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Wizard spelling/grammar fixes (#29541)
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@@ -159,7 +159,7 @@
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L.adjustOxyLoss(-1000)
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L.adjustToxLoss(-1000)
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else if((ishuman(victim) || isrobot(victim)))
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to_chat(L, "<span class='warning'>You devour [victim], but their lack of intelligence renders their flesh dull and unappetising, leaving you wanting for more.</span>")
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to_chat(L, "<span class='warning'>You devour [victim], but their lack of intelligence renders their flesh dull and unappetizing, leaving you wanting for more.</span>")
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L.adjustBruteLoss(-50)
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if(!isslaughterdemon(L))
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L.adjustFireLoss(-50)
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@@ -1,5 +1,5 @@
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/datum/spell/aoe/conjure
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desc = "This spell conjures objs of the specified types in range."
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desc = "This spell conjures objects of the specified types in range."
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var/list/summon_type = list() //determines what exactly will be summoned
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//should be text, like list("/mob/simple_animal/bot/ed209")
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@@ -156,8 +156,8 @@
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weaken = 0
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/datum/spell/smoke/disable
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name = "Paralysing Smoke"
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desc = "This spell spawns a cloud of paralysing smoke."
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name = "Paralyzing Smoke"
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desc = "This spell spawns a cloud of paralyzing smoke."
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action_icon_state = "parasmoke"
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action_background_icon_state = "bg_cult"
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base_cooldown = 200
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@@ -40,7 +40,7 @@
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magichead.flags_inv = null //so you can still see their face
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magichead.voicechange = TRUE //NEEEEIIGHH
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target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
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"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
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"<span class='danger'>Your face burns up, and shortly after the fire you realize you have the face of a horse!</span>")
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if(!target.drop_item_to_ground(target.wear_mask))
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qdel(target.wear_mask)
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target.equip_to_slot_if_possible(magichead, ITEM_SLOT_MASK, TRUE, TRUE)
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@@ -1,6 +1,6 @@
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/datum/spell/charge_up/bounce/magnet
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name = "Magnetic Pull"
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desc = "Pulls metalic objects from enemies hands with the power of MAGNETS."
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desc = "Pulls metallic objects from enemies hands with the power of MAGNETS."
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action_icon_state = "magnet"
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base_cooldown = 30 SECONDS
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clothes_req = FALSE
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@@ -1,6 +1,6 @@
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/datum/spell/touch/mime_malaise
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name = "Mime Malaise"
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desc = "A spell popular with theater nerd wizards and contrarian pranksters, this spell will put on a mime costume on the target, \
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desc = "A spell popular with theater nerd wizards and contrarian pranksters. This spell will put on a mime costume on the target, \
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stun them so that they may contemplate Art, and silence them. \
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Warning : Effects are permanent on non-wizards."
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hand_path = /obj/item/melee/touch_attack/mime_malaise
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@@ -37,7 +37,7 @@
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/datum/spell/projectile/honk_missile
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name = "Honk Missile"
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desc = "This spell fires several, slow moving, magic bikehorns at nearby targets."
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desc = "This spell fires several, slow moving, magic bike horns at nearby targets."
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base_cooldown = 6 SECONDS
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clothes_req = FALSE
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