask) : "Nothing"), src, (l_hand ? text("[]", l_hand) : "Nothing"), src, (r_hand ? text("[]", r_hand) : "Nothing"), src, (back ? text("[]", back) : "Nothing"), ((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : ""), (internal ? text("<A href='?src=\ref[];item=internal'>Remove Internal</A>", src) : ""), (handcuffed ? text("<A href='?src=\ref[];item=handcuff'>Handcuffed</A>", src) : text("<A href='?src=\ref[];item=handcuff'>Not Handcuffed</A>", src)), src, user, name)
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var/dat = {"
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<B><HR><FONT size=3>[name]</FONT></B>
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<BR><HR>
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<BR><B>Head(Mask):</B> <A href='?src=\ref[src];item=mask'>[(wear_mask ? wear_mask : "Nothing")]</A>
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<BR><B>Left Hand:</B> <A href='?src=\ref[src];item=l_hand'>[(l_hand ? l_hand : "Nothing")]</A>
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<BR><B>Right Hand:</B> <A href='?src=\ref[src];item=r_hand'>[(r_hand ? r_hand : "Nothing")]</A>
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<BR><B>Back:</B> <A href='?src=\ref[src];item=back'>[(back ? back : "Nothing")]</A> [((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : "")]
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<BR>[(handcuffed ? text("<A href='?src=\ref[src];item=handcuff'>Handcuffed</A>") : text("<A href='?src=\ref[src];item=handcuff'>Not Handcuffed</A>"))]
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<BR>[(internal ? text("<A href='?src=\ref[src];item=internal'>Remove Internal</A>") : "")]
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<BR><A href='?src=\ref[src];item=pockets'>Empty Pockets</A>
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<BR><A href='?src=\ref[user];refresh=1'>Refresh</A>
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<BR><A href='?src=\ref[user];mach_close=mob[name]'>Close</A>
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<BR>"}
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user << browse(dat, text("window=mob[];size=325x500", name))
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onclose(user, "mob[name]")
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return
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@@ -746,8 +758,8 @@
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return
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/client/New()
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if(findtextEx(key, "Telnet @"))
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src << "Sorry, this game does not support Telnet."
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if( connection != "seeker" )
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src << "Sorry, this game does not support [connection] connections." //doesn't work
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del(src)
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if (CheckBan(src))
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del(src)
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@@ -770,8 +782,6 @@
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..()
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makejson()
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if (join_motd)
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src << "<div class=\"motd\">[join_motd]</div>"
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if(custom_event_msg && custom_event_msg != "")
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src << "<h1 class='alert'>Custom Event</h1>"
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@@ -779,10 +789,11 @@
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src << "<span class='alert'>[html_encode(custom_event_msg)]</span>"
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src << "<br>"
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if(admins.Find(ckey))
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if( ckey in admins )
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holder = new /obj/admins(src)
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holder.rank = admins[ckey]
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update_admins(admins[ckey])
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admin_memo_show()
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if(ticker && ticker.mode && ticker.mode.name =="sandbox")
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mob.CanBuild()
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@@ -1147,7 +1158,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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if(!isemptylist(args))
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for(var/file in args)
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src << browse_rsc(file)
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return 1
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return 1
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return 0
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@@ -1170,4 +1181,4 @@ note dizziness decrements automatically in the mob's Life() proc.
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/mob/update_clothing()
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// Call this proc whenever something about the clothing of a mob changes. Normally, you
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// don't need to call this by hand, as the equip procs will do it for you.
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..()
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..()
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@@ -15,6 +15,9 @@
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anchored = 1 // don't get pushed around
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Login()
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if (join_motd)
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src << "<div class=\"motd\">[join_motd]</div>"
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if(!preferences)
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preferences = new
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@@ -633,16 +633,15 @@ datum/preferences
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switch(link_tags["real_name"])
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if("input")
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new_name = input(user, "Please select a name:", "Character Generation") as text
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new_name = copytext( (input(user, "Please select a name:", "Character Generation") as text) ,1,MAX_NAME_LEN)
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var/list/bad_characters = list("_", "'", "\"", "<", ">", ";", "\[", "\]", "{", "}", "|", "\\","0","1","2","3","4","5","6","7","8","9")
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for(var/c in bad_characters)
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new_name = dd_replacetext(new_name, c, "")
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if(!new_name || (new_name == "Unknown") || (new_name == "floor") || (new_name == "wall") || (new_name == "r-wall"))
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alert("Invalid name. Don't do that!")
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return
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if(length(new_name) >= 26)
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alert("That name is too long.")
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return
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//Make it so number one. (means you can have names like McMillian). Credit to: Jtgibson
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new_name = simple_titlecase(new_name)
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/*
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@@ -660,8 +659,6 @@ datum/preferences
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randomize_name()
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if(new_name)
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if(length(new_name) >= 26)
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new_name = copytext(new_name, 1, 26)
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real_name = new_name
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if(link_tags["age"])
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@@ -675,17 +672,9 @@ datum/preferences
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if(link_tags["OOC"])
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var/tempnote = ""
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tempnote = input(user, "Please enter your OOC Notes!:", "OOC notes" , metadata) as text
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var/list/bad_characters = list("_", "\"", "<", ">", ";", "\[", "\]", "{", "}", "|", "\\","0","1","2","3","4","5","6","7","8","9")
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for(var/c in bad_characters)
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tempnote = dd_replacetext(tempnote, c, "")
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if(length(tempnote) >= 255)
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alert("That name is too long. (255 character max, please)")
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return
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metadata = tempnote
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tempnote = copytext(sanitize(input(user, "Please enter your OOC Notes!:", "OOC notes" , metadata) as text),1,MAX_MESSAGE_LEN)
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if(tempnote)
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metadata = tempnote
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return
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@@ -757,7 +746,7 @@ datum/preferences
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if("random")
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randomize_skin_tone()
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if("input")
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var/new_tone = input(user, "Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black) or 20-70 for Tajarans", "Character Generation") as text
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var/new_tone = input(user, "Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black) or 20-70 for Tajarans", "Character Generation") as num
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if(new_tone)
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if(species == "Tajaran")
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s_tone = max(min(round(text2num(new_tone)), 70), 20)
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@@ -769,6 +758,7 @@ datum/preferences
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if(species != "Human")
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return
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switch(link_tags["h_style"])
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// New and improved hair selection code, by Doohl
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if("random") // random hair selection
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@@ -104,7 +104,7 @@
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burn *= 0.66 //~2/3 damage for ROBOLIMBS
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if(owner && !robot)
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owner.pain(display_name, (brute+burn)*3, 1)
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owner.pain(display_name, (brute+burn)*3, 1, burn > brute)
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if(sharp)
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var/nux = brute * rand(10,15)
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if(brute_dam >= max_damage)
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@@ -7,7 +7,7 @@ mob/var/next_pain_time = 0
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// partname is the name of a body part
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// amount is a num from 1 to 100
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mob/proc/pain(var/partname, var/amount, var/force)
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mob/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
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if(stat >= 2) return
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if(world.time < next_pain_time && !force)
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return
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@@ -17,15 +17,26 @@ mob/proc/pain(var/partname, var/amount, var/force)
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if(amount > 50 && prob(amount / 5))
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src:drop_item()
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var/msg
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switch(amount)
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if(1 to 10)
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msg = "<b>Your [partname] hurts a bit.</b>"
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if(11 to 90)
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flash_weak_pain()
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msg = "<b><font size=1>Ouch! Your [partname] hurts.</font></b>"
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if(91 to 10000)
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flash_pain()
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msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
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if(burning)
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switch(amount)
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if(1 to 10)
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msg = "\red <b>Your [partname] burns.</b>"
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if(11 to 90)
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flash_weak_pain()
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msg = "\red <b><font size=2>Your [partname] burns badly!</font></b>"
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if(91 to 10000)
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flash_pain()
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msg = "\red <b><font size=3>OH GOD! Your [partname] is on fire!</font></b>"
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else
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switch(amount)
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if(1 to 10)
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msg = "<b>Your [partname] hurts.</b>"
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if(11 to 90)
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flash_weak_pain()
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msg = "<b><font size=2>Your [partname] hurts badly.</font></b>"
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if(91 to 10000)
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flash_pain()
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msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
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if(msg && (msg != last_pain_message || prob(10)))
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last_pain_message = msg
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src << msg
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