Wizard spelling/grammar fixes (#29541)

This commit is contained in:
AmityBlamity
2025-06-07 13:47:37 +00:00
committed by GitHub
parent 067cc4c4e9
commit 3abe79d058
7 changed files with 8 additions and 8 deletions
+1 -1
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@@ -159,7 +159,7 @@
L.adjustOxyLoss(-1000)
L.adjustToxLoss(-1000)
else if((ishuman(victim) || isrobot(victim)))
to_chat(L, "<span class='warning'>You devour [victim], but their lack of intelligence renders their flesh dull and unappetising, leaving you wanting for more.</span>")
to_chat(L, "<span class='warning'>You devour [victim], but their lack of intelligence renders their flesh dull and unappetizing, leaving you wanting for more.</span>")
L.adjustBruteLoss(-50)
if(!isslaughterdemon(L))
L.adjustFireLoss(-50)
+1 -1
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@@ -1,5 +1,5 @@
/datum/spell/aoe/conjure
desc = "This spell conjures objs of the specified types in range."
desc = "This spell conjures objects of the specified types in range."
var/list/summon_type = list() //determines what exactly will be summoned
//should be text, like list("/mob/simple_animal/bot/ed209")
+2 -2
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@@ -156,8 +156,8 @@
weaken = 0
/datum/spell/smoke/disable
name = "Paralysing Smoke"
desc = "This spell spawns a cloud of paralysing smoke."
name = "Paralyzing Smoke"
desc = "This spell spawns a cloud of paralyzing smoke."
action_icon_state = "parasmoke"
action_background_icon_state = "bg_cult"
base_cooldown = 200
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@@ -40,7 +40,7 @@
magichead.flags_inv = null //so you can still see their face
magichead.voicechange = TRUE //NEEEEIIGHH
target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
"<span class='danger'>Your face burns up, and shortly after the fire you realize you have the face of a horse!</span>")
if(!target.drop_item_to_ground(target.wear_mask))
qdel(target.wear_mask)
target.equip_to_slot_if_possible(magichead, ITEM_SLOT_MASK, TRUE, TRUE)
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@@ -1,6 +1,6 @@
/datum/spell/charge_up/bounce/magnet
name = "Magnetic Pull"
desc = "Pulls metalic objects from enemies hands with the power of MAGNETS."
desc = "Pulls metallic objects from enemies hands with the power of MAGNETS."
action_icon_state = "magnet"
base_cooldown = 30 SECONDS
clothes_req = FALSE
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@@ -1,6 +1,6 @@
/datum/spell/touch/mime_malaise
name = "Mime Malaise"
desc = "A spell popular with theater nerd wizards and contrarian pranksters, this spell will put on a mime costume on the target, \
desc = "A spell popular with theater nerd wizards and contrarian pranksters. This spell will put on a mime costume on the target, \
stun them so that they may contemplate Art, and silence them. \
Warning : Effects are permanent on non-wizards."
hand_path = /obj/item/melee/touch_attack/mime_malaise
+1 -1
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@@ -37,7 +37,7 @@
/datum/spell/projectile/honk_missile
name = "Honk Missile"
desc = "This spell fires several, slow moving, magic bikehorns at nearby targets."
desc = "This spell fires several, slow moving, magic bike horns at nearby targets."
base_cooldown = 6 SECONDS
clothes_req = FALSE