Conflicts:
	icons/obj/weapons.dmi
	maps/cyberiad.dmm
This commit is contained in:
Markolie
2014-11-27 21:39:01 +01:00
80 changed files with 1491 additions and 413 deletions
+1 -1
View File
@@ -304,7 +304,7 @@ var/list/admin_verbs_mod = list(
/client/proc/colorooc()
set category = "Admin"
set name = "OOC Text Color"
set name = "Personal OOC Text Color"
if(!holder) return
var/new_ooccolor = input(src, "Please select your OOC colour.", "OOC colour") as color|null
if(new_ooccolor)
+1 -1
View File
@@ -244,7 +244,7 @@ BLIND // can't see anything
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0.9
species_restricted = list("exclude","Diona","Vox")
loose = 1 // very rarely falls off
loose = 0 // What kind of idiot designs a pressurized suit where the helmet can fall off?
/obj/item/clothing/suit/space
name = "Space suit"
@@ -6,7 +6,6 @@
allowed = list(/obj/item/weapon/cell)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
siemens_coefficient = 0.2
loose = 0
/obj/item/clothing/suit/space/space_ninja
+6
View File
@@ -42,6 +42,12 @@
has_sensor = 1 // Just to make sure it has a sensor
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standar Jumpsuit stats
/obj/item/clothing/head/fluff/sparkyninja_beret //Sparkyninja: Neil Wilkinson
name = "royal marines commando beret"
desc = "Dark Green beret with an old insignia on it."
icon_state = "sparkyninja_beret"
flags = FPRINT | TABLEPASS
//////////////////////////////////
////////// Fluff Items ///////////
//////////////////////////////////
+1 -1
View File
@@ -24,7 +24,7 @@
var/list/gunk = list("water","carbon","flour","radium","toxin","cleaner","nutriment","condensedcapsaicin","psilocybin","lube",
"plantbgone","banana","anti_toxin","space_drugs","hyperzine","holywater","ethanol","hot_coco","pacid",
"blood","stoxin","fluorine","ryetalyn","mutagen","oxycodone","fuel","cryptobiolin",
"impedrezene","mindbreaker","nanites","xenomicrobes","lipozine","frostoil","alchdranine","beepskysmash",
"impedrezene","mindbreaker","nanites","xenomicrobes","lipozine","frostoil","doctorsdelight","beepskysmash",
"tricordrazine", "amatoxin", "adminordrazine", "neurotoxin", "zombiepowder", "synaptizine")
var/datum/reagents/R = new/datum/reagents(50)
R.my_atom = vent
+37
View File
@@ -18,6 +18,17 @@
var/datum/seed/grown_seed
var/datum/reagents/grown_reagents
//--FalseIncarnate
var/IS_TRAY = 0 //used to track if the target is a hydroponics tray or soil. 1 if true, otherwise 0
var/tray_age //age of the plant in the tray
var/tray_weed_level //weed level of tray
var/tray_pest_level //pest level of tray
var/tray_toxins //toxicity of the tray
var/tray_yield_mod //yield modifier of the tray
var/tray_mutation_mod //mutation modifier of the tray
//--FalseIncarnate
if(istype(target,/obj/item/weapon/reagent_containers/food/snacks/grown))
var/obj/item/weapon/reagent_containers/food/snacks/grown/G = target
@@ -38,6 +49,19 @@
else if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/H = target
//--FalseIncarnate
//Flag the target as a tray for showing tray-specific stats
IS_TRAY = 1
//Save tray data to matching variables
tray_age = H.age
tray_weed_level = H.weedlevel
tray_pest_level = H.pestlevel
tray_toxins = H.toxins
tray_yield_mod = H.yield_mod
tray_mutation_mod = H.mutation_mod
//--FalseIncarnate
grown_seed = H.seed
grown_reagents = H.reagents
@@ -57,6 +81,19 @@
dat += "<tr><td><b>Maturation time</b></td><td>[grown_seed.maturation]</td></tr>"
dat += "<tr><td><b>Production time</b></td><td>[grown_seed.production]</td></tr>"
dat += "<tr><td><b>Potency</b></td><td>[grown_seed.potency]</td></tr>"
//--FalseIncarnate
//Tray-specific stats like Age and Mutation Modifier, not shown if target was not a hydroponics tray or soil
if(IS_TRAY == 1)
dat += "<tr><td></td></tr>"
dat += "<tr><td><b>Age</b></td><td>[tray_age]</td></tr>"
dat += "<tr><td><b>Weed Level</b></td><td>[tray_weed_level]</td></tr>"
dat += "<tr><td><b>Pest Level</b></td><td>[tray_pest_level]</td></tr>"
dat += "<tr><td><b>Toxins</b></td><td>[tray_toxins]</td></tr>"
dat += "<tr><td><b>Yield Modifier</b></td><td>[tray_yield_mod]</td></tr>"
dat += "<tr><td><b>Mutation Modifier</b></td><td>[tray_mutation_mod]</td></tr>"
//--FalseIncarnate
dat += "</table>"
if(grown_reagents && grown_reagents.reagent_list && grown_reagents.reagent_list.len)
+7
View File
@@ -131,6 +131,13 @@
origin_tech = "materials=6;powerstorage=4;engineering=5"
desc = "Yours is the drill that will pierce the heavens!"
traitor //Pocket-sized traitor diamond drill.
name = "supermatter drill"
icon_state = "smdrill"
origin_tech = "materials=6;powerstorage=4;engineering=5;syndicate=3"
desc = "Microscopic supermatter crystals cover the head of this tiny drill."
w_class = 2.0
borgdrill
name = "cyborg mining drill"
icon_state = "diamonddrill"
@@ -19,6 +19,69 @@
if(src.stat == 2.0 && (act != "deathgasp"))
return
switch(act)
if("ping")
if (species.name == "Machine")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> pings at [param]."
else
message = "<B>[src]</B> pings."
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
m_type = 1
else
if (!species.name == "Machine")
return
if("buzz")
if (species.name == "Machine")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> buzzes at [param]."
else
message = "<B>[src]</B> buzzes."
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 1
else
if (!species.name == "Machine")
return
if("beep")
if(species.name == "Machine")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> beeps at [param]."
else
message = "<B>[src]</B> beeps."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
m_type = 1
else
if (!species.name == "Machine")
return
if ("airguitar")
if (!src.restrained())
message = "<B>[src]</B> is strumming the air and headbanging like a safari chimp."
@@ -567,6 +630,8 @@
message = "<B>[src]</B> makes a very loud noise."
m_type = 2
// Needed for M_TOXIC_FART
if("fart")
if(world.time-lastFart >= 600)
@@ -244,6 +244,17 @@
else
var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
throw_at(target, 200, 4)
var/limbs_affected = pick(2,3,4)
var/datum/organ/external/processing_dismember
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin")
processing_dismember.dismember_limb()
limbs_affected -= 1
//return
// var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
//user.throw_at(target, 200, 4)
@@ -258,6 +269,25 @@
b_loss = b_loss/1.5
f_loss = f_loss/1.5
var/limbs_affected = pick(0, 1, 2)
var/datum/organ/external/processing_dismember
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin" && processing_dismember.name != "head")
processing_dismember.dismember_limb()
limbs_affected -= 1
else
var/limbs_affected = pick(1, 2, 3)
var/datum/organ/external/processing_dismember
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin")
processing_dismember.dismember_limb()
limbs_affected -= 1
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
ear_damage += 30
ear_deaf += 120
@@ -268,6 +298,18 @@
b_loss += 30
if (prob(getarmor(null, "bomb")))
b_loss = b_loss/2
else
var/limbs_affected = pick(0, 1)
var/datum/organ/external/processing_dismember
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin" && processing_dismember.name != "head")
processing_dismember.dismember_limb()
limbs_affected -= 1
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
ear_damage += 15
ear_deaf += 60
@@ -10,8 +10,6 @@ emp_act
/mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone)
var/datum/organ/external/organ = get_organ(check_zone(def_zone))
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
@@ -40,6 +38,7 @@ emp_act
//Shrapnel
if (P.damage_type == BRUTE)
var/datum/organ/external/organ = get_organ(check_zone(def_zone))
var/armor = getarmor_organ(organ, "bullet")
if((P.embed && prob(20 + max(P.damage - armor, -10))))
var/obj/item/weapon/shard/shrapnel/SP = new()
@@ -265,7 +264,7 @@ emp_act
if(armor >= 2) return 0
if(!I.force) return 0
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
apply_damage(I.force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I)
var/bloody = 0
@@ -313,8 +312,13 @@ emp_act
if(Iforce > 10 || Iforce >= 5 && prob(33))
forcesay(hit_appends) //forcesay checks stat already
forcesay(hit_appends) //forcesay checks stat already
if (I.damtype == BRUTE)
if((I.edge && prob(2 * I.force)) || (I.force > 20 && prob(I.force)))
if(affecting.brute_dam >= affecting.max_damage * config.organ_health_multiplier)
affecting.dismember_limb()
//Melee weapon embedded object code.
if (I.damtype == BRUTE && !I.is_robot_module())
var/damage = I.force
@@ -353,11 +357,11 @@ emp_act
zone = get_zone_with_miss_chance(zone, src, min(15*(distance-2), 0))
else
zone = get_zone_with_miss_chance(zone, src, 15)
/*
if(!zone)
visible_message("\blue \The [O] misses [src] narrowly!")
return
*/
O.throwing = 0 //it hit, so stop moving
if ((O.thrower != src) && check_shields(throw_damage, "[O]"))
@@ -465,7 +469,7 @@ emp_act
var/penetrated_dam = max(0,(damage - max(0,(SS.breach_threshold - SS.damage))))
if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
if(M.occupant.a_intent == "harm")
if(M.damtype == "brute")
+1 -4
View File
@@ -99,17 +99,14 @@
if(findtext(temp, "*", 1, 2)) //emotes
return
world << "Text after stuff is [temp]"
temp = copytext(trim_left(temp), 1, rand(5,8))
world << "Text after trimming is [temp]"
var/trimmed = trim_left(temp)
if(length(trimmed))
if(append)
temp += pick(append)
say(temp)
winset(client, "input", "text=[null]")
winset(client, "input", "text=[null]")
/mob/living/carbon/human/say_understands(var/other,var/datum/language/speaking = null)
+10 -9
View File
@@ -57,13 +57,14 @@
signaler.signal()
*/
//Stun Beams
/*
//Stun Beams -- These were commented out, making appropriate changes here. - Dave
if(istype(P, /obj/item/projectile/beam/stun) || istype(P, /obj/item/projectile/bullet/stunshot))
stun_effect_act(0, P.agony, def_zone, P)
src <<"\red You have been hit by [P]!"
del P
return
*/
//Armor
var/absorb = run_armor_check(def_zone, P.flag)
var/proj_sharp = is_sharp(P)
@@ -119,15 +120,15 @@
var/throw_damage = O.throwforce*(speed/5)
var/miss_chance = 15
if (O.throw_source)
var/distance = get_dist(O.throw_source, loc)
miss_chance = min(15*(distance-2), 0)
//var/miss_chance = 15
//if (O.throw_source)
//var/distance = get_dist(O.throw_source, loc)
//miss_chance = min(15*(distance-2), 0)
/*
if (prob(miss_chance))
visible_message("\blue \The [O] misses [src] narrowly!")
return
*/
src.visible_message("\red [src] has been hit by [O].")
var/armor = run_armor_check(null, "melee")
@@ -168,7 +169,7 @@
visible_message("<span class='warning'>[src] is pinned to the wall by [O]!</span>","<span class='warning'>You are pinned to the wall by [O]!</span>")
src.anchored = 1
src.pinned += O
/mob/living/mech_melee_attack(obj/mecha/M)
if(M.occupant.a_intent == "harm")
if(M.damtype == "brute")
+61 -6
View File
@@ -1242,7 +1242,7 @@
else
src << "Module isn't activated"
installed_modules()
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
@@ -1404,6 +1404,61 @@
else
src << "Your icon has been set. You now require a module reset to change it."
/mob/living/silicon/robot/deathsquad
var/searching_for_ckey = 0
icon_state = "nano_bloodhound"
lawupdate = 0
scrambledcodes = 1
syndicateborg = 1
modtype = "Commando"
faction = list("nanotrasen")
designation = "NT Combat Cyborg"
req_access = list(access_cent_specops)
/mob/living/silicon/robot/deathsquad/New(loc)
..()
cell.maxcharge = 50000
cell.charge = 50000
radio = new /obj/item/device/radio/borg/deathsquad(src)
module = new /obj/item/weapon/robot_module/deathsquad(src)
laws = new /datum/ai_laws/deathsquad()
/mob/living/silicon/robot/deathsquad/attack_hand(mob/user)
if((ckey == null) && searching_for_ckey == 0 && (alert(user,"Attempt to boot NanoTrasen Commando cyborg?","","Yes","No") == "Yes"))
get_borg_occupant(user, get_candidates())
return
..()
/mob/living/silicon/robot/deathsquad/proc/get_borg_occupant(mob/user as mob, var/list/possiblecandidates = list())
var/time_passed = world.time
searching_for_ckey = 1
if(possiblecandidates.len <= 0)
searching_for_ckey = 0
user << "<span class='notice'>Cyborg MMI interface failure, unit unable to be started.</span>"
return
else
var/possibleborg = pick(possiblecandidates)
spawn(0)
var/input = alert(possibleborg,"Do you want to spawn in as a cyborg for the NT Deathsquad?","Please answer in thirty seconds!","Yes","No")
if(input == "Yes" && ckey == null)
if((world.time-time_passed)>300)
return
possiblecandidates -= possibleborg
searching_for_ckey = 0
ckey = possibleborg
else
possiblecandidates -= possibleborg
get_borg_occupant(user, possiblecandidates)
return
sleep(300)
if(searching_for_ckey)
possiblecandidates -= possibleborg
get_borg_occupant(user, possiblecandidates)
return
/mob/living/silicon/robot/syndicate
icon_state = "syndie_bloodhound"
lawupdate = 0
@@ -1414,18 +1469,18 @@
designation = "Syndicate"
modtype = "Syndicate"
req_access = list(access_syndicate)
/mob/living/silicon/robot/syndicate/New(loc)
..()
cell.maxcharge = 25000
cell.charge = 25000
radio = new /obj/item/device/radio/borg/syndicate(src)
module = new /obj/item/weapon/robot_module/syndicate(src)
laws = new /datum/ai_laws/syndicate_override()
laws = new /datum/ai_laws/syndicate_override()
Namepick()
/mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/oldname, var/newname)
if(!connected_ai)
return
@@ -324,6 +324,20 @@
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
return
/obj/item/weapon/robot_module/deathsquad
name = "NT advanced combat module"
/obj/item/weapon/robot_module/deathsquad/New()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/melee/energy/sword/cyborg(src)
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/cyborg(src)
src.modules += new /obj/item/weapon/tank/jetpack/carbondioxide(src)
src.modules += new /obj/item/weapon/crowbar(src)
src.emag = null
return
/obj/item/weapon/robot_module/syndicate
name = "syndicate robot module"
@@ -153,6 +153,6 @@
for(counter=0, counter<=powerlevel, counter++)
var/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice/S = new /obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice(src.loc)
S.reagents.add_reagent("mushroomhallucinogen", powerlevel)
S.reagents.add_reagent("alchdranine", powerlevel)
S.reagents.add_reagent("doctorsdelight", powerlevel)
S.reagents.add_reagent("synaptizine", powerlevel)
del(src)
+8 -1
View File
@@ -158,12 +158,13 @@
src.update_damages()
//If limb took enough damage, try to cut or tear it off
/*
if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
droplimb(1)
return
*/
owner.updatehealth()
var/result = update_icon()
@@ -290,6 +291,12 @@ This function completely restores a damaged organ to perfect condition.
return 1
return 0
/datum/organ/external/proc/dismember_limb()
if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
if(config.limbs_can_break)
droplimb(1)
return
/datum/organ/external/process()
//Dismemberment
if(status & ORGAN_DESTROYED)
+3 -2
View File
@@ -30,7 +30,7 @@
var/tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them.
var/firerate = 1 // 0 for one bullet after tarrget moves and aim is lowered,
//1 for keep shooting until aim is lowered
var/fire_delay = 6
var/fire_delay = 0
var/last_fired = 0
proc/ready_to_fire()
@@ -154,6 +154,7 @@
in_chamber.current = curloc
in_chamber.yo = targloc.y - curloc.y
in_chamber.xo = targloc.x - curloc.x
if(istype(user, /mob/living/carbon))
var/mob/living/carbon/mob = user
if(mob.shock_stage > 120)
@@ -238,7 +239,7 @@
playsound(user, fire_sound, 10, 1)
else
playsound(user, fire_sound, 50, 1)
if(istype(in_chamber, /obj/item/projectile/beam/lastertag))
if(istype(in_chamber, /obj/item/projectile/lasertag))
user.show_message("<span class = 'warning'>You feel rather silly, trying to commit suicide with a toy.</span>")
mouthshoot = 0
return
@@ -12,7 +12,7 @@
/obj/item/weapon/gun/energy/laser/practice
name = "practice laser gun"
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
projectile_type = "/obj/item/projectile/beam/practice"
projectile_type = "/obj/item/projectile/practice"
clumsy_check = 0
obj/item/weapon/gun/energy/laser/retro
@@ -58,7 +58,6 @@ obj/item/weapon/gun/energy/laser/retro
if(R && R.cell)
R.cell.use(500)
in_chamber = new/obj/item/projectile/beam(src)
fire_delay = 12
return 1
return 0
@@ -74,7 +73,6 @@ obj/item/weapon/gun/energy/laser/retro
origin_tech = "combat=4;materials=3;powerstorage=3"
projectile_type = "/obj/item/projectile/beam/heavylaser"
charge_cost = 1250
fire_delay = 10
isHandgun()
return 0
@@ -106,7 +104,7 @@ obj/item/weapon/gun/energy/laser/retro
name = "laser tag gun"
icon_state = "bluetag"
desc = "Standard issue weapon of the Imperial Guard"
projectile_type = "/obj/item/projectile/beam/lastertag/blue"
projectile_type = "/obj/item/projectile/lastertag/blue"
origin_tech = "combat=1;magnets=2"
clumsy_check = 0
var/charge_tick = 0
@@ -143,7 +141,7 @@ obj/item/weapon/gun/energy/laser/retro
name = "laser tag gun"
icon_state = "redtag"
desc = "Standard issue weapon of the Imperial Guard"
projectile_type = "/obj/item/projectile/beam/lastertag/red"
projectile_type = "/obj/item/projectile/lastertag/red"
origin_tech = "combat=1;magnets=2"
clumsy_check = 0
var/charge_tick = 0
@@ -5,7 +5,7 @@
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/beam/stun"
projectile_type = "/obj/item/projectile/energy/electrode"
origin_tech = "combat=3;magnets=2"
modifystate = "energystun"
@@ -26,7 +26,7 @@
charge_cost = 1000
fire_sound = 'sound/weapons/Taser.ogg'
user << "\red [src.name] is now set to stun."
projectile_type = "/obj/item/projectile/beam/stun"
projectile_type = "/obj/item/projectile/energy/electrode"
modifystate = "energystun"
update_icon()
if(user.l_hand == src)
@@ -9,7 +9,6 @@
projectile_type = "/obj/item/projectile/beam/pulse"
cell_type = "/obj/item/weapon/cell/super"
var/mode = 2
fire_delay = 15
slot_flags = SLOT_BACK
w_class = 4.0
@@ -18,21 +17,18 @@
if(2)
mode = 0
charge_cost = 100
fire_delay = 5
fire_sound = 'sound/weapons/Taser.ogg'
user << "\red [src.name] is now set to stun."
projectile_type = "/obj/item/projectile/beam/stun"
projectile_type = "/obj/item/projectile/energy/electrode/revolver"
if(0)
mode = 1
charge_cost = 100
fire_delay = 8
fire_sound = 'sound/weapons/Laser.ogg'
user << "\red [src.name] is now set to kill."
projectile_type = "/obj/item/projectile/beam"
if(1)
mode = 2
charge_cost = 200
fire_delay = 15
fire_sound = 'sound/weapons/pulse.ogg'
user << "\red [src.name] is now set to DESTROY."
projectile_type = "/obj/item/projectile/beam/pulse"
@@ -179,7 +179,7 @@ obj/item/weapon/gun/energy/staff/focus
projectile_type = "/obj/item/projectile/beam/sniper"
slot_flags = SLOT_BACK
charge_cost = 2500
fire_delay = 35
fire_delay = 10
w_class = 4.0
var/zoom = 0
@@ -227,7 +227,6 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
projectile_type = "/obj/item/projectile/kinetic"
cell_type = "/obj/item/weapon/cell/crap"
charge_cost = 5000
fire_delay = 20
/obj/item/weapon/gun/energy/kinetic_accelerator/attack_self(var/mob/living/user/L)
power_supply.give(5000)
+5 -5
View File
@@ -5,7 +5,7 @@
icon_state = "taser"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/beam/stun"
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/cell"
/obj/item/weapon/gun/energy/taser/cyborg
@@ -13,7 +13,7 @@
desc = "A small, low capacity gun used for non-lethal takedowns."
icon_state = "taser"
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/beam/stun"
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/cell/secborg"
var/charge_tick = 0
var/recharge_time = 10 //Time it takes for shots to recharge (in ticks)
@@ -51,7 +51,7 @@
icon_state = "stunrevolver"
fire_sound = 'sound/weapons/Taser.ogg'
origin_tech = "combat=3;materials=3;powerstorage=2"
projectile_type = "/obj/item/projectile/energy/electroderevolver"
projectile_type = "/obj/item/projectile/energy/electrode/revolver"
cell_type = "/obj/item/weapon/cell"
@@ -88,11 +88,11 @@
/obj/item/weapon/gun/energy/crossbow/update_icon()
return
/obj/item/weapon/gun/energy/crossbow/cyborg/process()
..()
return
/obj/item/weapon/gun/energy/crossbow/cyborg/process_chambered()
if(in_chamber)
return 1
@@ -37,7 +37,7 @@
/obj/item/weapon/gun/projectile/automatic/c20r
name = "\improper C-20r SMG"
desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
desc = "A lightweight, compact bullpup SMG. Uses .45 rounds in medium-capacity magazines and has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
w_class = 3.0
@@ -60,14 +60,14 @@
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A rather traditionally made medium machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
desc = "A heavily modified light machine gun with a tactical plasteel frame resting on a rather traditionally-made belt-fed ballistic weapon. Has 'Aussec Armoury - 2531' engraved on the reciever."
icon_state = "l6closed100"
item_state = "l6closedmag"
w_class = 4
slot_flags = 0
origin_tech = "combat=5;materials=1;syndicate=2"
mag_type = "/obj/item/ammo_box/magazine/m762"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot3.ogg'
var/cover_open = 0
@@ -123,7 +123,7 @@
w_class = 3.0
origin_tech = "combat=5;materials=4;syndicate=6"
mag_type = "/obj/item/ammo_box/magazine/m12g"
fire_sound = 'sound/weapons/Gunshot.ogg'
fire_sound = 'sound/weapons/Gunshot4.ogg'
/obj/item/weapon/gun/projectile/automatic/bulldog/New()
..()
@@ -75,12 +75,13 @@
/obj/item/weapon/gun/projectile/automatic/pistol
name = "\improper Stechtkin pistol"
desc = "A small, easily concealable gun. Uses 10mm rounds."
desc = "A small, easily concealable gun. Uses 10mm rounds and has a threaded barrel for suppressors."
icon_state = "pistol"
w_class = 2
silenced = 0
origin_tech = "combat=2;materials=2;syndicate=2"
mag_type = "/obj/item/ammo_box/magazine/m10mm"
fire_sound = 'sound/weapons/Gunshot2.ogg'
/obj/item/weapon/gun/projectile/automatic/pistol/attack_hand(mob/user as mob)
if(loc == user)
@@ -122,8 +123,8 @@
return
/obj/item/weapon/silencer
name = "silencer"
desc = "a silencer"
name = "supressor"
desc = "A universal syndicate small-arms suppressor."
icon = 'icons/obj/gun.dmi'
icon_state = "silencer"
w_class = 2
+20 -19
View File
@@ -109,30 +109,31 @@
f.hotspot_expose(1000,CELL_VOLUME)
else
def_zone = get_zone_with_miss_chance(def_zone, M, miss_modifier + 8*distance)
/*
if(!def_zone)
visible_message("\blue \The [src] misses [M] narrowly!")
forcedodge = -1
else
if(silenced)
playsound(loc, hitsound, 5, 1, -1)
M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
*/
if(silenced)
playsound(loc, hitsound, 5, 1, -1)
M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
else
playsound(loc, hitsound, 20, 1, -1)
visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
if(istype(firer, /mob))
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
if(M.ckey)
msg_admin_attack("[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
if(!iscarbon(firer))
M.LAssailant = null
else
playsound(loc, hitsound, 20, 1, -1)
visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
if(istype(firer, /mob))
M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>"
if(M.ckey)
msg_admin_attack("[firer] ([firer.ckey]) shot [M] ([M.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
if(!iscarbon(firer))
M.LAssailant = null
else
M.LAssailant = firer
else
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
if(M.ckey)
msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
M.LAssailant = firer
else
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>"
if(M.ckey)
msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
if(A)
if (!forcedodge)
@@ -1,3 +1,248 @@
/obj/item/projectile/beam
name = "laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 20
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
flag = "laser"
eyeblur = 2
/obj/item/projectile/practice
name = "laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 0
hitsound = null
damage_type = BURN
flag = "laser"
eyeblur = 2
/obj/item/projectile/beam/scatter
name = "laser pellet"
icon_state = "scatterlaser"
damage = 5
/obj/item/projectile/beam/heavylaser
name = "heavy laser"
icon_state = "heavylaser"
damage = 40
/obj/item/projectile/beam/xray
name = "xray beam"
icon_state = "xray"
damage = 15
irradiate = 30
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
damage = 50
/obj/item/projectile/beam/pulse/on_hit(var/atom/target, var/blocked = 0)
if(istype(target,/turf/)||istype(target,/obj/structure/))
target.ex_act(2)
..()
/obj/item/projectile/beam/pulse/shot
damage = 40
/obj/item/projectile/beam/emitter
name = "emitter beam"
icon_state = "emitter"
damage = 30
/obj/item/projectile/lasertag
name = "laser tag beam"
icon_state = "omnilaser"
hitsound = null
damage = 0
flag = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
/obj/item/projectile/lasertag/on_hit(var/atom/target, var/blocked = 0)
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/M = target
if(istype(M.wear_suit))
if(M.wear_suit.type in suit_types)
M.Weaken(34)
return 1
/obj/item/projectile/lasertag/omni
name = "laser tag beam"
icon_state = "omnilaser"
/obj/item/projectile/lasertag/red
icon_state = "laser"
suit_types = list(/obj/item/clothing/suit/bluetag)
/obj/item/projectile/lasertag/blue
icon_state = "bluelaser"
suit_types = list(/obj/item/clothing/suit/redtag)
/obj/item/projectile/beam/lightning
invisibility = 101
name = "lightning"
damage = 0
icon = 'icons/obj/lightning.dmi'
icon_state = "lightning"
stun = 10
weaken = 10
stutter = 50
eyeblur = 50
var/tang = 0
layer = 3
var/turf/last = null
kill_count = 6
proc/adjustAngle(angle)
angle = round(angle) + 45
if(angle > 180)
angle -= 180
else
angle += 180
if(!angle)
angle = 1
/*if(angle < 0)
//angle = (round(abs(get_angle(A, user))) + 45) - 90
angle = round(angle) + 45 + 180
else
angle = round(angle) + 45*/
return angle
process()
var/first = 1 //So we don't make the overlay in the same tile as the firer
var/broke = 0
var/broken
var/atom/curr = current
var/Angle=round(Get_Angle(firer,curr))
var/icon/I=new('icons/obj/zap.dmi',"lightning")
I.Turn(Angle)
var/DX=(32*curr.x+curr.pixel_x)-(32*firer.x+firer.pixel_x)
var/DY=(32*curr.y+curr.pixel_y)-(32*firer.y+firer.pixel_y)
var/N=0
var/length=round(sqrt((DX)**2+(DY)**2))
var/count = 0
for(N,N<length,N+=32)
if(count >= kill_count)
break
count++
var/obj/effect/overlay/beam/X=new(loc)
X.BeamSource=src
if(N+32>length)
var/icon/II=new(icon,icon_state)
II.DrawBox(null,1,(length-N),32,32)
II.Turn(Angle)
X.icon=II
else X.icon=I
var/Pixel_x=round(sin(Angle)+32*sin(Angle)*(N+16)/32)
var/Pixel_y=round(cos(Angle)+32*cos(Angle)*(N+16)/32)
if(DX==0) Pixel_x=0
if(DY==0) Pixel_y=0
if(Pixel_x>32)
for(var/a=0, a<=Pixel_x,a+=32)
X.x++
Pixel_x-=32
if(Pixel_x<-32)
for(var/a=0, a>=Pixel_x,a-=32)
X.x--
Pixel_x+=32
if(Pixel_y>32)
for(var/a=0, a<=Pixel_y,a+=32)
X.y++
Pixel_y-=32
if(Pixel_y<-32)
for(var/a=0, a>=Pixel_y,a-=32)
X.y--
Pixel_y+=32
X.pixel_x=Pixel_x
X.pixel_y=Pixel_y
var/turf/TT = get_turf(X.loc)
if(TT == firer.loc)
continue
if(TT.density)
del(X)
break
for(var/atom/O in TT)
if(!O.CanPass(src))
del(X)
broke = 1
break
for(var/mob/living/O in TT.contents)
if(istype(O, /mob/living))
if(O.density)
del(X)
broke = 1
break
if(broke)
if(X)
del(X)
break
spawn
while(src) //Move until we hit something
if(first)
icon = midicon
if((!( current ) || loc == current)) //If we pass our target
broken = 1
icon = endicon
tang = adjustAngle(get_angle(original,current))
if(tang > 180)
tang -= 180
else
tang += 180
icon_state = "[tang]"
var/turf/simulated/floor/f = current
if(f && istype(f))
f.break_tile()
f.hotspot_expose(1000,CELL_VOLUME)
if((x == 1 || x == world.maxx || y == 1 || y == world.maxy))
//world << "deleting"
//del(src) //Delete if it passes the world edge
broken = 1
return
if(kill_count < 1)
//world << "deleting"
//del(src)
broken = 1
kill_count--
//world << "[x] [y]"
if(!bumped && !isturf(original))
if(loc == get_turf(original))
if(!(original in permutated))
icon = endicon
if(!broken)
tang = adjustAngle(get_angle(original,current))
if(tang > 180)
tang -= 180
else
tang += 180
icon_state = "[tang]"
Bump(original)
first = 0
if(broken)
//world << "breaking"
break
else
last = get_turf(src.loc)
step_towards(src, current) //Move~
if(src.loc != current)
tang = adjustAngle(get_angle(src.loc,current))
icon_state = "[tang]"
del(src)
return
/*cleanup(reference) //Waits .3 seconds then removes the overlay.
//world << "setting invisibility"
sleep(50)
src.invisibility = 101
return*/
on_hit(atom/target, blocked = 0)
if(istype(target, /mob/living))
var/mob/living/M = target
M.playsound_local(src, "explosion", 50, 1)
..()
/*
/*
* Use: Caches beam state images and holds turfs that had these images overlaid.
* Structure:
@@ -399,3 +644,4 @@ var/list/beam_master = list()
damage = 0
agony = 40
damage_type = HALLOSS
*/
@@ -20,8 +20,14 @@
hitsound = 'sound/weapons/tase.ogg'
//Damage will be handled on the MOB side, to prevent window shattering.
on_hit(var/atom/target, var/blocked = 0)
if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - burst into sparks!
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
/obj/item/projectile/energy/electroderevolver
/obj/item/projectile/energy/electrode/revolver
name = "electrode"
icon_state = "spark"
nodamage = 1
+98 -29
View File
@@ -1717,8 +1717,6 @@ datum
description = "Alchdranine is an extremely strange chemical substance that can be used to treat almost any injury with a high level of effectiveness "
reagent_state = LIQUID
color = "#07a4d1" // rgb: 7, 164, 209
toxod = OVERDOSE/3
burnod = OVERDOSE/3
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
@@ -1913,6 +1911,21 @@ datum
..()
return
inacusiate
name = "Inacusiate"
id = "inacusiate"
description = "Heals ear damage."
reagent_state = LIQUID
color = "#6600FF" // rgb: 100, 165, 255
toxod = OVERDOSE
scannable = 1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.ear_damage = 0
M.ear_deaf = 0
..()
return
peridaxon
name = "Peridaxon"
@@ -1986,9 +1999,9 @@ datum
if(!M) M = holder.my_atom
if(M.bodytemperature < 170)
M.adjustCloneLoss(-1)
M.adjustOxyLoss(-2)
M.heal_organ_damage(2,2)
M.adjustToxLoss(-2)
M.adjustOxyLoss(-3)
M.heal_organ_damage(3,3)
M.adjustToxLoss(-3)
..()
return
@@ -2003,7 +2016,11 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(M.bodytemperature < 170)
M.adjustCloneLoss(-4)
M.adjustCloneLoss(-3)
M.adjustOxyLoss(-3)
M.heal_organ_damage(3,3)
M.adjustToxLoss(-3)
M.status_flags &= ~DISFIGURED
..()
return
@@ -2272,6 +2289,7 @@ datum
M.drowsyness = 0
M.stuttering = 0
M.confused = 0
M.reagents.remove_all_type(/datum/reagent/ethanol, 1*REM, 0, 1)
..()
return
@@ -2309,9 +2327,9 @@ datum
M.sleeping += 1
if(51 to INFINITY)
M.sleeping += 1
M:toxloss += (data - 50)
M.adjustToxLoss((data - 50)*REM)
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
..()
return
beer2 //copypasta of chloral hydrate, disguised as normal beer for use by emagged brobots
@@ -2515,27 +2533,37 @@ datum
return
else if ( mouth_covered ) // Reduced effects if partially protected
victim << "\red Your [safe_thing] protect you from most of the pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 15)
victim.eye_blind = max(M.eye_blind, 5)
victim.Stun(5)
victim.Weaken(5)
//victim.Paralyse(10)
//victim.drop_item()
if(prob(5))
victim.emote("scream")
victim.eye_blurry = max(M.eye_blurry, 3)
victim.eye_blind = max(M.eye_blind, 1)
victim.confused = max(M.confused, 3)
victim.damageoverlaytemp = 60
victim.Weaken(3)
victim.drop_item()
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim << "\red Your [safe_thing] protects your eyes from the pepperspray!"
victim.emote("scream")
victim.eye_blurry = max(M.eye_blurry, 5)
victim.eye_blurry = max(M.eye_blurry, 3)
victim.damageoverlaytemp = 30
return
else // Oh dear :D
victim.emote("scream")
if(prob(5))
victim.emote("scream")
victim << "\red You're sprayed directly in the eyes with pepperspray!"
victim.eye_blurry = max(M.eye_blurry, 25)
victim.eye_blind = max(M.eye_blind, 10)
victim.Stun(5)
victim.eye_blurry = max(M.eye_blurry, 5)
victim.eye_blind = max(M.eye_blind, 2)
victim.confused = max(M.confused, 6)
victim.damageoverlaytemp = 75
victim.Weaken(5)
//victim.Paralyse(10)
//victim.drop_item()
victim.drop_item()
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(5))
M.visible_message("<span class='warning'>[M] [pick("dry heaves!","coughs!","splutters!")]</span>")
..()
return
frostoil
name = "Frost Oil"
@@ -2917,7 +2945,7 @@ datum
on_mob_life(var/mob/living/M as mob)
..()
if(M.getToxLoss() && prob(20)) M.adjustToxLoss(-1*REM)
if(M.getOxyLoss() && prob(30)) M.adjustOxyLoss(-1*REM)
return
tomatojuice
@@ -2967,15 +2995,16 @@ datum
id = "doctorsdelight"
description = "A gulp a day keeps the MediBot away. That's probably for the best."
reagent_state = LIQUID
nutriment_factor = 1 * FOOD_METABOLISM
color = "#664300" // rgb: 102, 67, 0
color = "#FF8CFF" // rgb: 255, 140, 255
on_mob_life(var/mob/living/M as mob)
M:nutrition += nutriment_factor
holder.remove_reagent(src.id, FOOD_METABOLISM)
if(!M) M = holder.my_atom
if(M:getToxLoss() && prob(80)) M:adjustToxLoss(-1)
if(M.getOxyLoss() && prob(80)) M.adjustOxyLoss(-2)
if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(2,0)
if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,2)
if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-2)
if(M.dizziness !=0) M.dizziness = max(0,M.dizziness-15)
if(M.confused !=0) M.confused = max(0,M.confused - 5)
..()
return
@@ -3014,11 +3043,31 @@ datum
description = "The raw essence of a banana."
color = "#863333" // rgb: 175, 175, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Clown"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
nothing
name = "Nothing"
id = "nothing"
description = "Absolutely nothing."
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Mime"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
potato_juice
name = "Potato Juice"
id = "potato"
@@ -3938,6 +3987,16 @@ datum
nutriment_factor = 1 * FOOD_METABOLISM
color = "#664300" // rgb: 102, 67, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Clown"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
silencer
name = "Silencer"
id = "silencer"
@@ -3945,6 +4004,16 @@ datum
nutriment_factor = 1 * FOOD_METABOLISM
color = "#664300" // rgb: 102, 67, 0
on_mob_life(var/mob/living/M as mob)
M.nutrition += nutriment_factor
if(istype(M, /mob/living/carbon/human) && M.job in list("Mime"))
if(!M) M = holder.my_atom
M.heal_organ_damage(1,1)
M.nutrition += nutriment_factor
..()
return
..()
changelingsting
name = "Changeling Sting"
id = "changelingsting"
+80 -1
View File
@@ -319,6 +319,13 @@ datum
required_reagents = list("carbon" = 1, "hydrogen" = 1, "anti_toxin" = 1)
result_amount = 2
inacusiate
name = "inacusiate"
id = "inacusiate"
result = "inacusiate"
required_reagents = list("water" = 1, "carbon" = 1, "anti_toxin" = 1)
result_amount = 2
ethylredoxrazine
name = "Ethylredoxrazine"
id = "ethylredoxrazine"
@@ -1397,6 +1404,78 @@ datum
var/obj/effect/golem_rune/Z = new /obj/effect/golem_rune
Z.loc = get_turf(holder.my_atom)
Z.announce_to_ghosts()
//Bluespace
slimecrystal
name = "Slime Crystal"
id = "m_crystal"
result = null
required_reagents = list("blood" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/bluespace
required_other = 1
on_reaction(var/datum/reagents/holder, var/created_volume)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
if(holder.my_atom)
var/obj/item/bluespace_crystal/BC = new(get_turf(holder.my_atom))
BC.visible_message("<span class='notice'>The [BC.name] appears out of thin air!</span>")
//Cerulean
slimepsteroid2
name = "Slime Steroid 2"
id = "m_steroid2"
result = null
required_reagents = list("plasma" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/cerulean
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/obj/item/weapon/slimesteroid2/P = new /obj/item/weapon/slimesteroid2
P.loc = get_turf(holder.my_atom)
//Sepia
slimecamera
name = "Slime Camera"
id = "m_camera"
result = null
required_reagents = list("plasma" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/sepia
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/obj/item/device/camera/P = new /obj/item/device/camera
P.loc = get_turf(holder.my_atom)
slimefilm
name = "Slime Film"
id = "m_film"
result = null
required_reagents = list("blood" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/sepia
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/obj/item/device/camera_film/P = new /obj/item/device/camera_film
P.loc = get_turf(holder.my_atom)
//Pyrite
slimepaint
name = "Slime Paint"
id = "s_paint"
result = null
required_reagents = list("plasma" = 1)
result_amount = 1
required_container = /obj/item/slime_extract/pyrite
required_other = 1
on_reaction(var/datum/reagents/holder)
feedback_add_details("slime_cores_used","[replacetext(name," ","_")]")
var/list/paints = typesof(/obj/item/weapon/reagent_containers/glass/paint) - /obj/item/weapon/reagent_containers/glass/paint
var/chosen = pick(paints)
var/obj/P = new chosen
if(P)
P.loc = get_turf(holder.my_atom)
//////////////////////////////////////////FOOD MIXTURES////////////////////////////////////
tofu
@@ -1697,7 +1776,7 @@ datum
name = "The Doctor's Delight"
id = "doctordelight"
result = "doctorsdelight"
required_reagents = list("limejuice" = 1, "tomatojuice" = 1, "orangejuice" = 1, "cream" = 1)
required_reagents = list("limejuice" = 1, "tomatojuice" = 1, "orangejuice" = 1, "cream" = 1, "tricordrazine" = 1)
result_amount = 5
irish_cream
@@ -15,14 +15,14 @@
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/list/datum/reagents/reagent_list = list()
var/list/reagent_ids = list("tricordrazine", "inaprovaline", "spaceacillin")
var/list/reagent_ids = list("doctorsdelight", "inaprovaline", "spaceacillin")
//var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "anti_toxin", "inaprovaline", "spaceacillin")
/obj/item/weapon/reagent_containers/borghypo/surgeon
reagent_ids = list("bicaridine", "inaprovaline", "dexalin")
/obj/item/weapon/reagent_containers/borghypo/crisis
reagent_ids = list("tricordrazine", "inaprovaline", "tramadol")
reagent_ids = list("doctorsdelight", "inaprovaline", "tramadol")
/obj/item/weapon/reagent_containers/borghypo/New()
..()
@@ -1276,7 +1276,7 @@
New()
..()
reagents.add_reagent("nutriment", 4)
reagents.add_reagent("alchdranine", 5)
reagents.add_reagent("doctorsdelight", 5)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
@@ -2205,7 +2205,7 @@
New()
..()
reagents.add_reagent("nutriment", 8)
reagents.add_reagent("alchdranine", 5)
reagents.add_reagent("doctorsdelight", 5)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/appletart
@@ -20,7 +20,7 @@
/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty
..()
reagents.add_reagent("tricordrazine", 30)
reagents.add_reagent("doctorsdelight", 30)
return
/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
@@ -64,7 +64,7 @@
/obj/item/weapon/reagent_containers/hypospray/combat/New()
..()
reagents.remove_reagent("tricordrazine", 30)
reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("synaptizine", 30)
@@ -76,10 +76,11 @@
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5)
volume = 5
var/emagged = 0
/obj/item/weapon/reagent_containers/hypospray/autoinjector/New()
..()
reagents.remove_reagent("tricordrazine", 30)
reagents.remove_reagent("doctorsdelight", 30)
reagents.add_reagent("tramadol", 4)
reagents.add_reagent("hyperzine", 1)
update_icon()
@@ -87,8 +88,9 @@
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attack(mob/M as mob, mob/user as mob)
..()
if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
flags &= ~OPENCONTAINER
if(!emagged)
if(reagents.total_volume <= 0) //Prevents autoinjectors to be refilled.
flags &= ~OPENCONTAINER
update_icon()
return
@@ -105,6 +107,13 @@
else
usr << "\blue It is spent."
/obj/item/weapon/reagent_containers/hypospray/autoinjector/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
if(istype(D, /obj/item/weapon/card/emag) && !emagged)
emagged = 1
user << "<span class='notice'>You bypass the electronic child-safety lock on the reagent storage.</span>"
else
..()
return
/obj/item/weapon/reagent_containers/hypospray/hyperzine
name = "emergency stimulant autoinjector"
+1 -1
View File
@@ -97,7 +97,7 @@
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
if(!istype(Proj ,/obj/item/projectile/lasertag) && !istype(Proj ,/obj/item/projectile/practice) )
explode()
blob_act()
+1 -1
View File
@@ -207,7 +207,7 @@ datum/tech/bluespace
name = "'Blue-space' Research"
desc = "Research into the sub-reality known as 'blue-space'"
id = "bluespace"
max_level=4
max_level=6
datum/tech/biotech
name = "Biological Technology"
@@ -27,7 +27,7 @@ datum/chemical_reaction/coolant
/obj/structure/reagent_dispensers/coolanttank/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) )
if(!istype(Proj ,/obj/item/projectile/lasertag) && !istype(Proj ,/obj/item/projectile/practice) )
explode()
/obj/structure/reagent_dispensers/coolanttank/blob_act()