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Fixes human bullet act, fixes cooldown of stealth module, ups it (#23564)
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@@ -42,6 +42,7 @@
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return FALSE
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/mob/living/bullet_act(obj/item/projectile/P, def_zone)
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SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
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//Armor
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var/armor = run_armor_check(def_zone, P.flag, armour_penetration_flat = P.armour_penetration_flat, armour_penetration_percentage = P.armour_penetration_percentage)
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if(!P.nodamage)
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