mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 21:19:00 +01:00
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Conflicts: icons/obj/weapons.dmi maps/cyberiad.dmm
This commit is contained in:
@@ -326,6 +326,18 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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return
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if(location)
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location.hotspot_expose(700, 5)
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if(reagents && reagents.total_volume) // check if it has any reagents at all
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if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob
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if(istype(loc, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = loc
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if(H.species.flags & IS_SYNTHETIC)
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return
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var/mob/living/carbon/C = loc
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if(prob(15)) // so it's not an instarape in case of acid
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reagents.reaction(C, INGEST)
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reagents.trans_to(C, REAGENTS_METABOLISM)
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else // else just remove some of the reagents
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reagents.remove_any(REAGENTS_METABOLISM)
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return
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/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
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@@ -267,6 +267,11 @@
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block = TELEBLOCK
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..()
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/obj/item/weapon/dnainjector/telemut/darkbundle
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name = "DNA injector"
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desc = "Good. Let the hate flow through you."
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/obj/item/weapon/dnainjector/antitele
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name = "DNA-Injector (Anti-Tele.)"
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desc = "Will make you not able to control your mind."
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@@ -567,3 +567,28 @@ the implant may become unstable and either pre-maturely inject the subject or si
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name = "cortical stack"
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desc = "A fist-sized mass of biocircuits and chips."
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icon_state = "implant_evil"
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/obj/item/weapon/implant/emp
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name = "emp implant"
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desc = "Triggers an EMP."
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var/activation_emote = "chuckle"
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var/uses = 2
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/obj/item/weapon/implant/emp/New()
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activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "smile", "pale", "sniff", "whimper", "wink")
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..()
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return
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/obj/item/weapon/implant/emp/trigger(emote, mob/living/carbon/source as mob)
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if (src.uses < 1) return 0
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if (emote == src.activation_emote)
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src.uses--
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empulse(source, 3, 5)
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return
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/obj/item/weapon/implant/emp/implanted(mob/living/carbon/source)
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source.mind.store_memory("EMP implant can be activated [uses] time\s by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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source << "The implanted EMP implant can be activated [uses] time\s by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
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return 1
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@@ -170,3 +170,12 @@
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..()
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update()
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return
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/obj/item/weapon/implanter/emp
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name = "implanter-EMP"
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New()
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src.imp = new /obj/item/weapon/implant/emp(src)
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..()
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update()
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return
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@@ -39,7 +39,7 @@
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/obj/item/weapon/shield/energy
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name = "energy combat shield"
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desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
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desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "eshield0" // eshield1 for expanded
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flags = FPRINT | TABLEPASS| CONDUCT
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@@ -206,3 +206,89 @@
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..()
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new /obj/item/stack/tile/plasteel(src)
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new /obj/item/weapon/crowbar(src)
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/*
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* Duffelbags - My thanks to MrSnapWalk for the original icon and Neinhaus for the job variants - Dave.
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*/
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/obj/item/weapon/storage/backpack/duffel
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name = "duffelbag"
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desc = "A large grey duffelbag designed to hold more items than a regular bag."
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icon_override = 'icons/mob/in-hand/duffelbag.dmi'
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icon_state = "duffel"
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item_state = "duffel"
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storage_slots = 10 // Duffelbags can hold more items.
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max_combined_w_class = 25
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/obj/item/weapon/storage/backpack/duffel/syndimed
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name = "suspicious duffelbag"
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desc = "A black and red duffelbag with a red and white cross sewn onto it."
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icon_state = "duffel-syndimed"
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item_state = "duffel-syndimed"
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/obj/item/weapon/storage/backpack/duffel/syndiammo
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name = "suspicious duffelbag"
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desc = "A black and red duffelbag with a patch depicting shotgun shells sewn onto it."
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icon_state = "duffel-syndiammo"
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item_state = "duffel-syndiammo"
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/obj/item/weapon/storage/backpack/duffel/captain
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name = "captain's duffelbag"
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desc = "A duffelbag designed to hold large quantities of condoms."
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icon_state = "duffel-captain"
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item_state = "duffel-captain"
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/obj/item/weapon/storage/backpack/duffel/security
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name = "security duffelbag"
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desc = "A duffelbag built with robust fabric!"
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icon_state = "duffel-security"
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item_state = "duffel-security"
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/obj/item/weapon/storage/backpack/duffel/virology
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name = "virology duffelbag"
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desc = "A white duffelbag designed to contain biohazards."
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icon_state = "duffel-viro"
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item_state = "duffel-viro"
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/obj/item/weapon/storage/backpack/duffel/science
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name = "scientist duffelbag"
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desc = "A duffelbag designed to hold the secrets of space."
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icon_state = "duffel-toxins"
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item_state = "duffel-toxins"
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/obj/item/weapon/storage/backpack/duffel/genetics
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name = "scientist duffelbag"
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desc = "A duffelbag designed to hold gibbering monkies."
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icon_state = "duffel-toxins"
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item_state = "duffel-toxins"
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/obj/item/weapon/storage/backpack/duffel/chemistry
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name = "scientist duffelbag"
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desc = "A duffelbag designed to hold corrosive substances."
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icon_state = "duffel-chemistry"
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item_state = "duffel-chemistry"
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/obj/item/weapon/storage/backpack/duffel/medical
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name = "medical duffelbag"
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desc = "A duffelbag designed to hold medicine."
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icon_state = "duffel-med"
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item_state = "duffel-med"
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/obj/item/weapon/storage/backpack/duffel/engineering
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name = "industrial duffelbag"
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desc = "A duffelbag designed to hold tools."
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icon_state = "duffel-eng"
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item_state = "duffel-eng"
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/obj/item/weapon/storage/backpack/duffel/hydro
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name = "hydroponics duffelbag"
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desc = "A duffelbag designed to hold seeds and fauna."
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icon_state = "duffel-hydro"
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item_state = "duffel-hydro"
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/obj/item/weapon/storage/backpack/duffel/clown
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name = "smiles von wiggleton"
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desc = "A duffelbag designed to hold bananas and bike horns."
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icon_state = "duffel-clown"
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item_state = "duffel-clown"
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@@ -214,6 +214,17 @@
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var/new_name = pick("evil", "suspicious", "ominous", "donk-flavored", "robust", "sneaky")
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name = "[new_name] cigarette packet"
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/obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate
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name = "cigarette packet"
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desc = "An obscure brand of cigarettes."
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icon_state = "syndiepacket"
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item_state = "syndiepacket"
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/obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate/New()
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..()
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for(var/i = 1 to storage_slots)
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reagents.add_reagent("doctorsdelight",15)
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/*
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* Vial Box
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*/
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@@ -1,11 +1,12 @@
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/obj/item/weapon/storage/box/syndicate/
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New()
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..()
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switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1, "smoothoperator" = 1)))
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switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "bond" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "implant" = 1, "hacker" = 1, "lordsingulo" = 1, "darklord" = 1)))
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if("bloodyspai")
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/mask/gas/voice(src)
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new /obj/item/weapon/card/id/syndicate(src)
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new /obj/item/weapon/card/id/syndicate(src)
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new /obj/item/clothing/shoes/syndigaloshes(src)
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return
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@@ -15,12 +16,20 @@
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new /obj/item/device/chameleon(src)
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return
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if("bond")
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new /obj/item/weapon/gun/projectile/automatic/pistol(src)
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new /obj/item/weapon/silencer(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/weapon/card/id/syndicate(src)
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if("screwed")
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new /obj/effect/spawner/newbomb/timer/syndicate(src)
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new /obj/effect/spawner/newbomb/timer/syndicate(src)
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new /obj/item/device/radio/beacon/syndicate/bomb(src)
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new /obj/item/weapon/grenade/syndieminibomb(src)
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new /obj/item/device/powersink(src)
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new /obj/item/clothing/suit/space/syndicate(src)
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new /obj/item/clothing/head/helmet/space/syndicate(src)
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new /obj/item/clothing/suit/space/syndicate/black/red(src)
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
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return
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if("guns")
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@@ -37,11 +46,18 @@
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new /obj/item/clothing/shoes/syndigaloshes(src)
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return
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if("freedom")
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if("implant")
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var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
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O.imp = new /obj/item/weapon/implant/freedom(O)
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var/obj/item/weapon/implanter/U = new /obj/item/weapon/implanter(src)
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U.imp = new /obj/item/weapon/implant/uplink(U)
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var/obj/item/weapon/implanter/C = new /obj/item/weapon/implanter(src)
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C.imp = new /obj/item/weapon/implant/emp(C)
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var/obj/item/weapon/implanter/K = new /obj/item/weapon/implanter(src)
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K.imp = new /obj/item/weapon/implant/adrenalin(K)
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var/obj/item/weapon/implanter/S = new /obj/item/weapon/implanter(src)
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S.imp = new /obj/item/weapon/implant/explosive(S)
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S.name += " (explosive)"
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return
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if("hacker")
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@@ -52,19 +68,18 @@
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if("lordsingulo")
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new /obj/item/device/radio/beacon/syndicate(src)
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new /obj/item/clothing/suit/space/syndicate(src)
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new /obj/item/clothing/head/helmet/space/syndicate(src)
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new /obj/item/clothing/suit/space/syndicate/black/red(src)
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new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
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new /obj/item/weapon/card/emag(src)
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return
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if("smoothoperator")
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new /obj/item/weapon/gun/projectile/automatic/pistol(src)
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new /obj/item/weapon/silencer(src)
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new /obj/item/weapon/soap/syndie(src)
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new /obj/item/weapon/storage/bag/trash(src)
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new /obj/item/bodybag(src)
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new /obj/item/clothing/under/suit_jacket(src)
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new /obj/item/clothing/shoes/laceup(src)
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if("darklord")
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new /obj/item/weapon/melee/energy/sword(src)
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new /obj/item/weapon/melee/energy/sword(src)
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new /obj/item/weapon/dnainjector/telemut/darkbundle(src)
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new /obj/item/clothing/head/chaplain_hood(src)
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new /obj/item/clothing/suit/chaplain_hoodie(src)
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new /obj/item/weapon/card/id/syndicate(src)
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return
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/obj/item/weapon/storage/box/syndie_kit
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@@ -165,4 +180,14 @@
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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new /obj/item/ammo_casing/shotgun/fakebeanbag(src)
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/obj/item/weapon/storage/box/syndie_kit/emp
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name = "boxed EMP kit"
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New()
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..()
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/implanter/emp/(src)
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new /obj/item/device/flashlight/emp/(src)
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@@ -235,7 +235,7 @@
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return
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else
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return ..()
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/*
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*Energy Blade
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*/
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@@ -301,7 +301,7 @@
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active = !active
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if (active)
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force = 10
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reflect_chance = 80
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reflect_chance = 100
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icon_state = "eshield[active]"
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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@@ -219,7 +219,7 @@ obj/item/weapon/twohanded/
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/obj/item/weapon/twohanded/dualsaber/update_icon()
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if(wielded)
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icon_state = "dualsaber[blade_color][wielded]"
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reflect_chance = 80
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reflect_chance = 100
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else
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icon_state = "dualsaber0"
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reflect_chance = 0
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Reference in New Issue
Block a user