diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index 0fa6a04cac3..d60cde96cc2 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -361,7 +361,7 @@
/obj/machinery/sleeper/blob_act()
if(prob(75))
- var/atom/movable/A = src.loc
+ var/atom/movable/A = src.occupant
go_out()
A.blob_act()
qdel(src)
diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index 45ee6e0f4c9..24eb10ac92b 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -59,11 +59,14 @@
else
dir = 4
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
+ return
if(exchange_parts(user, G))
return
- default_deconstruction_crowbar(G)
+ if(istype(G, /obj/item/weapon/crowbar))
+ default_deconstruction_crowbar(G)
+ return
if(istype(G, /obj/item/weapon/grab))
var/obj/item/weapon/grab/TYPECAST_YOUR_SHIT = G
@@ -158,31 +161,23 @@
return
/obj/machinery/bodyscanner/ex_act(severity)
+ var/mob/M = src.occupant
switch(severity)
if(1.0)
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //Foreach goto(35)
- //SN src = null
+ go_out()
+ M.ex_act(severity)
qdel(src)
return
if(2.0)
if (prob(50))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //Foreach goto(108)
- //SN src = null
+ go_out()
+ M.ex_act(severity)
qdel(src)
return
if(3.0)
if (prob(25))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
- ex_act(severity)
- //Foreach goto(181)
- //SN src = null
+ go_out()
+ M.ex_act(severity)
qdel(src)
return
else
@@ -190,10 +185,19 @@
/obj/machinery/bodyscanner/blob_act()
if(prob(50))
- for(var/atom/movable/A as mob|obj in src)
- A.loc = src.loc
+ var/atom/movable/A = src.occupant
+ go_out()
+ A.blob_act()
qdel(src)
+/obj/machinery/bodyscanner/attack_animal(var/mob/living/simple_animal/M)//Stop putting hostile mobs in things guise
+ if(M.environment_smash)
+ M.do_attack_animation(src)
+ visible_message("[M.name] smashes [src] apart!")
+ go_out()
+ qdel(src)
+ return
+
/obj/machinery/body_scanconsole
var/obj/machinery/bodyscanner/connected
var/delete
@@ -249,6 +253,13 @@
if(prob(50))
qdel(src)
+/obj/machinery/body_scanconsole/attack_animal(var/mob/living/simple_animal/M)//Stop putting hostile mobs in things guise
+ if(M.environment_smash)
+ M.do_attack_animation(src)
+ visible_message("[M.name] smashes [src] apart!")
+ qdel(src)
+ return
+
/obj/machinery/body_scanconsole/proc/findscanner()
var/obj/machinery/bodyscanner/bodyscannernew = null
// Loop through every direction
diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm
index b1627d17af0..85d7d02ccf8 100644
--- a/code/modules/mob/living/simple_animal/hostile/hostile.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm
@@ -299,7 +299,7 @@
return
/mob/living/simple_animal/hostile/proc/FindHidden()
- if(istype(target.loc, /obj/structure/closet) || istype(target.loc, /obj/machinery/disposal) || istype(target.loc, /obj/machinery/sleeper))
+ if(istype(target.loc, /obj/structure/closet) || istype(target.loc, /obj/machinery/disposal) || istype(target.loc, /obj/machinery/sleeper) || istype(target.loc, /obj/machinery/bodyscanner))
var/atom/A = target.loc
Goto(A,move_to_delay,minimum_distance)
if(A.Adjacent(src))