diff --git a/code/controllers/subsystem/tickets/tickets.dm b/code/controllers/subsystem/tickets/tickets.dm
index 68fc1680c63..250e7da0143 100644
--- a/code/controllers/subsystem/tickets/tickets.dm
+++ b/code/controllers/subsystem/tickets/tickets.dm
@@ -150,6 +150,7 @@ SUBSYSTEM_DEF(tickets)
to_chat(C, "Unable to close ticket")
if("Man Up")
C.man_up(returnClient(N))
+ T.lastStaffResponse = "Autoresponse: [message_key]"
resolveTicket(N)
message_staff("[C] has auto responded to [T.clientName]\'s adminhelp with: [message_key] ")
log_game("[C] has auto responded to [T.clientName]\'s adminhelp with: [response_phrases[message_key]]")
@@ -158,6 +159,7 @@ SUBSYSTEM_DEF(tickets)
SEND_SOUND(returnClient(N), msg_sound)
to_chat(returnClient(N), "[key_name_hidden(C)] is autoresponding with: [response_phrases[message_key]]")//for this we want the full value of whatever key this is to tell the player so we do response_phrases[message_key]
message_staff("[C] has auto responded to [T.clientName]\'s adminhelp with: [message_key] ") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
+ T.lastStaffResponse = "Autoresponse: [message_key]"
resolveTicket(N)
log_game("[C] has auto responded to [T.clientName]\'s adminhelp with: [response_phrases[message_key]]")
//Set ticket state with key N to closed