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Upgraded pacman fix
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@@ -124,7 +124,7 @@
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component_parts += new board_path(null)
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RefreshParts()
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/obj/machinery/power/port_gen/pacman/New()
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/obj/machinery/power/port_gen/pacman/upgraded/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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@@ -381,6 +381,17 @@
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sheet_name = "Uranium Sheets"
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time_per_sheet = 576 //same power output, but a 50 sheet stack will last 2 hours at max safe power
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board_path = /obj/item/weapon/circuitboard/pacman/super
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/obj/machinery/power/port_gen/pacman/super/upgraded/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
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component_parts += new board_path(null)
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RefreshParts()
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/obj/machinery/power/port_gen/pacman/super/UseFuel()
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//produces a tiny amount of radiation when in use
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@@ -416,6 +427,17 @@
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max_temperature = 800
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temperature_gain = 90
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board_path = /obj/item/weapon/circuitboard/pacman/mrs
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/obj/machinery/power/port_gen/pacman/mrs/upgraded/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null)
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component_parts += new board_path(null)
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RefreshParts()
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/obj/machinery/power/port_gen/pacman/mrs/explode()
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//no special effects, but the explosion is pretty big (same as a supermatter shard).
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