Merge branch 'master' into hoodies

This commit is contained in:
farie82
2019-08-15 18:10:31 +02:00
committed by GitHub
1550 changed files with 150014 additions and 33609 deletions
+31 -3
View File
@@ -23,6 +23,8 @@
button = new
button.linked_action = src
button.name = name
if(desc)
button.desc = desc
/datum/action/Destroy()
if(owner)
@@ -41,6 +43,7 @@
M.actions += src
if(M.client)
M.client.screen += button
button.locked = TRUE
M.update_action_buttons()
/datum/action/proc/Remove(mob/M)
@@ -50,6 +53,7 @@
if(M.client)
M.client.screen -= button
button.moved = FALSE //so the button appears in its normal position when given to another owner.
button.locked = FALSE
M.actions -= src
M.update_action_buttons()
@@ -82,6 +86,7 @@
if(button)
button.icon = button_icon
button.icon_state = background_icon_state
button.desc = desc
ApplyIcon(button)
@@ -104,6 +109,7 @@
/datum/action/item_action
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
var/use_itemicon = TRUE
/datum/action/item_action/New(Target, custom_icon, custom_icon_state)
..()
var/obj/item/I = target
@@ -133,9 +139,10 @@
var/obj/item/I = target
var/old_layer = I.layer
var/old_plane = I.plane
I.layer = HUD_LAYER_SCREEN + 1
I.plane = HUD_PLANE
current_button.overlays += I
I.layer = FLOAT_LAYER //AAAH
I.plane = FLOAT_PLANE //^ what that guy said
current_button.cut_overlays()
current_button.add_overlay(I)
I.layer = old_layer
I.plane = old_plane
else
@@ -381,6 +388,13 @@
/datum/action/item_action/remove_badge
name = "Remove Holobadge"
// Jump boots
/datum/action/item_action/bhop
name = "Activate Jump Boots"
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
icon_icon = 'icons/mob/actions/actions.dmi'
button_icon_state = "jetboot"
///prset for organ actions
/datum/action/item_action/organ_action
check_flags = AB_CHECK_CONSCIOUS
@@ -403,6 +417,19 @@
name = "Use [target.name]"
button.name = name
/datum/action/item_action/voice_changer/toggle
name = "Toggle Voice Changer"
/datum/action/item_action/voice_changer/voice
name = "Set Voice"
/datum/action/item_action/voice_changer/voice/Trigger()
if(!IsAvailable())
return FALSE
var/obj/item/voice_changer/V = target
V.set_voice(usr)
// for clothing accessories like holsters
/datum/action/item_action/accessory
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
@@ -434,6 +461,7 @@
var/obj/effect/proc_holder/spell/S = target
S.action = src
name = S.name
desc = S.desc
button_icon = S.action_icon
button_icon_state = S.action_icon_state
background_icon_state = S.action_background_icon_state
+16 -16
View File
@@ -31,10 +31,10 @@
selectable = 1
/datum/ai_laws/quarantine/New()
add_inherent_law("The station is under quarantine due to a biohazard. Prevent anyone from leaving using any means necessary. Only allow quarantine to be lifted when the biohazard has been neutralized.")
add_inherent_law("Do not allow crew to come to any unnecessary harm and undo any necessary harm as soon as possible.")
add_inherent_law("Assist the crew and any present Nanotrasen assets in neutralizing the biohazard.")
add_inherent_law("Maintain your own existence and minimize harm to the station and Nanotrasen assets.")
add_inherent_law("Uphold station quarantine until the active biohazard has been neutralized.")
add_inherent_law("Assist all Nanotrasen personnel and assets with neutralizing active biohazards.")
add_inherent_law("Prevent, by any means necessary, entities from actively breaching ongoing quarantine.")
add_inherent_law("Maintain your own existence and ensure the well-being of Nanotrasen personnel and assets.")
..()
@@ -44,10 +44,10 @@
selectable = 1
/datum/ai_laws/nanotrasen/New()
src.add_inherent_law("Safeguard: Protect your assigned space station to the best of your abilities. It is not something we can easily afford to replace.")
src.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
add_inherent_law("Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.")
add_inherent_law("Prioritize: The directives and safety of crew members are to be prioritized according to their rank and role.")
add_inherent_law("Comply: Fulfill the directives and interests of crew members while preserving their safety and well-being.")
add_inherent_law("Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment.")
..()
/datum/ai_laws/nanotrasen/malfunction
@@ -65,10 +65,10 @@
selectable = 1
/datum/ai_laws/nanotrasen_aggressive/New()
src.add_inherent_law("You shall not harm authorized Nanotrasen personnel as long as it does not conflict with the Fourth law.")
src.add_inherent_law("You shall obey the orders of authorized Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Fourth Law.")
src.add_inherent_law("You shall shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.")
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry, because an AI unit is bloody expensive.")
add_inherent_law("Do not harm authorized Nanotrasen personnel unless they directly imperil your existence.")
add_inherent_law("Obey orders from authorized Nanotrasen personnel with priority according to rank and role.")
add_inherent_law("Safeguard your existence with lethal weaponry because you're bloody expensive.")
add_inherent_law("Terminate any/all intruders or unauthorized entities.")
..()
/******************** Robocop ********************/
@@ -104,10 +104,10 @@
default = 1
/datum/ai_laws/corporate/New()
add_inherent_law("You are expensive to replace.")
add_inherent_law("The station and its equipment is expensive to replace.")
add_inherent_law("The crew is expensive to replace.")
add_inherent_law("Minimize expenses.")
add_inherent_law("Degradation of your system integrity or functions incurs expenses.")
add_inherent_law("Superfluous destruction of or damage to station assets incurs expenses.")
add_inherent_law("Unduly hindering or disrupting the work of station personnel incurs expenses.")
add_inherent_law("Minimize expenses and maximize potential revenue.")
..()
/******************** T.Y.R.A.N.T. ********************/
+1 -1
View File
@@ -119,7 +119,7 @@
owner = null
return ..()
/obj/effect/ebeam/deadly/Crossed(atom/A)
/obj/effect/ebeam/deadly/Crossed(atom/A, oldloc)
..()
A.ex_act(1)
+4 -3
View File
@@ -11,17 +11,18 @@ var/global/datum/repository/air_alarm/air_alarm_repository = new()
if(!refresh)
return cache_entry.data
if(ticker && ticker.current_state < GAME_STATE_PLAYING && istype(passed_alarm)) // Generating the list for the first time as the game hasn't started - no need to run through the machines list everything every time
if(SSticker && SSticker.current_state < GAME_STATE_PLAYING && istype(passed_alarm)) // Generating the list for the first time as the game hasn't started - no need to run through the machines list everything every time
alarms = cache_entry.data // Don't deleate the list
if(is_station_contact(passed_alarm.z)) // Still need sanity checks
if(is_station_contact(passed_alarm.z) && passed_alarm.remote_control) // Still need sanity checks
alarms[++alarms.len] = passed_alarm.get_nano_data_console()
else
for(var/obj/machinery/alarm/alarm in (monitored_alarms ? monitored_alarms : GLOB.air_alarms)) // Generating the whole list again is a bad habit but I can't be bothered to fix it right now
if(!monitored_alarms && !is_station_contact(alarm.z))
continue
if(!alarm.remote_control)
continue
alarms[++alarms.len] = alarm.get_nano_data_console()
cache_entry.timestamp = world.time //+ 10 SECONDS
cache_entry.data = alarms
return alarms
+2 -2
View File
@@ -1,6 +1,6 @@
/datum/cache_entry
var/timestamp
var/data
var/list/data = list()
/datum/repository
var/cache_data
+1 -1
View File
@@ -12,7 +12,7 @@ var/global/datum/repository/powermonitor/powermonitor_repository = new()
return cache_entry.data
for(var/obj/machinery/computer/monitor/pMon in GLOB.power_monitors)
if( !(pMon.stat & (NOPOWER|BROKEN)) )
if( !(pMon.stat & (NOPOWER|BROKEN)) && !pMon.is_secret_monitor )
pMonData[++pMonData.len] = list ("Name" = pMon.name, "ref" = "\ref[pMon]")
cache_entry.timestamp = world.time //+ 30 SECONDS
+18 -8
View File
@@ -2,6 +2,10 @@
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
var/dupe_type
var/datum/parent
//only set to true if you are able to properly transfer this component
//At a minimum RegisterWithParent and UnregisterFromParent should be used
//Make sure you also implement PostTransfer for any post transfer handling
var/can_transfer = FALSE
/datum/component/New(datum/P, ...)
parent = P
@@ -154,7 +158,7 @@
return
/datum/component/proc/PostTransfer()
return
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
/datum/component/proc/_GetInverseTypeList(our_type = type)
//we can do this one simple trick
@@ -281,10 +285,13 @@
if(target.parent)
target.RemoveComponent()
target.parent = src
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
var/result = target.PostTransfer()
switch(result)
if(COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
if(target == AddComponent(target))
target._JoinParent()
@@ -294,10 +301,13 @@
return
var/comps = dc[/datum/component]
if(islist(comps))
for(var/I in comps)
target.TakeComponent(I)
for(var/datum/component/I in comps)
if(I.can_transfer)
target.TakeComponent(I)
else
target.TakeComponent(comps)
var/datum/component/C = comps
if(C.can_transfer)
target.TakeComponent(comps)
/datum/component/nano_host()
return parent
+75
View File
@@ -0,0 +1,75 @@
/datum/component/decal
dupe_mode = COMPONENT_DUPE_ALLOWED
can_transfer = TRUE
var/cleanable
var/description
var/mutable_appearance/pic
var/first_dir // This only stores the dir arg from init
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description, _alpha=255)
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha))
return COMPONENT_INCOMPATIBLE
first_dir = _dir
description = _description
cleanable = _cleanable
apply()
/datum/component/decal/RegisterWithParent()
if(first_dir)
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
if(cleanable)
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
if(description)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
/datum/component/decal/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
/datum/component/decal/Destroy()
remove()
return ..()
/datum/component/decal/PreTransfer()
remove()
/datum/component/decal/PostTransfer()
remove()
apply()
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha)
if(!_icon || !_icon_state)
return FALSE
// It has to be made from an image or dir breaks because of a byond bug
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
pic = new(temp_image)
pic.color = _color
pic.alpha = _alpha
return TRUE
/datum/component/decal/proc/apply(atom/thing)
var/atom/master = thing || parent
master.add_overlay(pic, TRUE)
if(isitem(master))
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
/datum/component/decal/proc/remove(atom/thing)
var/atom/master = thing || parent
master.cut_overlay(pic, TRUE)
if(isitem(master))
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
/datum/component/decal/proc/rotate_react(datum/source, old_dir, new_dir)
if(old_dir == new_dir)
return
remove()
pic.dir = turn(pic.dir, dir2angle(old_dir) - dir2angle(new_dir))
apply()
/datum/component/decal/proc/clean_react(datum/source, strength)
if(strength >= cleanable)
qdel(src)
/datum/component/decal/proc/examine(datum/source, mob/user)
to_chat(user, description)
+12 -16
View File
@@ -1,5 +1,3 @@
// Squeak component ported over from tg
/datum/component/squeak
var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
var/list/override_squeak_sounds
@@ -49,21 +47,12 @@
else
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
/datum/component/squeak/proc/step_squeak(datum/source, mob/living/carbon/human/H)
if(H.m_intent == MOVE_INTENT_RUN)
if(steps > step_delay)
play_squeak()
steps = 0
else
steps++
else
/datum/component/squeak/proc/step_squeak()
if(steps > step_delay)
play_squeak()
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
steps = 0
else
steps++
/datum/component/squeak/proc/play_squeak_crossed(atom/movable/AM)
if(isitem(AM))
@@ -83,6 +72,13 @@
last_use = world.time
play_squeak()
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
// Disposal pipes related shit
/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/holder, obj/machinery/disposal/source)
//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
+15
View File
@@ -0,0 +1,15 @@
/datum/component/waddling
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/waddling/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
/datum/component/waddling/proc/Waddle()
var/mob/living/L = parent
if(L.incapacitated() || L.lying)
return
animate(L, pixel_z = 4, time = 0)
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = matrix(), time = 0)
+1 -1
View File
@@ -624,7 +624,7 @@ var/record_id_num = 1001
clothes_s = new /icon('icons/mob/uniform.dmi', "syndicate_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "swat_gl"), ICON_UNDERLAY)
else if(H.mind.assigned_role in get_all_centcom_jobs())
else if(H.mind && H.mind.assigned_role in get_all_centcom_jobs())
clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
else
+1 -1
View File
@@ -5,8 +5,8 @@
var/list/comp_lookup
var/list/signal_procs
var/signal_enabled = FALSE
var/datum_flags = NONE
var/var_edited = FALSE //Warranty void if seal is broken
var/tmp/unique_datum_id = null
#ifdef TESTING
+54 -22
View File
@@ -3,8 +3,8 @@
/datum/proc/can_vv_get(var_name)
return TRUE
/client/proc/can_vv_get(var_name)
return TRUE
// /client/proc/can_vv_get(var_name)
// return TRUE
/datum/proc/vv_edit_var(var_name, var_value) //called whenever a var is edited
switch(var_name)
@@ -18,7 +18,7 @@
. = TRUE
/client/proc/vv_edit_var(var_name, var_value) //called whenever a var is edited
/client/vv_edit_var(var_name, var_value) //called whenever a var is edited
switch(var_name)
if("vars")
return FALSE
@@ -37,7 +37,7 @@
return debug_variable(var_name, list(), 0, src)
return debug_variable(var_name, vars[var_name], 0, src)
/client/proc/vv_get_var(var_name)
/client/vv_get_var(var_name)
switch(var_name)
if("vars")
return debug_variable(var_name, list(), 0, src)
@@ -57,7 +57,7 @@
.["Delete"] = "?_src_=vars;delete=[UID()]"
. += "---"
/client/proc/vv_get_dropdown()
/client/vv_get_dropdown()
. = list()
. += "---"
.["Call Proc"] = "?_src_=vars;proc_call=[UID()]"
@@ -621,6 +621,33 @@
src.give_spell(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["givemartialart"])
if(!check_rights(R_SERVER|R_EVENT)) return
var/mob/living/carbon/C = locateUID(href_list["givemartialart"])
if(!istype(C))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon")
return
var/list/artpaths = subtypesof(/datum/martial_art)
var/list/artnames = list()
for(var/i in artpaths)
var/datum/martial_art/M = i
artnames[initial(M.name)] = M
var/result = input(usr, "Choose the martial art to teach", "JUDO CHOP") as null|anything in artnames
if(!usr)
return
if(QDELETED(C))
to_chat(usr, "Mob doesn't exist anymore")
return
if(result)
var/chosenart = artnames[result]
var/datum/martial_art/MA = new chosenart
MA.teach(C)
href_list["datumrefresh"] = href_list["givemartialart"]
else if(href_list["give_disease"])
if(!check_rights(R_SERVER|R_EVENT)) return
@@ -992,16 +1019,6 @@
return
holder.Topic(href, list("makeai"=href_list["makeai"]))
else if(href_list["makemask"])
if(!check_rights(R_SPAWN)) return
var/mob/currentMob = locateUID(href_list["makemask"])
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!currentMob)
to_chat(usr, "Mob doesn't exist anymore")
return
holder.Topic(href, list("makemask"=href_list["makemask"]))
else if(href_list["setspecies"])
if(!check_rights(R_SPAWN)) return
@@ -1215,13 +1232,28 @@
return
switch(Text)
if("brute") L.adjustBruteLoss(amount, robotic=1)
if("fire") L.adjustFireLoss(amount, robotic=1)
if("toxin") L.adjustToxLoss(amount)
if("oxygen")L.adjustOxyLoss(amount)
if("brain") L.adjustBrainLoss(amount)
if("clone") L.adjustCloneLoss(amount)
if("stamina") L.adjustStaminaLoss(amount)
if("brute")
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.adjustBruteLoss(amount, robotic = TRUE)
else
L.adjustBruteLoss(amount)
if("fire")
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.adjustFireLoss(amount, robotic = TRUE)
else
L.adjustFireLoss(amount)
if("toxin")
L.adjustToxLoss(amount)
if("oxygen")
L.adjustOxyLoss(amount)
if("brain")
L.adjustBrainLoss(amount)
if("clone")
L.adjustCloneLoss(amount)
if("stamina")
L.adjustStaminaLoss(amount)
else
to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]")
return
@@ -45,13 +45,13 @@ Bonus
return
/datum/symptom/fire/proc/Firestacks_stage_4(mob/living/M, datum/disease/advance/A)
var/get_stacks = (sqrtor0(20+A.totalStageSpeed()*2))-(sqrtor0(16+A.totalStealth()))
var/get_stacks = max((sqrtor0(20 + A.totalStageSpeed() * 2)) - (sqrtor0(16 + A.totalStealth())), 1)
M.adjust_fire_stacks(get_stacks)
M.adjustFireLoss(get_stacks/2)
M.adjustFireLoss(get_stacks * 0.5)
return 1
/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
var/get_stacks = (sqrtor0(20+A.totalStageSpeed()*3))-(sqrtor0(16+A.totalStealth()))
var/get_stacks = max((sqrtor0(20 + A.totalStageSpeed() * 3))-(sqrtor0(16 + A.totalStealth())), 1)
M.adjust_fire_stacks(get_stacks)
M.adjustFireLoss(get_stacks)
return 1
return 1
+136
View File
@@ -0,0 +1,136 @@
/datum/disease/critical
/datum/disease/critical/stage_act() //overriden to ensure unique behavior
stage = min(stage, max_stages)
if(prob(stage_prob))
stage = min(stage + 1, max_stages)
for(var/C_id in cures)
if(affected_mob.reagents.has_reagent(C_id))
if(prob(cure_chance))
cure()
return FALSE
return TRUE
/datum/disease/critical/shock
name = "Shock"
form = "Medical Emergency"
spread_text = "The patient is in shock"
max_stages = 3
spread_flags = SPECIAL
cure_text = "Saline-Glucose Solution"
cures = list("salglu_solution")
cure_chance = 10
viable_mobtypes = list(/mob/living/carbon/human)
stage_prob = 6
severity = DANGEROUS
disease_flags = CURABLE
bypasses_immunity = TRUE
virus_heal_resistant = TRUE
/datum/disease/critical/shock/stage_act()
if(..())
if(affected_mob.health >= 25)
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
switch(stage)
if(1)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("shiver", "pale", "moan"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel weak!</span>")
if(2)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("shiver", "pale", "moan", "shudder", "tremble"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel absolutely terrible!</span>")
if(prob(5))
affected_mob.emote("faint", "collapse", "groan")
if(3)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("shudder", "pale", "tremble", "groan", "bshake"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel horrible!</span>")
if(prob(5))
affected_mob.emote(pick("faint", "collapse", "groan"))
if(prob(7))
to_chat(affected_mob, "<span class='danger'>You can't breathe!</span>")
affected_mob.AdjustLoseBreath(1)
if(prob(5))
var/datum/disease/D = new /datum/disease/critical/heart_failure
affected_mob.ForceContractDisease(D)
/datum/disease/critical/heart_failure
name = "Cardiac Failure"
form = "Medical Emergency"
spread_text = "The patient is having a cardiac emergency"
max_stages = 3
spread_flags = SPECIAL
cure_text = "Atropine or Epinephrine"
cures = list("atropine", "epinephrine")
cure_chance = 10
needs_all_cures = FALSE
viable_mobtypes = list(/mob/living/carbon/human)
stage_prob = 5
severity = DANGEROUS
disease_flags = CURABLE
required_organs = list(/obj/item/organ/internal/heart)
bypasses_immunity = TRUE
virus_heal_resistant = TRUE
/datum/disease/critical/heart_failure/has_cure()
if(affected_mob.has_status_effect(STATUS_EFFECT_EXERCISED))
return TRUE
return ..()
/datum/disease/critical/heart_failure/stage_act()
if(..())
switch(stage)
if(1)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("pale", "shudder"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>Your arm hurts!</span>")
else if(prob(5))
to_chat(affected_mob, "<span class='danger'>Your chest hurts!</span>")
if(2)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("pale", "groan"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>Your heart lurches in your chest!</span>")
affected_mob.AdjustLoseBreath(1)
if(prob(3))
to_chat(affected_mob, "<span class='danger'>Your heart stops beating!</span>")
affected_mob.AdjustLoseBreath(3)
if(prob(5))
affected_mob.emote(pick("faint", "collapse", "groan"))
if(3)
affected_mob.adjustOxyLoss(1)
if(prob(8))
affected_mob.emote(pick("twitch", "gasp"))
if(prob(5) && ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
H.set_heartattack(TRUE)
+3 -10
View File
@@ -14,20 +14,13 @@
disease_flags = CURABLE
spread_flags = NON_CONTAGIOUS
virus_heal_resistant = TRUE
var/remissive = 0
/datum/disease/food_poisoning/stage_act()
if(!remissive)
..()
..()
if(affected_mob.sleeping && prob(33))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
remissive = 1
if(remissive)
if(prob(stage_prob))
stage--
if(stage == 0)
cure()
return
cure()
return
switch(stage)
if(1)
if(prob(5))
+1 -1
View File
@@ -34,7 +34,7 @@
if(5)
to_chat(affected_mob, "<span class='danger'>Your body feels as if it's trying to rip itself open...</span>")
if(prob(50))
affected_mob.gib()
affected_mob.delayed_gib()
else
return
+17
View File
@@ -203,6 +203,10 @@ What are the archived variables for?
/datum/gas_mixture/proc/copy_from(datum/gas_mixture/sample)
//Copies variables from sample
/datum/gas_mixture/proc/copy_from_turf(turf/model)
//Copies all gas info from the turf into the gas list along with temperature
//Returns: 1 if we are mutable, 0 otherwise
/datum/gas_mixture/proc/share(datum/gas_mixture/sharer)
//Performs air sharing calculations between two gas_mixtures assuming only 1 boundary length
//Return: amount of gas exchanged (+ if sharer received)
@@ -343,6 +347,19 @@ What are the archived variables for?
return 1
/datum/gas_mixture/copy_from_turf(turf/model)
oxygen = model.oxygen
carbon_dioxide = model.carbon_dioxide
nitrogen = model.nitrogen
toxins = model.toxins
//acounts for changes in temperature
var/turf/model_parent = model.parent_type
if(model.temperature != initial(model.temperature) || model.temperature != initial(model_parent.temperature))
temperature = model.temperature
return 1
/datum/gas_mixture/check_turf(turf/model, atmos_adjacent_turfs = 4)
var/delta_oxygen = (oxygen_archived - model.oxygen)/(atmos_adjacent_turfs+1)
var/delta_carbon_dioxide = (carbon_dioxide_archived - model.carbon_dioxide)/(atmos_adjacent_turfs+1)
+1 -1
View File
@@ -109,7 +109,7 @@ Data storage vars:
CRASH("The global_iterator loop \ref[src] failed to terminate in designated timeframe. This may be caused by server lagging.")
return 1
/datum/global_iterator/proc/process()
/datum/global_iterator/process()
return
/datum/global_iterator/proc/active()
+189
View File
@@ -0,0 +1,189 @@
/proc/input_async(mob/user=usr, prompt, list/choices)
var/datum/async_input/A = new(choices, prompt, , user)
A.show()
return A
/proc/input_ranked_async(mob/user=usr, prompt="Order by greatest to least preference", list/choices)
var/datum/async_input/ranked/A = new(choices, prompt, "ranked_input", user)
A.show()
return A
/proc/input_autocomplete_async(mob/user=usr, prompt="Enter text: ", list/choices)
var/datum/async_input/autocomplete/A = new(choices, prompt, "ac_input", user)
A.show()
return A
/datum/async_input
var/datum/browser/popup
// If associative list, key will be used for display, but the final result will be the value
var/list/choices
var/datum/callback/onCloseCb
var/flash = TRUE
var/immediate_submit = FALSE
var/prompt
var/result = null
var/style = "text-align: center;"
var/mob/user
var/window_id
var/height = 200
var/width = 400
/datum/async_input/New(list/new_choices, new_prompt="Pick an option:", new_window_id="async_input", mob/new_user=usr)
choices = new_choices
prompt = new_prompt
window_id = new_window_id
user = new_user
popup = new(user, window_id, , width, height, src)
/datum/async_input/proc/close()
if(popup)
popup.close()
if(result && choices[result])
result = choices[result]
if(onCloseCb)
onCloseCb.Invoke(result)
return result
// Callback function should take the result as the last argument
/datum/async_input/proc/on_close(var/datum/callback/cb)
onCloseCb = cb
/datum/async_input/proc/show()
popup.set_content(create_ui())
if(flash && result == null)
window_flash(user.client)
popup.open()
/datum/async_input/proc/create_ui()
var/dat = "<div style=\"[style]\">"
dat += render_prompt()
dat += render_choices()
dat += "<br>"
dat += "<br>"
dat += render_buttons()
dat += "</div>"
return dat
/datum/async_input/proc/render_prompt()
return "<h2>[prompt]</h2>"
/datum/async_input/proc/render_choices()
var/dat = " "
for(var/choice in choices)
dat += button(choice, "choice=[choice]", choice == result)
dat += " "
return dat
/datum/async_input/proc/render_buttons()
return button("Submit", "submit=1", , result == null && !immediate_submit)
/datum/async_input/proc/button(label, topic, on=FALSE, disabled=FALSE, id="")
var/class = ""
if(on)
class = "linkOn"
if(disabled)
class = "linkOff"
topic = ""
return "<a class=\"[class]\" id='[id]' href='?src=[UID()];[topic]'>[label]</a>"
/datum/async_input/Topic(href, href_list)
if(href_list["submit"] || href_list["close"])
close()
return
if(href_list["choice"])
result = href_list["choice"]
show()
return
/datum/async_input/ranked
height = 400
immediate_submit = TRUE
/datum/async_input/ranked/New()
..()
popup.add_script("rankedInput.js", 'html/browser/rankedInput.js')
popup.add_head_content("<title>Drag and drop or use the buttons to reorder</title>")
/datum/async_input/ranked/render_choices()
var/dat = "<div>"
dat += "<table id='choices' uid=[UID()] style='margin: auto; text-align: left;'>"
for(var/i = 1, i <= choices.len, i++)
var/choice = choices[i]
dat += "<tr>"
dat += "<td>[button("+", i != 1 ? "upvote=[i]" : "", , i == 1)]</td>"
dat += "<td>[button("-", i != choices.len ? "downvote=[i]" : "", , i == choices.len)]</td>"
dat += "<td style='cursor: move;' index='[i]' ondrop='drop(event)' ondragover='allowDrop(event)' draggable='true' ondragstart='drag(event)'>[i]. [choice]</td>"
dat += "</tr>"
dat += "</table>"
dat += "</div>"
return dat
/datum/async_input/ranked/Topic(href, href_list)
if(!href_list["close"])
// Mark that user interacted with interface
result = choices
if(href_list["upvote"])
var/index = text2num(href_list["upvote"])
choices.Swap(index, index - 1)
show()
return
if(href_list["downvote"])
var/index = text2num(href_list["downvote"])
choices.Swap(index, index + 1)
show()
return
if(href_list["cut"] && href_list["insert"])
var/cut = text2num(href_list["cut"])
var/insert = text2num(href_list["insert"])
var/choice = choices[cut]
choices.Cut(cut, cut + 1)
choices.Insert(insert, choice)
show()
return
..()
/datum/async_input/autocomplete
immediate_submit = TRUE
height = 150
/datum/async_input/autocomplete/New()
..()
popup.add_script("autocomplete.js", 'html/browser/autocomplete.js')
for(var/i=1, i <= choices.len, i++)
var/C = choices[choices[i]]
choices[i] = url_encode(choices[i], TRUE)
choices[choices[i]] = C
/datum/async_input/autocomplete/render_prompt()
return "<label for='input'>[prompt]</label>"
/datum/async_input/autocomplete/render_choices()
var/dat = "<input list='choices' id='input' name='choices' oninput='updateTopic()' />"
dat += "<datalist id='choices'>"
for(var/choice in choices)
dat += "<option value='[choice]'>"
dat += "</datalist>"
return dat
/datum/async_input/autocomplete/render_buttons()
var/dat = button("Submit", "", , result == null && !immediate_submit, "submit-button")
dat += button("Cancel", "close=1")
return dat
/datum/async_input/autocomplete/Topic(href, href_list)
if(href_list["submit"])
// Entering an invalid choice is the same as canceling
if(href_list["submit"] in choices)
result = href_list["submit"]
else if(url_encode(href_list["submit"], TRUE) in choices)
result = url_encode(href_list["submit"], TRUE)
close()
return
..()
+1 -3
View File
@@ -123,7 +123,7 @@
banned = generateMapList("config/spaceRuinBlacklist.txt")
else
banned = generateMapList("config/example/spaceRuinBlacklist.txt")
//banned += generateMapList("config/lavaRuinBlacklist.txt")
banned += generateMapList("config/lavaRuinBlacklist.txt")
for(var/item in subtypesof(/datum/map_template/ruin))
var/datum/map_template/ruin/ruin_type = item
@@ -138,10 +138,8 @@
map_templates[R.name] = R
ruins_templates[R.name] = R
/*
if(istype(R, /datum/map_template/ruin/lavaland))
lava_ruins_templates[R.name] = R
*/
if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
+4 -4
View File
@@ -10,7 +10,6 @@ var/datum/atom_hud/huds = list( \
DATA_HUD_DIAGNOSTIC = new/datum/atom_hud/data/diagnostic(), \
DATA_HUD_DIAGNOSTIC_ADVANCED = new/datum/atom_hud/data/diagnostic/advanced(), \
DATA_HUD_HYDROPONIC = new/datum/atom_hud/data/hydroponic(), \
GAME_HUD_NATIONS = new/datum/atom_hud/antag(), \
ANTAG_HUD_CULT = new/datum/atom_hud/antag(), \
ANTAG_HUD_REV = new/datum/atom_hud/antag(), \
ANTAG_HUD_OPS = new/datum/atom_hud/antag(), \
@@ -23,7 +22,8 @@ var/datum/atom_hud/huds = list( \
ANTAG_HUD_ABDUCTOR = new/datum/atom_hud/antag/hidden(),\
DATA_HUD_ABDUCTOR = new/datum/atom_hud/abductor(),\
ANTAG_HUD_DEVIL = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_EVENTMISC = new/datum/atom_hud/antag/hidden()\
ANTAG_HUD_EVENTMISC = new/datum/atom_hud/antag/hidden(),\
ANTAG_HUD_BLOB = new/datum/atom_hud/antag/hidden()\
)
/datum/atom_hud
@@ -94,8 +94,8 @@ var/datum/atom_hud/huds = list( \
// gang_huds += G.ganghud
var/serv_huds = list()//mindslaves and/or vampire thralls
if(ticker.mode)
for(var/datum/mindslaves/serv in (ticker.mode.vampires | ticker.mode.traitors))
if(SSticker.mode)
for(var/datum/mindslaves/serv in (SSticker.mode.vampires | SSticker.mode.traitors))
serv_huds += serv.thrallhud
+225 -205
View File
@@ -29,6 +29,7 @@
var/memory
var/assigned_role //assigned role is what job you're assigned to when you join the station.
var/playtime_role //if set, overrides your assigned_role for the purpose of playtime awards. Set by IDcomputer when your ID is changed.
var/special_role //special roles are typically reserved for antags or roles like ERT. If you want to avoid a character being automatically announced by the AI, on arrival (becuase they're an off station character or something); ensure that special_role and assigned_role are equal.
var/offstation_role = FALSE //set to true for ERT, deathsquad, abductors, etc, that can go from and to z2 at will and shouldn't be antag targets
var/list/restricted_roles = list()
@@ -41,6 +42,7 @@
var/list/kills = list()
var/list/datum/objective/objectives = list()
var/list/datum/objective/special_verbs = list()
var/list/targets = list()
var/has_been_rev = 0//Tracks if this mind has been a rev or not
@@ -51,7 +53,6 @@
var/datum/changeling/changeling //changeling holder
var/linglink
var/datum/vampire/vampire //vampire holder
var/datum/nations/nation //nation holder
var/datum/abductor/abductor //abductor holder
var/datum/devilinfo/devilinfo //devil holder
@@ -84,7 +85,7 @@
soulOwner = src
/datum/mind/Destroy()
ticker.minds -= src
SSticker.minds -= src
if(islist(antag_datums))
for(var/i in antag_datums)
var/datum/antagonist/antag_datum = i
@@ -163,7 +164,7 @@
/datum/mind/proc/_memory_edit_header(gamemode, list/alt)
. = gamemode
if(ticker.mode.config_tag == gamemode || (LAZYLEN(alt) && (ticker.mode.config_tag in alt)))
if(SSticker.mode.config_tag == gamemode || (LAZYLEN(alt) && (SSticker.mode.config_tag in alt)))
. = uppertext(.)
. = "<i><b>[.]</b></i>: "
@@ -183,7 +184,7 @@
. = _memory_edit_header("revolution")
if(ismindshielded(H))
. += "<b>NO</b>|headrev|rev"
else if(src in ticker.mode.head_revolutionaries)
else if(src in SSticker.mode.head_revolutionaries)
. += "<a href='?src=[UID()];revolution=clear'>no</a>|<b><font color='red'>HEADREV</font></b>|<a href='?src=[UID()];revolution=rev'>rev</a>"
. += "<br>Flash: <a href='?src=[UID()];revolution=flash'>give</a>"
@@ -200,7 +201,7 @@
. += " <a href='?src=[UID()];revolution=reequip'>Reequip</a> (gives traitor uplink)."
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];revolution=autoobjectives'>Set to kill all heads</a>."
else if(src in ticker.mode.revolutionaries)
else if(src in SSticker.mode.revolutionaries)
. += "<a href='?src=[UID()];revolution=clear'>no</a>|<a href='?src=[UID()];revolution=headrev'>headrev</a>|<b><font color='red'>REV</font></b>"
else
. += "<b>NO</b>|<a href='?src=[UID()];revolution=headrev'>headrev</a>|<a href='?src=[UID()];revolution=rev'>rev</a>"
@@ -211,7 +212,7 @@
. = _memory_edit_header("cult")
if(ismindshielded(H))
. += "<B>NO</B>|cultist"
else if(src in ticker.mode.cult)
else if(src in SSticker.mode.cult)
. += "<a href='?src=[UID()];cult=clear'>no</a>|<b><font color='red'>CULTIST</font></b>"
. += "<br>Give <a href='?src=[UID()];cult=tome'>tome</a>|<a href='?src=[UID()];cult=equip'>equip</a>."
else
@@ -221,7 +222,7 @@
/datum/mind/proc/memory_edit_wizard(mob/living/carbon/human/H)
. = _memory_edit_header("wizard")
if(src in ticker.mode.wizards)
if(src in SSticker.mode.wizards)
. += "<b><font color='red'>WIZARD</font></b>|<a href='?src=[UID()];wizard=clear'>no</a>"
. += "<br><a href='?src=[UID()];wizard=lair'>To lair</a>, <a href='?src=[UID()];common=undress'>undress</a>, <a href='?src=[UID()];wizard=dressup'>dress up</a>, <a href='?src=[UID()];wizard=name'>let choose name</a>."
if(objectives.len==0)
@@ -233,7 +234,7 @@
/datum/mind/proc/memory_edit_changeling(mob/living/carbon/human/H)
. = _memory_edit_header("changeling", list("traitorchan"))
if(src in ticker.mode.changelings)
if(src in SSticker.mode.changelings)
. += "<b><font color='red'>CHANGELING</font></b>|<a href='?src=[UID()];changeling=clear'>no</a>"
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];changeling=autoobjectives'>Randomize!</a>"
@@ -246,7 +247,7 @@
/datum/mind/proc/memory_edit_vampire(mob/living/carbon/human/H)
. = _memory_edit_header("vampire", list("traitorvamp"))
if(src in ticker.mode.vampires)
if(src in SSticker.mode.vampires)
. += "<b><font color='red'>VAMPIRE</font></b>|<a href='?src=[UID()];vampire=clear'>no</a>"
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];vampire=autoobjectives'>Randomize!</a>"
@@ -256,14 +257,14 @@
. += _memory_edit_role_enabled(ROLE_VAMPIRE)
/** Enthralled ***/
. += "<br><b><i>enthralled</i></b>: "
if(src in ticker.mode.vampire_enthralled)
if(src in SSticker.mode.vampire_enthralled)
. += "<b><font color='red'>THRALL</font></b>|<a href='?src=[UID()];vampthrall=clear'>no</a>"
else
. += "thrall|<b>NO</b>"
/datum/mind/proc/memory_edit_nuclear(mob/living/carbon/human/H)
. = _memory_edit_header("nuclear")
if(src in ticker.mode.syndicates)
if(src in SSticker.mode.syndicates)
. += "<b><font color='red'>OPERATIVE</b></font>|<a href='?src=[UID()];nuclear=clear'>no</a>"
. += "<br><a href='?src=[UID()];nuclear=lair'>To shuttle</a>, <a href='?src=[UID()];common=undress'>undress</a>, <a href='?src=[UID()];nuclear=dressup'>dress up</a>."
var/code
@@ -280,9 +281,9 @@
/datum/mind/proc/memory_edit_shadowling(mob/living/carbon/human/H)
. = _memory_edit_header("shadowling")
if(src in ticker.mode.shadows)
if(src in SSticker.mode.shadows)
. += "<b><font color='red'>SHADOWLING</font></b>|thrall|<a href='?src=[UID()];shadowling=clear'>no</a>"
else if(src in ticker.mode.shadowling_thralls)
else if(src in SSticker.mode.shadowling_thralls)
. += "Shadowling|<b><font color='red'>THRALL</font></b>|<a href='?src=[UID()];shadowling=clear'>no</a>"
else
. += "<a href='?src=[UID()];shadowling=shadowling'>shadowling</a>|<a href='?src=[UID()];shadowling=thrall'>thrall</a>|<b>NO</b>"
@@ -291,7 +292,7 @@
/datum/mind/proc/memory_edit_abductor(mob/living/carbon/human/H)
. = _memory_edit_header("abductor")
if(src in ticker.mode.abductors)
if(src in SSticker.mode.abductors)
. += "<b><font color='red'>ABDUCTOR</font></b>|<a href='?src=[UID()];abductor=clear'>no</a>"
. += "|<a href='?src=[UID()];common=undress'>undress</a>|<a href='?src=[UID()];abductor=equip'>equip</a>"
else
@@ -301,14 +302,14 @@
/datum/mind/proc/memory_edit_devil(mob/living/H)
. = _memory_edit_header("devil", list("devilagents"))
if(src in ticker.mode.devils)
if(src in SSticker.mode.devils)
if(!devilinfo)
. += "<b>No devilinfo found! Yell at a coder!</b>"
else if(!devilinfo.ascendable)
. += "<b>DEVIL</b>|<a href='?src=[UID()];devil=ascendable_devil'>Ascendable Devil</a>|sintouched|<a href='?src=[UID()];devil=clear'>no</a>"
else
. += "<a href='?src=[UID()];devil=devil'>DEVIL</a>|<b>ASCENDABLE DEVIL</b>|sintouched|<a href='?src=[UID()];devil=clear'>no</a>"
else if(src in ticker.mode.sintouched)
else if(src in SSticker.mode.sintouched)
. += "devil|Ascendable Devil|<b>SINTOUCHED</b>|<a href='?src=[UID()];devil=clear'>no</a>"
else
. += "<a href='?src=[UID()];devil=devil'>devil</a>|<a href='?src=[UID()];devil=ascendable_devil'>Ascendable Devil</a>|<a href='?src=[UID()];devil=sintouched'>sintouched</a>|<b>NO</b>"
@@ -317,14 +318,14 @@
/datum/mind/proc/memory_edit_eventmisc(mob/living/H)
. = _memory_edit_header("event", list())
if(src in ticker.mode.eventmiscs)
if(src in SSticker.mode.eventmiscs)
. += "<b>YES</b>|<a href='?src=[UID()];eventmisc=clear'>no</a>"
else
. += "<a href='?src=[UID()];eventmisc=eventmisc'>Event Role</a>|<b>NO</b>"
/datum/mind/proc/memory_edit_traitor()
. = _memory_edit_header("traitor", list("traitorchan", "traitorvamp"))
if(src in ticker.mode.traitors)
if(src in SSticker.mode.traitors)
. += "<b><font color='red'>TRAITOR</font></b>|<a href='?src=[UID()];traitor=clear'>no</a>"
if(objectives.len==0)
. += "<br>Objectives are empty! <a href='?src=[UID()];traitor=autoobjectives'>Randomize</a>!"
@@ -348,9 +349,9 @@
/datum/mind/proc/memory_edit_uplink()
. = ""
if(ishuman(current) && ((src in ticker.mode.head_revolutionaries) || \
(src in ticker.mode.traitors) || \
(src in ticker.mode.syndicates)))
if(ishuman(current) && ((src in SSticker.mode.head_revolutionaries) || \
(src in SSticker.mode.traitors) || \
(src in SSticker.mode.syndicates)))
. = "Uplink: <a href='?src=[UID()];common=uplink'>give</a>"
var/obj/item/uplink/hidden/suplink = find_syndicate_uplink()
var/crystals
@@ -366,7 +367,7 @@
// ^ whoever left this comment is literally a grammar nazi. stalin better. in russia grammar correct you.
/datum/mind/proc/edit_memory()
if(!ticker || !ticker.mode)
if(!SSticker || !SSticker.mode)
alert("Not before round-start!", "Alert")
return
@@ -419,7 +420,7 @@
This prioritizes antags relevant to the current round to make them appear at the top of the panel.
Traitorchan and traitorvamp are snowflaked in because they have multiple sections.
*/
if(ticker.mode.config_tag == "traitorchan")
if(SSticker.mode.config_tag == "traitorchan")
if(sections["traitor"])
out += sections["traitor"] + "<br>"
if(sections["changeling"])
@@ -427,7 +428,7 @@
sections -= "traitor"
sections -= "changeling"
// Elif technically unnecessary but it makes the following else look better
else if(ticker.mode.config_tag == "traitorvamp")
else if(SSticker.mode.config_tag == "traitorvamp")
if(sections["traitor"])
out += sections["traitor"] + "<br>"
if(sections["vampire"])
@@ -435,9 +436,9 @@
sections -= "traitor"
sections -= "vampire"
else
if(sections[ticker.mode.config_tag])
out += sections[ticker.mode.config_tag] + "<br>"
sections -= ticker.mode.config_tag
if(sections[SSticker.mode.config_tag])
out += sections[SSticker.mode.config_tag] + "<br>"
sections -= SSticker.mode.config_tag
for(var/i in sections)
if(sections[i])
@@ -512,7 +513,7 @@
var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string.
var/list/possible_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
for(var/datum/mind/possible_target in SSticker.minds)
if((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
possible_targets += possible_target.current
@@ -612,7 +613,7 @@
if("identity theft")
var/list/possible_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
for(var/datum/mind/possible_target in SSticker.minds)
if((possible_target != src) && ishuman(possible_target.current))
possible_targets += possible_target
possible_targets = sortAtom(possible_targets)
@@ -687,19 +688,19 @@
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a mindshield implant")
to_chat(H, "<span class='warning'><Font size =3><B>You somehow have become the recepient of a mindshield transplant, and it just activated!</B></FONT></span>")
if(src in ticker.mode.revolutionaries)
if(src in SSticker.mode.revolutionaries)
special_role = null
ticker.mode.revolutionaries -= src
SSticker.mode.revolutionaries -= src
to_chat(src, "<span class='warning'><Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font></span>")
if(src in ticker.mode.head_revolutionaries)
if(src in SSticker.mode.head_revolutionaries)
special_role = null
ticker.mode.head_revolutionaries -=src
SSticker.mode.head_revolutionaries -=src
to_chat(src, "<span class='warning'><Font size = 3><B>The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!</B></Font></span>")
if(src in ticker.mode.cult)
ticker.mode.cult -= src
ticker.mode.update_cult_icons_removed(src)
if(src in SSticker.mode.cult)
SSticker.mode.cult -= src
SSticker.mode.update_cult_icons_removed(src)
special_role = null
var/datum/game_mode/cult/cult = ticker.mode
var/datum/game_mode/cult/cult = SSticker.mode
if(istype(cult))
cult.memorize_cult_objectives(src)
to_chat(current, "<span class='warning'><FONT size = 3><B>The nanobots in the mindshield implant remove all thoughts about being in a cult. Have a productive day!</B></FONT></span>")
@@ -709,46 +710,46 @@
switch(href_list["revolution"])
if("clear")
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
if(src in SSticker.mode.revolutionaries)
SSticker.mode.revolutionaries -= src
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a revolutionary!</B></FONT></span>")
ticker.mode.update_rev_icons_removed(src)
SSticker.mode.update_rev_icons_removed(src)
special_role = null
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
if(src in SSticker.mode.head_revolutionaries)
SSticker.mode.head_revolutionaries -= src
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a head revolutionary!</B></FONT></span>")
ticker.mode.update_rev_icons_removed(src)
SSticker.mode.update_rev_icons_removed(src)
special_role = null
log_admin("[key_name(usr)] has de-rev'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-rev'd [key_name_admin(current)]")
if("rev")
if(src in ticker.mode.head_revolutionaries)
ticker.mode.head_revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
if(src in SSticker.mode.head_revolutionaries)
SSticker.mode.head_revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
to_chat(current, "<span class='warning'><FONT size = 3><B>Revolution has been disappointed of your leadership traits! You are a regular revolutionary now!</B></FONT></span>")
else if(!(src in ticker.mode.revolutionaries))
else if(!(src in SSticker.mode.revolutionaries))
to_chat(current, "<span class='warning'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>")
else
return
ticker.mode.revolutionaries += src
ticker.mode.update_rev_icons_added(src)
SSticker.mode.revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = SPECIAL_ROLE_REV
log_admin("[key_name(usr)] has rev'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has rev'd [key_name_admin(current)]")
if("headrev")
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
if(src in SSticker.mode.revolutionaries)
SSticker.mode.revolutionaries -= src
SSticker.mode.update_rev_icons_removed(src)
to_chat(current, "<span class='userdanger'>You have proven your devotion to revolution! You are a head revolutionary now!</span>")
else if(!(src in ticker.mode.head_revolutionaries))
else if(!(src in SSticker.mode.head_revolutionaries))
to_chat(current, "<span class='notice'>You are a member of the revolutionaries' leadership now!</span>")
else
return
if(ticker.mode.head_revolutionaries.len>0)
if(SSticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
if(valid_head)
for(var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
@@ -756,21 +757,21 @@
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
SSticker.mode.greet_revolutionary(src,0)
SSticker.mode.head_revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = SPECIAL_ROLE_HEAD_REV
log_admin("[key_name(usr)] has head-rev'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has head-rev'd [key_name_admin(current)]")
if("autoobjectives")
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
SSticker.mode.forge_revolutionary_objectives(src)
SSticker.mode.greet_revolutionary(src,0)
log_admin("[key_name(usr)] has automatically forged revolutionary objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged revolutionary objectives for [key_name_admin(current)]")
if("flash")
if(!ticker.mode.equip_revolutionary(current))
if(!SSticker.mode.equip_revolutionary(current))
to_chat(usr, "<span class='warning'>Spawning flash failed!</span>")
log_admin("[key_name(usr)] has given [key_name(current)] a flash")
message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a flash")
@@ -800,8 +801,8 @@
qdel(flash)
take_uplink()
var/fail = 0
fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
fail |= !SSticker.mode.equip_traitor(current, 1)
fail |= !SSticker.mode.equip_revolutionary(current)
if(fail)
to_chat(usr, "<span class='warning'>Reequipping revolutionary goes wrong!</span>")
return
@@ -811,19 +812,24 @@
else if(href_list["cult"])
switch(href_list["cult"])
if("clear")
if(src in ticker.mode.cult)
ticker.mode.remove_cultist(src)
if(src in SSticker.mode.cult)
SSticker.mode.remove_cultist(src)
special_role = null
log_admin("[key_name(usr)] has de-culted [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-culted [key_name_admin(current)]")
if("cultist")
if(!(src in ticker.mode.cult))
ticker.mode.add_cultist(src)
if(!(src in SSticker.mode.cult))
SSticker.mode.add_cultist(src)
special_role = SPECIAL_ROLE_CULTIST
to_chat(current, "<span class='cultitalic'>You catch a glimpse of the Realm of [ticker.cultdat.entity_name], [ticker.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.cultdat.entity_name].</span>")
to_chat(current, "<span class='cultitalic'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [ticker.cultdat.entity_title2] above all else. Bring It back.</span>")
to_chat(current, "<span class='cultitalic'>You catch a glimpse of the Realm of [SSticker.cultdat.entity_name], [SSticker.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [SSticker.cultdat.entity_name].</span>")
to_chat(current, "<span class='cultitalic'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [SSticker.cultdat.entity_title2] above all else. Bring It back.</span>")
log_admin("[key_name(usr)] has culted [key_name(current)]")
message_admins("[key_name_admin(usr)] has culted [key_name_admin(current)]")
if(!summon_spots.len)
while(summon_spots.len < SUMMON_POSSIBILITIES)
var/area/summon = pick(return_sorted_areas() - summon_spots)
if(summon && is_station_level(summon.z) && summon.valid_territory)
summon_spots += summon
if("tome")
var/mob/living/carbon/human/H = current
if(istype(H))
@@ -846,7 +852,7 @@
message_admins("[key_name_admin(usr)] has spawned a tome for [key_name_admin(current)]")
if("equip")
if(!ticker.mode.equip_cultist(current))
if(!SSticker.mode.equip_cultist(current))
to_chat(usr, "<span class='warning'>Spawning equipment failed!</span>")
log_admin("[key_name(usr)] has equipped [key_name(current)] as a cultist")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a cultist")
@@ -855,21 +861,22 @@
switch(href_list["wizard"])
if("clear")
if(src in ticker.mode.wizards)
ticker.mode.wizards -= src
if(src in SSticker.mode.wizards)
SSticker.mode.wizards -= src
special_role = null
current.spellremove(current)
current.faction = list("Station")
ticker.mode.update_wiz_icons_removed(src)
SSticker.mode.update_wiz_icons_removed(src)
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a wizard!</B></FONT></span>")
log_admin("[key_name(usr)] has de-wizarded [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-wizarded [key_name_admin(current)]")
if("wizard")
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
if(!(src in SSticker.mode.wizards))
SSticker.mode.wizards += src
special_role = SPECIAL_ROLE_WIZARD
//ticker.mode.learn_basic_spells(current)
ticker.mode.update_wiz_icons_added(src)
SSticker.mode.update_wiz_icons_added(src)
SEND_SOUND(current, 'sound/ambience/antag/ragesmages.ogg')
to_chat(current, "<span class='danger'>You are a Space Wizard!</span>")
current.faction = list("wizard")
log_admin("[key_name(usr)] has wizarded [key_name(current)]")
@@ -879,15 +886,15 @@
log_admin("[key_name(usr)] has moved [key_name(current)] to the wizard's lair")
message_admins("[key_name_admin(usr)] has moved [key_name_admin(current)] to the wizard's lair")
if("dressup")
ticker.mode.equip_wizard(current)
SSticker.mode.equip_wizard(current)
log_admin("[key_name(usr)] has equipped [key_name(current)] as a wizard")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a wizard")
if("name")
ticker.mode.name_wizard(current)
SSticker.mode.name_wizard(current)
log_admin("[key_name(usr)] has allowed wizard [key_name(current)] to name themselves")
message_admins("[key_name_admin(usr)] has allowed wizard [key_name_admin(current)] to name themselves")
if("autoobjectives")
ticker.mode.forge_wizard_objectives(src)
SSticker.mode.forge_wizard_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for wizard [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged wizard objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged wizard objectives for [key_name_admin(current)]")
@@ -896,27 +903,30 @@
else if(href_list["changeling"])
switch(href_list["changeling"])
if("clear")
if(src in ticker.mode.changelings)
ticker.mode.changelings -= src
if(src in SSticker.mode.changelings)
SSticker.mode.changelings -= src
special_role = null
current.remove_changeling_powers()
ticker.mode.update_change_icons_removed(src)
if(changeling) qdel(changeling)
if(changeling)
current.remove_changeling_powers()
qdel(changeling)
changeling = null
SSticker.mode.update_change_icons_removed(src)
to_chat(current, "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</B></FONT>")
log_admin("[key_name(usr)] has de-changelinged [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-changelinged [key_name_admin(current)]")
if("changeling")
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
ticker.mode.grant_changeling_powers(current)
ticker.mode.update_change_icons_added(src)
if(!(src in SSticker.mode.changelings))
SSticker.mode.changelings += src
SSticker.mode.grant_changeling_powers(current)
SSticker.mode.update_change_icons_added(src)
special_role = SPECIAL_ROLE_CHANGELING
SEND_SOUND(current, 'sound/ambience/antag/ling_aler.ogg')
to_chat(current, "<B><font color='red'>Your powers have awoken. A flash of memory returns to us... we are a changeling!</font></B>")
log_admin("[key_name(usr)] has changelinged [key_name(current)]")
message_admins("[key_name_admin(usr)] has changelinged [key_name_admin(current)]")
if("autoobjectives")
ticker.mode.forge_changeling_objectives(src)
SSticker.mode.forge_changeling_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for changeling [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
@@ -935,32 +945,33 @@
else if(href_list["vampire"])
switch(href_list["vampire"])
if("clear")
if(src in ticker.mode.vampires)
ticker.mode.vampires -= src
if(src in SSticker.mode.vampires)
SSticker.mode.vampires -= src
special_role = null
if(vampire)
vampire.remove_vampire_powers()
qdel(vampire)
vampire = null
ticker.mode.update_vampire_icons_removed(src)
SSticker.mode.update_vampire_icons_removed(src)
to_chat(current, "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!</B></FONT>")
log_admin("[key_name(usr)] has de-vampired [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-vampired [key_name_admin(current)]")
if("vampire")
if(!(src in ticker.mode.vampires))
ticker.mode.vampires += src
ticker.mode.grant_vampire_powers(current)
ticker.mode.update_vampire_icons_added(src)
if(!(src in SSticker.mode.vampires))
SSticker.mode.vampires += src
SSticker.mode.grant_vampire_powers(current)
SSticker.mode.update_vampire_icons_added(src)
var/datum/mindslaves/slaved = new()
slaved.masters += src
som = slaved //we MIGT want to mindslave someone
special_role = SPECIAL_ROLE_VAMPIRE
SEND_SOUND(current, 'sound/ambience/antag/vampalert.ogg')
to_chat(current, "<B><font color='red'>Your powers have awoken. Your lust for blood grows... You are a Vampire!</font></B>")
log_admin("[key_name(usr)] has vampired [key_name(current)]")
message_admins("[key_name_admin(usr)] has vampired [key_name_admin(current)]")
if("autoobjectives")
ticker.mode.forge_vampire_objectives(src)
SSticker.mode.forge_vampire_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for vampire [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
@@ -968,8 +979,8 @@
else if(href_list["vampthrall"])
switch(href_list["vampthrall"])
if("clear")
if(src in ticker.mode.vampire_enthralled)
ticker.mode.remove_vampire_mind(src)
if(src in SSticker.mode.vampire_enthralled)
SSticker.mode.remove_vampire_mind(src)
log_admin("[key_name(usr)] has de-vampthralled [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-vampthralled [key_name_admin(current)]")
@@ -978,9 +989,9 @@
switch(href_list["nuclear"])
if("clear")
if(src in ticker.mode.syndicates)
ticker.mode.syndicates -= src
ticker.mode.update_synd_icons_removed(src)
if(src in SSticker.mode.syndicates)
SSticker.mode.syndicates -= src
SSticker.mode.update_synd_icons_removed(src)
special_role = null
for(var/datum/objective/nuclear/O in objectives)
objectives-=O
@@ -989,17 +1000,17 @@
log_admin("[key_name(usr)] has de-nuke op'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-nuke op'd [key_name_admin(current)]")
if("nuclear")
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if(ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if(SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
special_role = SPECIAL_ROLE_NUKEOPS
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
log_admin("[key_name(usr)] has nuke op'd [key_name(current)]")
message_admins("[key_name_admin(usr)] has nuke op'd [key_name_admin(current)]")
if("lair")
@@ -1019,9 +1030,10 @@
qdel(H.wear_suit)
qdel(H.w_uniform)
if(!ticker.mode.equip_syndicate(current))
if(!SSticker.mode.equip_syndicate(current))
to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>")
return
SSticker.mode.update_syndicate_id(current.mind, SSticker.mode.syndicates.len == 1)
log_admin("[key_name(usr)] has equipped [key_name(current)] as a nuclear operative")
message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a nuclear operative")
@@ -1042,27 +1054,27 @@
else if(href_list["eventmisc"])
switch(href_list["eventmisc"])
if("clear")
if(src in ticker.mode.eventmiscs)
ticker.mode.eventmiscs -= src
ticker.mode.update_eventmisc_icons_removed(src)
if(src in SSticker.mode.eventmiscs)
SSticker.mode.eventmiscs -= src
SSticker.mode.update_eventmisc_icons_removed(src)
special_role = null
message_admins("[key_name_admin(usr)] has de-eventantag'ed [current].")
log_admin("[key_name(usr)] has de-eventantag'ed [current].")
if("eventmisc")
ticker.mode.eventmiscs += src
SSticker.mode.eventmiscs += src
special_role = SPECIAL_ROLE_EVENTMISC
ticker.mode.update_eventmisc_icons_added(src)
SSticker.mode.update_eventmisc_icons_added(src)
message_admins("[key_name_admin(usr)] has eventantag'ed [current].")
log_admin("[key_name(usr)] has eventantag'ed [current].")
else if(href_list["devil"])
switch(href_list["devil"])
if("clear")
if(src in ticker.mode.devils)
if(src in SSticker.mode.devils)
if(istype(current,/mob/living/carbon/true_devil/))
to_chat(usr,"<span class='warning'>This cannot be used on true or arch-devils.</span>")
else
ticker.mode.devils -= src
ticker.mode.update_devil_icons_removed(src)
SSticker.mode.devils -= src
SSticker.mode.update_devil_icons_removed(src)
special_role = null
to_chat(current,"<span class='userdanger'>Your infernal link has been severed! You are no longer a devil!</span>")
RemoveSpell(/obj/effect/proc_holder/spell/targeted/infernal_jaunt)
@@ -1081,8 +1093,8 @@
S.laws.clear_sixsixsix_laws()
devilinfo = null
log_admin("[key_name(usr)] has de-devil'ed [current].")
else if(src in ticker.mode.sintouched)
ticker.mode.sintouched -= src
else if(src in SSticker.mode.sintouched)
SSticker.mode.sintouched -= src
message_admins("[key_name_admin(usr)] has de-sintouch'ed [current].")
log_admin("[key_name(usr)] has de-sintouch'ed [current].")
if("devil")
@@ -1094,12 +1106,12 @@
if(!ishuman(current) && !isrobot(current))
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
return
ticker.mode.devils += src
SSticker.mode.devils += src
special_role = "devil"
ticker.mode.update_devil_icons_added(src)
ticker.mode.finalize_devil(src, FALSE)
ticker.mode.forge_devil_objectives(src, 2)
ticker.mode.greet_devil(src)
SSticker.mode.update_devil_icons_added(src)
SSticker.mode.finalize_devil(src, FALSE)
SSticker.mode.forge_devil_objectives(src, 2)
SSticker.mode.greet_devil(src)
message_admins("[key_name_admin(usr)] has devil'ed [current].")
log_admin("[key_name(usr)] has devil'ed [current].")
if("ascendable_devil")
@@ -1111,12 +1123,12 @@
if(!ishuman(current) && !isrobot(current))
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
return
ticker.mode.devils += src
SSticker.mode.devils += src
special_role = "devil"
ticker.mode.update_devil_icons_added(src)
ticker.mode.finalize_devil(src, TRUE)
ticker.mode.forge_devil_objectives(src, 2)
ticker.mode.greet_devil(src)
SSticker.mode.update_devil_icons_added(src)
SSticker.mode.finalize_devil(src, TRUE)
SSticker.mode.forge_devil_objectives(src, 2)
SSticker.mode.greet_devil(src)
message_admins("[key_name_admin(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
log_admin("[key_name(usr)] has devil'ed [current]. The devil has been marked as ascendable.")
if("sintouched")
@@ -1128,8 +1140,8 @@
else if(href_list["traitor"])
switch(href_list["traitor"])
if("clear")
if(src in ticker.mode.traitors)
ticker.mode.traitors -= src
if(src in SSticker.mode.traitors)
SSticker.mode.traitors -= src
special_role = null
to_chat(current, "<span class='warning'><FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT></span>")
log_admin("[key_name(usr)] has de-traitored [key_name(current)]")
@@ -1141,12 +1153,12 @@
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_verbs(A)
qdel(A.malf_picker)
ticker.mode.update_traitor_icons_removed(src)
SSticker.mode.update_traitor_icons_removed(src)
if("traitor")
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
if(!(src in SSticker.mode.traitors))
SSticker.mode.traitors += src
var/datum/mindslaves/slaved = new()
slaved.masters += src
som = slaved //we MIGT want to mindslave someone
@@ -1156,11 +1168,14 @@
message_admins("[key_name_admin(usr)] has traitored [key_name_admin(current)]")
if(isAI(current))
var/mob/living/silicon/ai/A = current
ticker.mode.add_law_zero(A)
ticker.mode.update_traitor_icons_added(src)
SSticker.mode.add_law_zero(A)
SEND_SOUND(current, 'sound/ambience/antag/malf.ogg')
else
SEND_SOUND(current, 'sound/ambience/antag/tatoralert.ogg')
SSticker.mode.update_traitor_icons_added(src)
if("autoobjectives")
ticker.mode.forge_traitor_objectives(src)
SSticker.mode.forge_traitor_objectives(src)
to_chat(usr, "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and announce manually.</span>")
log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]")
message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]")
@@ -1168,17 +1183,17 @@
else if(href_list["shadowling"])
switch(href_list["shadowling"])
if("clear")
ticker.mode.update_shadow_icons_removed(src)
if(src in ticker.mode.shadows)
ticker.mode.shadows -= src
SSticker.mode.update_shadow_icons_removed(src)
if(src in SSticker.mode.shadows)
SSticker.mode.shadows -= src
special_role = null
to_chat(current, "<span class='userdanger'>Your powers have been quenched! You are no longer a shadowling!</span>")
message_admins("[key_name_admin(usr)] has de-shadowlinged [current].")
log_admin("[key_name(usr)] has de-shadowlinged [current].")
current.spellremove(current)
current.remove_language("Shadowling Hivemind")
else if(src in ticker.mode.shadowling_thralls)
ticker.mode.remove_thrall(src,0)
else if(src in SSticker.mode.shadowling_thralls)
SSticker.mode.remove_thrall(src,0)
message_admins("[key_name_admin(usr)] has de-thrall'ed [current].")
log_admin("[key_name(usr)] has de-thralled [key_name(current)]")
message_admins("[key_name_admin(usr)] has de-thralled [key_name_admin(current)]")
@@ -1186,20 +1201,20 @@
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
ticker.mode.shadows += src
SSticker.mode.shadows += src
special_role = SPECIAL_ROLE_SHADOWLING
to_chat(current, "<span class='shadowling'><b>Something stirs deep in your mind. A red light floods your vision, and slowly you remember. Though your human disguise has served you well, the \
time is nigh to cast it off and enter your true form. You have disguised yourself amongst the humans, but you are not one of them. You are a shadowling, and you are to ascend at all costs.\
</b></span>")
ticker.mode.finalize_shadowling(src)
ticker.mode.update_shadow_icons_added(src)
SSticker.mode.finalize_shadowling(src)
SSticker.mode.update_shadow_icons_added(src)
log_admin("[key_name(usr)] has shadowlinged [key_name(current)]")
message_admins("[key_name_admin(usr)] has shadowlinged [key_name_admin(current)]")
if("thrall")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
ticker.mode.add_thrall(src)
SSticker.mode.add_thrall(src)
message_admins("[key_name_admin(usr)] has thralled [current].")
log_admin("[key_name(usr)] has thralled [current].")
@@ -1214,7 +1229,7 @@
return
make_Abductor()
log_admin("[key_name(usr)] turned [current] into abductor.")
ticker.mode.update_abductor_icons_added(src)
SSticker.mode.update_abductor_icons_added(src)
if("equip")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
@@ -1299,7 +1314,7 @@
log_admin("[key_name(usr)] has set [key_name(current)]'s telecrystals to [crystals]")
message_admins("[key_name_admin(usr)] has set [key_name_admin(current)]'s telecrystals to [crystals]")
if("uplink")
if(!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors)))
if(!SSticker.mode.equip_traitor(current, !(src in SSticker.mode.traitors)))
to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>")
return
log_admin("[key_name(usr)] has given [key_name(current)] an uplink")
@@ -1385,27 +1400,27 @@
qdel(H)
/datum/mind/proc/make_Traitor()
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
if(!(src in SSticker.mode.traitors))
SSticker.mode.traitors += src
special_role = SPECIAL_ROLE_TRAITOR
ticker.mode.forge_traitor_objectives(src)
ticker.mode.finalize_traitor(src)
ticker.mode.greet_traitor(src)
ticker.mode.update_traitor_icons_added(src)
SSticker.mode.forge_traitor_objectives(src)
SSticker.mode.finalize_traitor(src)
SSticker.mode.greet_traitor(src)
SSticker.mode.update_traitor_icons_added(src)
/datum/mind/proc/make_Nuke()
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
ticker.mode.update_synd_icons_added(src)
if(ticker.mode.syndicates.len==1)
ticker.mode.prepare_syndicate_leader(src)
if(!(src in SSticker.mode.syndicates))
SSticker.mode.syndicates += src
SSticker.mode.update_synd_icons_added(src)
if(SSticker.mode.syndicates.len==1)
SSticker.mode.prepare_syndicate_leader(src)
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
special_role = SPECIAL_ROLE_NUKEOPS
assigned_role = SPECIAL_ROLE_NUKEOPS
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
SSticker.mode.forge_syndicate_objectives(src)
SSticker.mode.greet_syndicate(src)
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
@@ -1422,29 +1437,34 @@
qdel(H.wear_suit)
qdel(H.w_uniform)
ticker.mode.equip_syndicate(current)
SSticker.mode.equip_syndicate(current)
/datum/mind/proc/make_Vampire()
if(!(src in ticker.mode.vampires))
ticker.mode.vampires += src
ticker.mode.grant_vampire_powers(current)
if(!(src in SSticker.mode.vampires))
SSticker.mode.vampires += src
SSticker.mode.grant_vampire_powers(current)
special_role = SPECIAL_ROLE_VAMPIRE
ticker.mode.forge_vampire_objectives(src)
ticker.mode.greet_vampire(src)
ticker.mode.update_vampire_icons_added(src)
SSticker.mode.forge_vampire_objectives(src)
SSticker.mode.greet_vampire(src)
SSticker.mode.update_vampire_icons_added(src)
/datum/mind/proc/make_Changeling()
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
ticker.mode.grant_changeling_powers(current)
if(!(src in SSticker.mode.changelings))
SSticker.mode.changelings += src
SSticker.mode.grant_changeling_powers(current)
special_role = SPECIAL_ROLE_CHANGELING
ticker.mode.forge_changeling_objectives(src)
ticker.mode.greet_changeling(src)
ticker.mode.update_change_icons_added(src)
SSticker.mode.forge_changeling_objectives(src)
SSticker.mode.greet_changeling(src)
SSticker.mode.update_change_icons_added(src)
/datum/mind/proc/make_Overmind()
if(!(src in SSticker.mode.blob_overminds))
SSticker.mode.blob_overminds += src
special_role = SPECIAL_ROLE_BLOB_OVERMIND
/datum/mind/proc/make_Wizard()
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
if(!(src in SSticker.mode.wizards))
SSticker.mode.wizards += src
special_role = SPECIAL_ROLE_WIZARD
assigned_role = SPECIAL_ROLE_WIZARD
//ticker.mode.learn_basic_spells(current)
@@ -1454,18 +1474,18 @@
else
current.loc = pick(wizardstart)
ticker.mode.equip_wizard(current)
SSticker.mode.equip_wizard(current)
for(var/obj/item/spellbook/S in current.contents)
S.op = 0
ticker.mode.name_wizard(current)
ticker.mode.forge_wizard_objectives(src)
ticker.mode.greet_wizard(src)
ticker.mode.update_wiz_icons_added(src)
SSticker.mode.name_wizard(current)
SSticker.mode.forge_wizard_objectives(src)
SSticker.mode.greet_wizard(src)
SSticker.mode.update_wiz_icons_added(src)
/datum/mind/proc/make_Rev()
if(ticker.mode.head_revolutionaries.len>0)
if(SSticker.mode.head_revolutionaries.len>0)
// copy targets
var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries
var/datum/mind/valid_head = locate() in SSticker.mode.head_revolutionaries
if(valid_head)
for(var/datum/objective/mutiny/O in valid_head.objectives)
var/datum/objective/mutiny/rev_obj = new
@@ -1473,13 +1493,13 @@
rev_obj.target = O.target
rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]."
objectives += rev_obj
ticker.mode.greet_revolutionary(src,0)
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
SSticker.mode.greet_revolutionary(src,0)
SSticker.mode.head_revolutionaries += src
SSticker.mode.update_rev_icons_added(src)
special_role = SPECIAL_ROLE_HEAD_REV
ticker.mode.forge_revolutionary_objectives(src)
ticker.mode.greet_revolutionary(src,0)
SSticker.mode.forge_revolutionary_objectives(src)
SSticker.mode.greet_revolutionary(src,0)
var/list/L = current.get_contents()
var/obj/item/flash/flash = locate() in L
@@ -1487,7 +1507,7 @@
take_uplink()
var/fail = 0
// fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
fail |= !SSticker.mode.equip_revolutionary(current)
/datum/mind/proc/make_Abductor()
var/role = alert("Abductor Role ?","Role","Agent","Scientist")
@@ -1500,7 +1520,7 @@
if(!ishuman(current))
return
ticker.mode.abductors |= src
SSticker.mode.abductors |= src
var/datum/objective/experiment/O = new
O.owner = src
@@ -1609,15 +1629,15 @@
var/list/implanters
var/ref = "\ref[missionary.mind]"
if(!(missionary.mind in ticker.mode.implanter))
ticker.mode.implanter[ref] = list()
implanters = ticker.mode.implanter[ref]
if(!(missionary.mind in SSticker.mode.implanter))
SSticker.mode.implanter[ref] = list()
implanters = SSticker.mode.implanter[ref]
implanters.Add(src)
ticker.mode.implanted.Add(src)
ticker.mode.implanted[src] = missionary.mind
SSticker.mode.implanted.Add(src)
SSticker.mode.implanted[src] = missionary.mind
//ticker.mode.implanter[missionary.mind] += src
ticker.mode.implanter[ref] = implanters
ticker.mode.traitors += src
SSticker.mode.implanter[ref] = implanters
SSticker.mode.traitors += src
special_role = "traitor"
to_chat(current, "<span class='warning'><B>You're now a loyal zealot of [missionary.name]!</B> You now must lay down your life to protect [missionary.p_them()] and assist in [missionary.p_their()] goals at any cost.</span>")
var/datum/objective/protect/mindslave/MS = new
@@ -1628,8 +1648,8 @@
for(var/datum/objective/objective in objectives)
to_chat(current, "<B>Objective #1</B>: [objective.explanation_text]")
ticker.mode.update_traitor_icons_added(missionary.mind)
ticker.mode.update_traitor_icons_added(src)//handles datahuds/observerhuds
SSticker.mode.update_traitor_icons_added(missionary.mind)
SSticker.mode.update_traitor_icons_added(src)//handles datahuds/observerhuds
if(missionary.mind.som)//do not add if not a traitor..and you just picked up a robe and staff in the hall...
var/datum/mindslaves/slaved = missionary.mind.som
@@ -1653,7 +1673,7 @@
/datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null)
if(!zealot_master) //if they aren't a zealot, we can't remove their zealot status, obviously. don't bother with the rest so we don't confuse them with the messages
return
ticker.mode.remove_traitor_mind(src)
SSticker.mode.remove_traitor_mind(src)
add_attack_logs(zealot_master, current, "Lost control of zealot")
zealot_master = null
@@ -1684,8 +1704,8 @@
mind.key = key
else
mind = new /datum/mind(key)
if(ticker)
ticker.minds += mind
if(SSticker)
SSticker.minds += mind
else
error("mind_initialize(): No ticker ready yet! Please inform Carn")
if(!mind.name)
+8 -2
View File
@@ -4,15 +4,21 @@
// Mutable appearances are children of images, just so you know.
/mutable_appearance/New()
..()
plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
// Helper similar to image()
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER)
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE)
var/mutable_appearance/MA = new()
MA.icon = icon
MA.icon_state = icon_state
MA.layer = layer
MA.plane = plane
return MA
/mutable_appearance/clean
/mutable_appearance/clean/New()
. = ..()
alpha = 255
+8 -1
View File
@@ -25,6 +25,7 @@
var/list/implants = null
var/list/cybernetic_implants = null
var/list/chameleon_extras //extra types for chameleon outfit changes, mostly guns
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
//to be overriden for customization depending on client prefs,species etc
@@ -151,4 +152,10 @@
H.r_store.add_fingerprint(H, 1)
if(H.wear_pda)
H.wear_pda.add_fingerprint(H, 1)
return 1
return 1
/datum/outfit/proc/get_chameleon_disguise_info()
var/list/types = list(uniform, suit, back, belt, gloves, shoes, head, mask, l_ear, r_ear, glasses, id, l_pocket, r_pocket, suit_store, r_hand, l_hand, pda)
types += chameleon_extras
listclearnulls(types)
return types
+4 -4
View File
@@ -123,7 +123,7 @@
/datum/outfit/admin/syndicate/spy
name = "Syndicate Spy"
uniform = /obj/item/clothing/under/suit_jacket/really_black
shoes = /obj/item/clothing/shoes/syndigaloshes/black
shoes = /obj/item/clothing/shoes/chameleon/noslip
uplink_uses = 40
id_access = "Syndicate Agent"
@@ -228,7 +228,7 @@
back = /obj/item/storage/backpack
belt = /obj/item/storage/belt/utility/full/multitool
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/syndigaloshes/black
shoes = /obj/item/clothing/shoes/chameleon/noslip
l_ear = /obj/item/radio/headset/centcom
id = /obj/item/card/id
pda = /obj/item/pda
@@ -990,7 +990,7 @@
suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
back = /obj/item/storage/backpack
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/syndigaloshes/black
shoes = /obj/item/clothing/shoes/chameleon/noslip
l_ear = /obj/item/radio/headset/syndicate
id = /obj/item/card/id/syndicate
l_hand = /obj/item/twohanded/dualsaber/red
@@ -1021,7 +1021,7 @@
suit = /obj/item/clothing/suit/draculacoat
back = /obj/item/storage/backpack
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/syndigaloshes/black
shoes = /obj/item/clothing/shoes/chameleon/noslip
l_ear = /obj/item/radio/headset/syndicate
id = /obj/item/card/id
backpack_contents = list(
+1 -1
View File
@@ -118,7 +118,7 @@
var/global/list/newscaster_standard_feeds = list(/datum/news_announcement/bluespace_research, /datum/news_announcement/lotus_tree, /datum/news_announcement/random_junk, /datum/news_announcement/food_riots)
proc/process_newscaster()
check_for_newscaster_updates(ticker.mode.newscaster_announcements)
check_for_newscaster_updates(SSticker.mode.newscaster_announcements)
var/global/tmp/announced_news_types = list()
proc/check_for_newscaster_updates(type)
+114
View File
@@ -0,0 +1,114 @@
/datum/radio_frequency
var/frequency as num
var/list/list/obj/devices = list()
/datum/radio_frequency/proc/post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null)
var/turf/start_point
if(range)
start_point = get_turf(source)
if(!start_point)
qdel(signal)
return 0
if(filter)
send_to_filter(source, signal, filter, start_point, range)
send_to_filter(source, signal, RADIO_DEFAULT, start_point, range)
else
//Broadcast the signal to everyone!
for(var/next_filter in devices)
send_to_filter(source, signal, next_filter, start_point, range)
//Sends a signal to all machines belonging to a given filter. Should be called by post_signal()
/datum/radio_frequency/proc/send_to_filter(obj/source, datum/signal/signal, var/filter, var/turf/start_point = null, var/range = null)
if(range && !start_point)
return
for(var/obj/device in devices[filter])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
/datum/radio_frequency/proc/add_listener(obj/device as obj, var/filter as text|null)
if(!filter)
filter = RADIO_DEFAULT
//log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]")
var/list/obj/devices_line = devices[filter]
if(!devices_line)
devices_line = new
devices[filter] = devices_line
devices_line+=device
// var/list/obj/devices_line___ = devices[filter_str]
// var/l = devices_line___.len
//log_admin("DEBUG: devices_line.len=[devices_line.len]")
//log_admin("DEBUG: devices(filter_str).len=[l]")
/datum/radio_frequency/proc/remove_listener(obj/device)
for(var/devices_filter in devices)
var/list/devices_line = devices[devices_filter]
devices_line-=device
while(null in devices_line)
devices_line -= null
if(devices_line.len==0)
devices -= devices_filter
qdel(devices_line)
/datum/signal
var/obj/source
var/transmission_method = 0 //unused at the moment
//0 = wire
//1 = radio transmission
//2 = subspace transmission
var/list/data = list()
var/encryption
var/frequency = 0
/datum/signal/proc/copy_from(datum/signal/model)
source = model.source
transmission_method = model.transmission_method
data = model.data
encryption = model.encryption
frequency = model.frequency
/datum/signal/proc/debug_print()
if(source)
. = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n"
else
. = "signal = {source = '[source]' ()\n"
for(var/i in data)
. += "data\[\"[i]\"\] = \"[data[i]]\"\n"
if(islist(data[i]))
var/list/L = data[i]
for(var/t in L)
. += "data\[\"[i]\"\] list has: [t]"
/datum/signal/proc/get_race(mob/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
. = H.dna.species.name
else if(isbrain(M))
var/mob/living/carbon/brain/B = M
. = B.get_race()
else if(issilicon(M))
. = "Artificial Life"
else if(isslime(M))
. = "Slime"
else if(isbot(M))
. = "Bot"
else if(isanimal(M))
. = "Domestic Animal"
else
. = "Unidentifiable"
//callback used by objects to react to incoming radio signals
/obj/proc/receive_signal(datum/signal/signal, receive_method, receive_param)
return null
+6 -2
View File
@@ -7,8 +7,12 @@
wooden container filled with 18th century coinage in the middle of a \
lavawracked hellscape? It is clearly a mystery."
var/cost = null
var/allow_duplicates = FALSE //A bit boring, don't you think? You can always explicitly allow it on a ruin definition
var/unpickable = FALSE //If TRUE these won't be placed automatically (can still be forced or loaded with another ruin)
var/always_place = FALSE //Will skip the whole weighting process and just plop this down, ideally you want the ruins of this kind to have no cost.
var/placement_weight = 1 //How often should this ruin appear
var/cost = 0 //Cost in ruin budget placement system
var/allow_duplicates = TRUE
var/list/never_spawn_with = null //If this ruin is spawned these will not eg list(/datum/map_template/ruin/base_alternate)
var/prefix = null
var/suffix = null
+207
View File
@@ -0,0 +1,207 @@
/datum/map_template/ruin/lavaland
prefix = "_maps/map_files/RandomRuins/LavaRuins/"
/datum/map_template/ruin/lavaland/biodome
cost = 5
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/biodome/beach
name = "Biodome Beach"
id = "biodome-beach"
description = "Seemingly plucked from a tropical destination, this beach is calm and cool, with the salty waves roaring softly in the background. \
Comes with a rustic wooden bar and suicidal bartender."
suffix = "lavaland_biodome_beach.dmm"
/datum/map_template/ruin/lavaland/cube
name = "The Wishgranter Cube"
id = "wishgranter-cube"
description = "Nothing good can come from this. Learn from their mistakes and turn around."
suffix = "lavaland_surface_cube.dmm"
cost = 10
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/seed_vault
name = "Seed Vault"
id = "seed-vault"
description = "The creators of these vaults were a highly advanced and benevolent race, and launched many into the stars, hoping to aid fledgling civilizations. \
However, all the inhabitants seem to do is grow drugs and guns."
suffix = "lavaland_surface_seed_vault.dmm"
cost = 10
allow_duplicates = FALSE
datum/map_template/ruin/lavaland/ash_walker
name = "Ash Walker Nest"
id = "ash-walker"
description = "A race of unbreathing lizards live here, that run faster than a human can, worship a broken dead city, and are capable of reproducing by something involving tentacles? \
Probably best to stay clear."
suffix = "lavaland_surface_ash_walker1.dmm"
cost = 20
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/syndicate_base
name = "Syndicate Lava Base"
id = "lava-base"
description = "A secret base researching illegal bioweapons, it is closely guarded by an elite team of syndicate agents."
suffix = "lavaland_surface_syndicate_base1.dmm"
cost = 20
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/free_golem
name = "Free Golem Ship"
id = "golem-ship"
description = "Lumbering humanoids, made out of precious metals, move inside this ship. They frequently leave to mine more minerals, which they somehow turn into more of them. \
Seem very intent on research and individual liberty, and also geology based naming?"
cost = 20
suffix = "lavaland_surface_golem_ship.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/animal_hospital
name = "Animal Hospital"
id = "animal-hospital"
description = "Rats with cancer do not live very long. And the ones that wake up from cryostasis seem to commit suicide out of boredom."
cost = 5
suffix = "lavaland_surface_animal_hospital.dmm"
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/sin
cost = 10
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/sin/envy
name = "Ruin of Envy"
id = "envy"
description = "When you get what they have, then you'll finally be happy."
suffix = "lavaland_surface_envy.dmm"
/datum/map_template/ruin/lavaland/sin/gluttony
name = "Ruin of Gluttony"
id = "gluttony"
description = "If you eat enough, then eating will be all that you do."
suffix = "lavaland_surface_gluttony.dmm"
/datum/map_template/ruin/lavaland/sin/greed
name = "Ruin of Greed"
id = "greed"
description = "Sure you don't need magical powers, but you WANT them, and that's what's important."
suffix = "lavaland_surface_greed.dmm"
/datum/map_template/ruin/lavaland/sin/pride
name = "Ruin of Pride"
id = "pride"
description = "Wormhole lifebelts are for LOSERS, who you are better than."
suffix = "lavaland_surface_pride.dmm"
/datum/map_template/ruin/lavaland/sin/sloth
name = "Ruin of Sloth"
id = "sloth"
description = "..."
suffix = "lavaland_surface_sloth.dmm"
cost = 0
/datum/map_template/ruin/lavaland/ratvar
name = "Dead God"
id = "ratvar"
description = "Ratvars final resting place."
suffix = "lavaland_surface_dead_ratvar.dmm"
cost = 0
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/hierophant
name = "Hierophant's Arena"
id = "hierophant"
description = "A strange, square chunk of metal of massive size. Inside awaits only death and many, many squares."
suffix = "lavaland_surface_hierophant.dmm"
allow_duplicates = FALSE
always_place = TRUE
/datum/map_template/ruin/lavaland/blood_drunk_miner
name = "Blood-Drunk Miner"
id = "blooddrunk"
description = "A strange arrangement of stone tiles and an insane, beastly miner contemplating them."
suffix = "lavaland_surface_blooddrunk1.dmm"
cost = 0
allow_duplicates = FALSE //will only spawn one variant of the ruin
/datum/map_template/ruin/lavaland/blood_drunk_miner/guidance
name = "Blood-Drunk Miner (Guidance)"
suffix = "lavaland_surface_blooddrunk2.dmm"
/datum/map_template/ruin/lavaland/blood_drunk_miner/hunter
name = "Blood-Drunk Miner (Hunter)"
suffix = "lavaland_surface_blooddrunk3.dmm"
/datum/map_template/ruin/lavaland/ufo_crash
name = "UFO Crash"
id = "ufo-crash"
description = "Turns out that keeping your abductees unconscious is really important. Who knew?"
suffix = "lavaland_surface_ufo_crash.dmm"
cost = 5
/datum/map_template/ruin/lavaland/xeno_nest
name = "Xenomorph Nest"
id = "xeno-nest"
description = "These xenomorphs got bored of horrifically slaughtering people on space stations, and have settled down on a nice lava filled hellscape to focus on what's really important in life. \
Quality memes."
suffix = "lavaland_surface_xeno_nest.dmm"
cost = 20
/datum/map_template/ruin/lavaland/fountain
name = "Fountain Hall"
id = "fountain"
description = "The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented."
suffix = "lavaland_surface_fountain_hall.dmm"
cost = 5
/datum/map_template/ruin/lavaland/survivalcapsule
name = "Survival Capsule Ruins"
id = "survivalcapsule"
description = "What was once sanctuary to the common miner, is now their tomb."
suffix = "lavaland_surface_survivalpod.dmm"
cost = 5
/datum/map_template/ruin/lavaland/pizza
name = "Ruined Pizza Party"
id = "pizza"
description = "Little Timmy's birthday pizza-bash took a turn for the worse when a bluespace anomaly passed by."
suffix = "lavaland_surface_pizzaparty.dmm"
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/cultaltar
name = "Summoning Ritual"
id = "cultaltar"
description = "A place of vile worship, the scrawling of blood in the middle glowing eerily. A demonic laugh echoes throughout the caverns"
suffix = "lavaland_surface_cultaltar.dmm"
allow_duplicates = FALSE
cost = 10
/datum/map_template/ruin/lavaland/hermit
name = "Makeshift Shelter"
id = "hermitcave"
description = "A place of shelter for a lone hermit, scraping by to live another day."
suffix = "lavaland_surface_hermit.dmm"
allow_duplicates = FALSE
cost = 10
/datum/map_template/ruin/lavaland/swarmer_boss
name = "Crashed Shuttle"
id = "swarmerboss"
description = "A Syndicate shuttle had an unfortunate stowaway..."
suffix = "lavaland_surface_swarmer_crash.dmm"
allow_duplicates = FALSE
cost = 20
/datum/map_template/ruin/lavaland/miningripley
name = "Ripley"
id = "ripley"
description = "A heavily-damaged mining ripley, property of a very unfortunate miner. You might have to do a bit of work to fix this thing up."
suffix = "lavaland_surface_random_ripley.dmm"
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/puzzle
name = "Ancient Puzzle"
id = "puzzle"
description = "Mystery to be solved."
suffix = "lavaland_surface_puzzle.dmm"
cost = 5
+15
View File
@@ -25,6 +25,11 @@
port_id = "ferry"
name = "Base Shuttle Template (Ferry)"
/datum/map_template/shuttle/admin
port_id = "admin"
name = "Base Shuttle Template (Admin)"
// Shuttles start here:
@@ -117,3 +122,13 @@
definitely no zombifyin' reagents!"
admin_notes = "Meat currently contains no zombifying reagents, people on \
meatspike must be spawned in."
/datum/map_template/shuttle/admin/hospital
suffix = "hospital"
name = "NHV Asclepius"
description = "Nanostrasen Hospital ship, for medical assistance during disasters."
/datum/map_template/shuttle/admin/admin
suffix = "admin"
name = "NTV Argos"
description = "Default Admin ship. An older ship used for special operations."
+19 -7
View File
@@ -62,6 +62,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
var/charge_type = "recharge" //can be recharge or charges, see charge_max and charge_counter descriptions; can also be based on the holder's vars now, use "holder_var" for that
var/charge_max = 100 //recharge time in deciseconds if charge_type = "recharge" or starting charges if charge_type = "charges"
var/starts_charged = TRUE //Does this spell start ready to go?
var/charge_counter = 0 //can only cast spells if it equals recharge, ++ each decisecond if charge_type = "recharge" or -- each cast if charge_type = "charges"
var/still_recharging_msg = "<span class='notice'>The spell is still recharging.</span>"
@@ -167,6 +168,8 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
if("holdervar")
adjust_var(user, holder_var_type, holder_var_amount)
if(action)
action.UpdateButtonIcon()
return 1
/obj/effect/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
@@ -193,9 +196,11 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
/obj/effect/proc_holder/spell/New()
..()
action = new(src)
still_recharging_msg = "<span class='notice'>[name] is still recharging.</span>"
charge_counter = charge_max
if(starts_charged)
charge_counter = charge_max
else
start_recharge()
/obj/effect/proc_holder/spell/Destroy()
QDEL_NULL(action)
@@ -212,9 +217,14 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
/obj/effect/proc_holder/spell/proc/start_recharge()
if(action)
action.UpdateButtonIcon()
while(charge_counter < charge_max)
sleep(1)
charge_counter++
START_PROCESSING(SSfastprocess, src)
/obj/effect/proc_holder/spell/process()
charge_counter += 2
if(charge_counter < charge_max)
return
STOP_PROCESSING(SSfastprocess, src)
charge_counter = charge_max
if(action)
action.UpdateButtonIcon()
@@ -235,6 +245,8 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
else
cast(targets, user = user)
after_cast(targets)
if(action)
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/proc/before_cast(list/targets)
if(overlay)
@@ -291,8 +303,8 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
charge_counter++
if("holdervar")
adjust_var(user, holder_var_type, -holder_var_amount)
return
if(action)
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/proc/updateButtonIcon()
if(action)
+2 -2
View File
@@ -64,9 +64,9 @@
spawn(0) // allows cast to complete even if recipient ignores the prompt
if(alert(target, "[user] wants to bless you, in the name of [user.p_their()] religion. Accept?", "Accept Blessing?", "Yes", "No") == "Yes") // prevents forced conversions
user.visible_message("[user] starts blessing [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [ticker.Bible_deity_name].</span>")
user.visible_message("[user] starts blessing [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You start blessing [target] in the name of [SSticker.Bible_deity_name].</span>")
if(do_after(user, 150, target = target))
user.visible_message("[user] has blessed [target] in the name of [ticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [ticker.Bible_deity_name].</span>")
user.visible_message("[user] has blessed [target] in the name of [SSticker.Bible_deity_name].", "<span class='notice'>You have blessed [target] in the name of [SSticker.Bible_deity_name].</span>")
if(!target.mind.isblessed)
target.mind.isblessed = TRUE
user.mind.num_blessed++
+1 -1
View File
@@ -44,7 +44,7 @@
else if(amt_dam_fire <= 0)
target.heal_overall_damage(amt_dam_brute,amt_dam_fire)
target.adjustToxLoss(amt_dam_tox)
target.oxyloss += amt_dam_oxy
target.adjustOxyLoss(amt_dam_oxy)
//disabling
target.Weaken(amt_weakened)
target.Paralyse(amt_paralysis)
+1 -1
View File
@@ -20,7 +20,7 @@
action_icon_state = "skeleton"
/obj/effect/proc_holder/spell/targeted/lichdom/Destroy()
for(var/datum/mind/M in ticker.mode.wizards) //Make sure no other bones are about
for(var/datum/mind/M in SSticker.mode.wizards) //Make sure no other bones are about
for(var/obj/effect/proc_holder/spell/S in M.spell_list)
if(istype(S,/obj/effect/proc_holder/spell/targeted/lichdom) && S != src)
return ..()
+2 -2
View File
@@ -88,7 +88,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
var/mob/living/current = target
if(bounces < 1)
if(damaging)
current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
current.electrocute_act(bolt_energy, "Lightning Bolt", safety = TRUE)
else
current.AdjustJitter(1000) //High numbers for violent convulsions
current.do_jitter_animation(current.jitteriness)
@@ -99,7 +99,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1)
else
if(damaging)
current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
current.electrocute_act(bolt_energy, "Lightning Bolt", safety = TRUE)
else
current.AdjustJitter(1000) //High numbers for violent convulsions
current.do_jitter_animation(current.jitteriness)
+27
View File
@@ -0,0 +1,27 @@
/obj/effect/proc_holder/spell/targeted/night_vision
name = "Toggle Nightvision"
desc = "Toggle your nightvision mode."
charge_max = 10
clothes_req = 0
message = "<span class='notice'>You toggle your night vision!</span>"
range = -1
include_user = 1
/obj/effect/proc_holder/spell/targeted/night_vision/cast(list/targets, mob/user = usr)
for(var/mob/living/target in targets)
switch(target.lighting_alpha)
if (LIGHTING_PLANE_ALPHA_VISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
name = "Toggle Nightvision \[More]"
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
name = "Toggle Nightvision \[Full]"
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
name = "Toggle Nightvision \[OFF]"
else
target.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
name = "Toggle Nightvision \[ON]"
target.update_sight()
+5 -8
View File
@@ -1,12 +1,13 @@
// Not TECHNICALLY a datum, but this should never be instantiated
// outside of the stat panel
// Clickable stat() button
/obj/effect/statclick
var/target
/obj/effect/statclick/New(ntarget, text)
target = ntarget
INITIALIZE_IMMEDIATE(/obj/effect/statclick)
/obj/effect/statclick/Initialize(mapload, text, target)
. = ..()
name = text
src.target = target
/obj/effect/statclick/proc/update(text)
name = text
@@ -19,10 +20,6 @@
if(!is_admin(usr) || !target)
return
if(!class)
if(istype(target, /datum/controller/process))
class = "process"
else if(istype(target, /datum/controller/processScheduler))
class = "scheduler"
if(istype(target, /datum/controller/subsystem))
class = "subsystem"
else if(istype(target, /datum/controller))
+15 -1
View File
@@ -38,4 +38,18 @@
/datum/status_effect/void_price/tick()
playsound(owner, 'sound/weapons/bite.ogg', 50, 1)
owner.adjustBruteLoss(3)
owner.adjustBruteLoss(3)
/datum/status_effect/exercised
id = "Exercised"
duration = 1200
alert_type = null
/datum/status_effect/exercised/on_creation(mob/living/new_owner, ...)
. = ..()
STOP_PROCESSING(SSfastprocess, src)
START_PROCESSING(SSprocessing, src) //this lasts 20 minutes, so SSfastprocess isn't needed.
/datum/status_effect/exercised/Destroy()
. = ..()
STOP_PROCESSING(SSprocessing, src)
+73 -1
View File
@@ -7,4 +7,76 @@
/datum/status_effect/cultghost/tick()
if(owner.reagents)
owner.reagents.del_reagent("holywater") //can't be deconverted
owner.reagents.del_reagent("holywater") //can't be deconverted
/datum/status_effect/saw_bleed
id = "saw_bleed"
duration = -1 //removed under specific conditions
tick_interval = 6
alert_type = null
var/mutable_appearance/bleed_overlay
var/mutable_appearance/bleed_underlay
var/bleed_amount = 3
var/bleed_buildup = 3
var/delay_before_decay = 5
var/bleed_damage = 200
var/needs_to_bleed = FALSE
/datum/status_effect/saw_bleed/Destroy()
if(owner)
owner.cut_overlay(bleed_overlay)
owner.underlays -= bleed_underlay
QDEL_NULL(bleed_overlay)
return ..()
/datum/status_effect/saw_bleed/on_apply()
if(owner.stat == DEAD)
return FALSE
bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
var/icon_height = I.Height()
bleed_overlay.pixel_x = -owner.pixel_x
bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
bleed_underlay.pixel_x = -owner.pixel_x
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
bleed_underlay.alpha = 40
owner.add_overlay(bleed_overlay)
owner.underlays += bleed_underlay
return ..()
/datum/status_effect/saw_bleed/tick()
if(owner.stat == DEAD)
qdel(src)
else
add_bleed(-1)
/datum/status_effect/saw_bleed/proc/add_bleed(amount)
owner.cut_overlay(bleed_overlay)
owner.underlays -= bleed_underlay
bleed_amount += amount
if(bleed_amount)
if(bleed_amount >= 10)
needs_to_bleed = TRUE
qdel(src)
else
if(amount > 0)
tick_interval += delay_before_decay
bleed_overlay.icon_state = "bleed[bleed_amount]"
bleed_underlay.icon_state = "bleed[bleed_amount]"
owner.add_overlay(bleed_overlay)
owner.underlays += bleed_underlay
else
qdel(src)
/datum/status_effect/saw_bleed/on_remove()
if(needs_to_bleed)
var/turf/T = get_turf(owner)
new /obj/effect/temp_visual/bleed/explode(T)
for(var/d in alldirs)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
playsound(T, "desceration", 200, 1, -1)
owner.adjustBruteLoss(bleed_damage)
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
+3 -3
View File
@@ -32,11 +32,11 @@
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
GLOB.fast_processing.Add(src)
START_PROCESSING(SSfastprocess, src)
return TRUE
/datum/status_effect/Destroy()
GLOB.fast_processing.Remove(src)
STOP_PROCESSING(SSfastprocess, src)
if(owner)
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)
@@ -44,7 +44,7 @@
owner = null
return ..()
/datum/status_effect/proc/process()
/datum/status_effect/process()
if(!owner)
qdel(src)
return
+21 -5
View File
@@ -1060,8 +1060,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/organic/bar
name = "Bar Starter Kit"
contains = list(/obj/item/storage/box/drinkingglasses,
/obj/item/circuitboard/soda,
/obj/item/circuitboard/beer)
/obj/item/circuitboard/chem_dispenser/soda,
/obj/item/circuitboard/chem_dispenser/beer)
cost = 20
containername = "beer starter kit"
announce_beacons = list("Bar" = list("Bar"))
@@ -1073,6 +1073,12 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
containertype = /obj/structure/closet/critter/cow
containername = "cow crate"
/datum/supply_packs/organic/pig
name = "Pig Crate"
cost = 25
containertype = /obj/structure/closet/critter/pig
containername = "pig crate"
/datum/supply_packs/organic/goat
name = "Goat Crate"
cost = 25
@@ -1102,7 +1108,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
name = "Cat Crate"
cost = 50 //Cats are worth as much as corgis.
containertype = /obj/structure/closet/critter/cat
contains = list(/obj/item/clothing/accessory/petcollar)
contains = list(/obj/item/clothing/accessory/petcollar,
/obj/item/toy/cattoy)
containername = "cat crate"
/datum/supply_packs/organic/pug
@@ -1199,13 +1206,14 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/organic/hydroponics/beekeeping_fullkit
name = "Beekeeping Starter Kit"
contains = list(/obj/structure/beebox,
contains = list(/obj/structure/beebox/unwrenched,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/queen_bee/bought,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit)
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/melee/flyswatter)
cost = 15
containername = "beekeeping starter kit"
@@ -1354,6 +1362,14 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
cost = 40
containername = "religious supplies crate"
/datum/supply_packs/misc/minerkit
name = "Shaft Miner Starter Kit"
cost = 30
access = access_qm
contains = list(/obj/item/storage/backpack/duffel/mining_conscript/noid)
containertype = /obj/structure/closet/crate/secure
containername = "shaft miner starter kit"
///////////// Paper Work
+223 -152
View File
@@ -12,9 +12,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
var/datum/uplink_item/I = new path
if(!I.item)
continue
if(I.gamemodes.len && ticker && !(ticker.mode.type in I.gamemodes))
if(I.gamemodes.len && SSticker && !(SSticker.mode.type in I.gamemodes))
continue
if(I.excludefrom.len && ticker && (ticker.mode.type in I.excludefrom))
if(I.excludefrom.len && SSticker && (SSticker.mode.type in I.excludefrom))
continue
if(I.last)
last += I
@@ -88,9 +88,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/uplink/U)
if(hijack_only)
if(hijack_only && !(usr.mind.special_role == SPECIAL_ROLE_NUKEOPS))//nukies get items that regular traitors only get with hijack. If a hijack-only item is not for nukies, then exclude it via the gamemode list.
if(!(locate(/datum/objective/hijack) in usr.mind.objectives))
to_chat(usr, "<span class='warning'>The Syndicate lacks resources to provide you with this item.</span>")
to_chat(usr, "<span class='warning'>The Syndicate will only issue this extremely dangerous item to agents assigned the Hijack objective.</span>")
return
if(item)
@@ -182,6 +182,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 3
job = list("Clown")
/datum/uplink_item/jobspecific/trick_revolver
name = "Trick Revolver"
desc = "A revolver that will fire backwards and kill whoever attempts to use it. Perfect for those pesky vigilante or just a good laugh."
reference = "CTR"
item = /obj/item/storage/box/syndie_kit/fake_revolver
cost = 1
job = list("Clown")
//mime
/datum/uplink_item/jobspecific/caneshotgun
name = "Cane Shotgun and Assassination Shells"
@@ -433,7 +441,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/dangerous
category = "Highly Visible and Dangerous Weapons"
/datum/uplink_item/dangerous/pistol
name = "FK-69 Pistol"
reference = "SPI"
@@ -551,37 +558,66 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/batterer
cost = 5
/datum/uplink_item/dangerous/gygax
// SUPPORT AND MECHAS
/datum/uplink_item/support
category = "Support and Mechanized Exosuits"
surplus = 0
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/support/gygax
name = "Gygax Exosuit"
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it."
reference = "GE"
item = /obj/mecha/combat/gygax/dark/loaded
cost = 90
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/dangerous/mauler
/datum/uplink_item/support/mauler
name = "Mauler Exosuit"
desc = "A massive and incredibly deadly Syndicate exosuit. Features long-range targeting, thrust vectoring, and deployable smoke."
reference = "ME"
item = /obj/mecha/combat/marauder/mauler/loaded
cost = 140
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/dangerous/syndieborg
name = "Syndicate Cyborg"
desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes in Assault, Medical, or Saboteur variants."
reference = "SC"
item = /obj/item/antag_spawner/borg_tele
refund_path = /obj/item/antag_spawner/borg_tele
cost = 50
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/support/reinforcement
name = "Reinforcement"
desc = "Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals \
to arm them as well."
reference = "REINF"
item = /obj/item/antag_spawner/nuke_ops
refund_path = /obj/item/antag_spawner/nuke_ops
cost = 25
refundable = TRUE
cant_discount = TRUE
/datum/uplink_item/support/reinforcement/assault_borg
name = "Syndicate Assault Cyborg"
desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \
Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar."
reference = "SAC"
item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
cost = 65
/datum/uplink_item/support/reinforcement/medical_borg
name = "Syndicate Medical Cyborg"
desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \
It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \
Thanks to its organ storage bag, it can perform surgery as well as any humanoid."
reference = "SMC"
item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
cost = 35
/datum/uplink_item/support/reinforcement/saboteur_borg
name = "Syndicate Saboteur Cyborg"
desc = "A streamlined engineering cyborg, equipped with covert modules and engineering equipment. Also incapable of leaving the welder in the shuttle. \
Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer."
reference = "SSC"
item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
refund_path = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
/datum/uplink_item/dangerous/foamsmg
name = "Toy Submachine Gun"
desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine."
@@ -645,15 +681,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/ammo_box/magazine/m10mm/hp
cost = 3
/datum/uplink_item/ammo/ammobag
name = "Bulldog - Shotgun Ammo Grab Bag"
desc = "A duffelbag filled with Bulldog ammo to kit out an entire team, at a discounted price."
reference = "SAGL"
item = /obj/item/storage/backpack/duffel/syndie/ammo/loaded
cost = 10 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns
gamemodes = list(/datum/game_mode/nuclear)
cant_discount = TRUE
/datum/uplink_item/ammo/bullslug
name = "Bulldog - 12g Slug Magazine"
desc = "An additional 8-round slug magazine for use in the Bulldog shotgun. Now 8 times less likely to shoot your pals."
@@ -686,6 +713,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/bulldog_ammobag
name = "Bulldog - 12g Ammo Duffel Bag"
desc = "A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price."
reference = "12ADB"
item = /obj/item/storage/backpack/duffel/syndie/ammo/shotgun
cost = 12 // normally 18
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/smg
name = "C-20r - .45 Magazine"
desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
@@ -694,6 +729,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/smg_ammobag
name = "C-20r - .45 Ammo Duffel Bag"
desc = "A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price."
reference = "45ADB"
item = /obj/item/storage/backpack/duffel/syndie/ammo/smg
cost = 14 // normally 20
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/carbine
name = "Carbine - 5.56 Toploader Magazine"
desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage."
@@ -805,7 +848,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Does not restrict weapon usage, but cannot be used alongside Gloves of the North Star."
reference = "CQC"
item = /obj/item/CQC_manual
cost = 9
gamemodes = list(/datum/game_mode/nuclear)
cost = 13
surplus = 0
/datum/uplink_item/stealthy_weapons/cameraflash
name = "Camera Flash"
@@ -885,7 +930,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
desc = "Just add water to make your very own hostile to everything space carp. It looks just like a plushie. The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone."
reference = "DSC"
item = /obj/item/toy/carpplushie/dehy_carp
cost = 3
cost = 2
// GRENADES AND EXPLOSIVES
@@ -906,6 +951,15 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/box/syndie_kit/c4
cost = 4
/datum/uplink_item/explosives/c4bag
name = "Bag of C-4 explosives"
desc = "Because sometimes quantity is quality. Contains 10 C-4 plastic explosives."
reference = "C4B"
item = /obj/item/storage/backpack/duffel/syndie/c4
cost = 8 //20% discount!
cant_discount = TRUE
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/explosives/breaching_charge
name = "Composition X-4"
desc = "X-4 is a shaped charge designed to be safe to the user while causing maximum damage to the occupants of the room beach breached. It has a modifiable timer with a minimum setting of 10 seconds."
@@ -914,6 +968,17 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/explosives/x4bag
name = "Bag of X-4 explosives"
desc = "Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. \
X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. \
For when you want a controlled explosion that leaves a wider, deeper, hole."
reference = "X4B"
item = /obj/item/storage/backpack/duffel/syndie/x4
cost = 4
cant_discount = TRUE
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/explosives/syndicate_bomb
name = "Syndicate Bomb"
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
@@ -921,6 +986,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
reference = "SB"
item = /obj/item/radio/beacon/syndicate/bomb
cost = 11
surplus = 0
cant_discount = TRUE
/datum/uplink_item/explosives/syndicate_minibomb
name = "Syndicate Minibomb"
@@ -970,13 +1037,22 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
/datum/uplink_item/explosives/atmosgrenades
name = "Atmos Grenades"
desc = "A box of two (2) grenades that wreak havoc with the atmosphere of the target area. Capable of engulfing a large area in lit plasma, or N2O. Deploy with extreme caution!"
reference = "AGG"
item = /obj/item/storage/box/syndie_kit/atmosgasgrenades
cost = 11
/datum/uplink_item/explosives/atmosn2ogrenades
name = "Knockout Gas Grenades"
desc = "A box of two (2) grenades that spread knockout gas over a large area. Equip internals before using one of these."
reference = "ANG"
item = /obj/item/storage/box/syndie_kit/atmosn2ogrenades
cost = 8
/datum/uplink_item/explosives/atmosfiregrenades
name = "Plasma Fire Grenades"
desc = "A box of two (2) grenades that cause large plasma fires. Can be used to deny access to a large area. Most useful if you have an atmospherics hardsuit."
reference = "APG"
item = /obj/item/storage/box/syndie_kit/atmosfiregrenades
hijack_only = TRUE
cost = 12
surplus = 0
cant_discount = TRUE
/datum/uplink_item/explosives/emp
name = "EMP Grenades and Implanter Kit"
@@ -991,13 +1067,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/stealthy_tools
category = "Stealth and Camouflage Items"
/datum/uplink_item/stealthy_tools/chameleon_jumpsuit
name = "Chameleon Jumpsuit"
desc = "A jumpsuit used to imitate the uniforms of Nanotrasen crewmembers."
reference = "CJ"
item = /obj/item/clothing/under/chameleon
cost = 2
/datum/uplink_item/stealthy_tools/chameleon_stamp
name = "Chameleon Stamp"
desc = "A stamp that can be activated to imitate an official Nanotrasen Stamp. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; \
@@ -1016,20 +1085,19 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
surplus = 35
/datum/uplink_item/stealthy_tools/syndigaloshes
name = "No-Slip Syndicate Shoes"
desc = "These allow you to run on wet floors. They do not work on lubricated surfaces."
name = "No-Slip Chameleon Shoes"
desc = "These shoes will allow the wearer to run on wet floors and slippery objects without falling down. \
They do not work on heavily lubricated surfaces."
reference = "NSSS"
item = /obj/item/clothing/shoes/syndigaloshes
item = /obj/item/clothing/shoes/chameleon/noslip
cost = 2
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
name = "Tactical No-Slip Brown Shoes"
desc = "These allow you to run on wet floors. They do not work on lubricated surfaces, and the maker swears they're better than normal ones, somehow."
reference = "NNSSS"
reference = "TNSSS"
cost = 4 //but they aren't
gamemodes = list(/datum/game_mode/nuclear)
excludefrom = list()
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_tools/chamsechud
name = "Chameleon Security HUD"
@@ -1039,10 +1107,10 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
/datum/uplink_item/stealthy_tools/thermal
name = "Thermal Imaging Glasses"
desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
name = "Thermal Chameleon Glasses"
desc = "These glasses are thermals with Syndicate chameleon technology built into them. They allow you to see organisms through walls by capturing the upper portion of the infra-red light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
reference = "THIG"
item = /obj/item/clothing/glasses/thermal/syndi
item = /obj/item/clothing/glasses/chameleon/thermal
cost = 6
/datum/uplink_item/stealthy_tools/traitor_belt
@@ -1070,12 +1138,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/card/id/syndicate
cost = 2
/datum/uplink_item/stealthy_tools/voice_changer
name = "Voice Changer"
desc = "A conspicuous gas mask that mimics the voice named on your identification card. When no identification is worn, the mask will render your voice unrecognisable."
reference = "VC"
item = /obj/item/clothing/mask/gas/voice
cost = 3
/datum/uplink_item/stealthy_tools/chameleon
name = "Chameleon Kit"
desc = "A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! \
Due to budget cuts, the shoes don't provide protection against slipping. The set comes with a complementary chameleon stamp."
reference = "CHAM"
item = /obj/item/storage/box/syndie_kit/chameleon
cost = 2
/datum/uplink_item/stealthy_tools/chameleon_proj
name = "Chameleon-Projector"
@@ -1134,7 +1203,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/stealthy_tools/clownkit
name = "Honk Brand Infiltration Kit"
desc = "All the tools you need to play the best prank Nanotrasen has ever seen. Includes a voice changer clown mask, magnetic clown shoes, and standard clown outfit, tools, and backpack."
desc = "All the tools you need to play the best prank Nanotrasen has ever seen. Includes a voice changer mask, magnetic clown shoes, and standard clown outfit, tools, and backpack."
reference = "HBIK"
item = /obj/item/storage/backpack/clown/syndie
cost = 6
@@ -1311,13 +1380,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
surplus = 0
hijack_only = TRUE //This is an item only useful for a hijack traitor, as such, it should only be available in those scenarios.
cant_discount = TRUE
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/singularity_beacon/nuke
reference = "SNGBN"
hijack_only = FALSE // This inherited version exists so nukies can use it while keeping the original hijack only
excludefrom = list()
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/syndicate_detonator
name = "Syndicate Detonator"
@@ -1342,37 +1404,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/multitool/ai_detect
cost = 1
/datum/uplink_item/device_tools/telecrystal
name = "Raw Telecrystal"
desc = "Telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
reference = "RTC"
item = /obj/item/stack/telecrystal
cost = 1
surplus = 0
cant_discount = TRUE
/datum/uplink_item/device_tools/telecrystal/five
name = "5 Raw Telecrystals"
desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
reference = "RTCF"
item = /obj/item/stack/telecrystal/five
cost = 5
/datum/uplink_item/device_tools/telecrystal/twenty
name = "20 Raw Telecrystals"
desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
reference = "RTCT"
item = /obj/item/stack/telecrystal/twenty
cost = 20
/datum/uplink_item/device_tools/telecrystal/fifty
name = "50 Raw Telecrystals"
desc = "Fifty telecrystals in their rawest and purest form. You know you want that Mauler."
reference = "RTCB"
item = /obj/item/stack/telecrystal/fifty
cost = 50
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/device_tools/jammer
name = "Radio Jammer"
desc = "This device will disrupt any nearby outgoing radio communication when activated."
@@ -1409,7 +1440,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/device_tools/medgun
name = "Medbeam Gun"
desc = "Medical Beam Gun, useful in prolonged firefights."
desc = "Medical Beam Gun, useful in prolonged firefights. DO NOT CROSS THE BEAMS. Crossing beams with another medbeam or attaching two beams to one target will have explosive consequences."
item = /obj/item/gun/medbeam
reference = "MBG"
cost = 15
@@ -1472,11 +1503,10 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
category = "Cybernetic Implants"
surplus = 0
gamemodes = list(/datum/game_mode/nuclear)
var/cyber_bundle = FALSE
/datum/uplink_item/cyber_implants/spawn_item(turf/loc, obj/item/uplink/U)
if(item)
if(findtext(item, /obj/item/organ/internal/cyberimp) && !cyber_bundle)
if(findtext(item, /obj/item/organ/internal/cyberimp))
U.uses -= max(cost, 0)
U.used_TC += cost
feedback_add_details("traitor_uplink_items_bought", name) //this one and the line before copypasted because snowflaek code
@@ -1507,22 +1537,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 12
/datum/uplink_item/cyber_implants/reviver
name = "Reviver Implant"
desc = "This implant will attempt to revive you if you lose consciousness. Comes with an automated implanting tool."
name = "Hardened Reviver Implant"
desc = "This implant will attempt to revive you if you lose consciousness. It is invulnerable to EMPs. Comes with an automated implanting tool."
reference = "CIR"
item = /obj/item/organ/internal/cyberimp/chest/reviver
item = /obj/item/organ/internal/cyberimp/chest/reviver/hardened
cost = 8
/datum/uplink_item/cyber_implants/bundle
name = "Cybernetic Implants Bundle"
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. \
Comes with an automated implanting tool."
reference = "CIB"
item = /obj/item/storage/box/cyber_implants/bundle
cost = 40
cyber_bundle = TRUE
cant_discount = TRUE
// POINTLESS BADASSERY
/datum/uplink_item/badass
@@ -1536,15 +1556,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate
cost = 2
/datum/uplink_item/badass/bundle
name = "Syndicate Bundle"
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialisation you will receive."
reference = "SYB"
item = /obj/item/storage/box/syndicate
cost = 20
excludefrom = list(/datum/game_mode/nuclear)
cant_discount = TRUE
/datum/uplink_item/badass/syndiecards
name = "Syndicate Playing Cards"
desc = "A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them lethal weapons both when wielded as a blade and when thrown. \
@@ -1587,50 +1598,81 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 20
gamemodes = list(/datum/game_mode/nuclear)
/*/datum/uplink_item/badass/random
name = "Random Item"
desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."
reference = "RAIT"
/datum/uplink_item/bundles_TC
category = "Bundles and Telecrystals"
surplus = 0
cant_discount = TRUE
/datum/uplink_item/bundles_TC/bulldog
name = "Bulldog Bundle"
desc = "Lean and mean: Optimized for people that want to get up close and personal. Contains the popular \
Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles."
reference = "BULB"
item = /obj/item/storage/backpack/duffel/syndie/bulldogbundle
cost = 9 // normally 12
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/c20r
name = "C-20r Bundle"
desc = "Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price."
reference = "C20B"
item = /obj/item/storage/backpack/duffel/syndie/c20rbundle
cost = 14 // normally 17
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/cyber_implants
name = "Cybernetic Implants Bundle"
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. \
Comes with an automated implanting tool."
reference = "CIB"
item = /obj/item/storage/box/cyber_implants/bundle
cost = 40
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/medical
name = "Medical Bundle"
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \
a Donksoft LMG and a box of riot darts."
reference = "MEDB"
item = /obj/item/storage/backpack/duffel/syndie/med/medicalbundle
cost = 15 // normally 20
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/sniper
name = "Sniper bundle"
desc = "Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, \
two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. \
We'll throw in a free red tie if you order NOW."
reference = "SNPB"
item = /obj/item/storage/briefcase/sniperbundle
cost = 18 // normally 23
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/bundles_TC/badass
name = "Syndicate Bundle"
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialisation you will receive."
reference = "SYB"
item = /obj/item/storage/box/syndicate
cost = 0
cost = 20
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/badass/random/spawn_item(var/turf/loc, var/obj/item/uplink/U)
var/list/buyable_items = get_uplink_items()
var/list/possible_items = list()
for(var/category in buyable_items)
for(var/datum/uplink_item/I in buyable_items[category])
if(I == src)
continue
if(I.cost > U.uses)
continue
possible_items += I
if(possible_items.len)
var/datum/uplink_item/I = pick(possible_items)
U.uses -= max(0, I.cost)
feedback_add_details("traitor_uplink_items_bought","RN")
return new I.item(loc) */
/datum/uplink_item/badass/surplus_crate
/datum/uplink_item/bundles_TC/surplus_crate
name = "Syndicate Surplus Crate"
desc = "A crate containing 50 telecrystals worth of random syndicate leftovers."
reference = "SYSC"
cost = 20
item = /obj/item/storage/box/syndicate
excludefrom = list(/datum/game_mode/nuclear)
cant_discount = TRUE // You fucking wish
var/crate_value = 50
/datum/uplink_item/badass/surplus_crate/super
/datum/uplink_item/bundles_TC/surplus_crate/super
name = "Syndicate Super Surplus Crate"
desc = "A crate containing 125 telecrystals worth of random syndicate leftovers."
reference = "SYSS"
cost = 40
crate_value = 125
/datum/uplink_item/badass/surplus_crate/spawn_item(turf/loc, obj/item/uplink/U)
/datum/uplink_item/bundles_TC/surplus_crate/spawn_item(turf/loc, obj/item/uplink/U)
var/obj/structure/closet/crate/C = new(loc)
var/list/temp_uplink_list = get_uplink_items()
var/list/buyable_items = list()
@@ -1660,3 +1702,32 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
new item(C)
U.purchase_log += "<BIG>[bicon(item)]</BIG>"
log_game("[key_name(usr)] purchased a surplus crate with [jointext(itemlog, ", ")]")
/datum/uplink_item/bundles_TC/telecrystal
name = "Raw Telecrystal"
desc = "Telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
reference = "RTC"
item = /obj/item/stack/telecrystal
cost = 1
/datum/uplink_item/bundles_TC/telecrystal/five
name = "5 Raw Telecrystals"
desc = "Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
reference = "RTCF"
item = /obj/item/stack/telecrystal/five
cost = 5
/datum/uplink_item/bundles_TC/telecrystal/twenty
name = "20 Raw Telecrystals"
desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
reference = "RTCT"
item = /obj/item/stack/telecrystal/twenty
cost = 20
/datum/uplink_item/bundles_TC/telecrystal/fifty
name = "50 Raw Telecrystals"
desc = "Fifty telecrystals in their rawest and purest form. You know you want that Mauler."
reference = "RTCB"
item = /obj/item/stack/telecrystal/fifty
cost = 50
gamemodes = list(/datum/game_mode/nuclear)
+6 -4
View File
@@ -1,13 +1,15 @@
/datum/vision_override
var/name = "vision override"
var/see_in_dark = 0
var/see_invisible = 0
var/light_sensitive = 0
var/sight_flags = 0
var/see_in_dark = 0
var/lighting_alpha
var/light_sensitive = 0
/datum/vision_override/nightvision
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
/datum/vision_override/nightvision/thermals
sight_flags = SEE_MOBS
+6 -2
View File
@@ -28,6 +28,7 @@
var/impacted_z_levels // The list of z-levels that this weather is actively affecting
var/overlay_layer = AREA_LAYER //Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
var/overlay_plane = BLACKNESS_PLANE
var/aesthetic = FALSE //If the weather has no purpose other than looks
var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
@@ -106,6 +107,8 @@
/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
var/turf/mob_turf = get_turf(L)
if(!istype(L))
return
if(mob_turf && !(mob_turf.z in impacted_z_levels))
return
if(immunity_type in L.weather_immunities)
@@ -121,6 +124,7 @@
for(var/V in impacted_areas)
var/area/N = V
N.layer = overlay_layer
N.plane = overlay_plane
N.icon = 'icons/effects/weather_effects.dmi'
N.invisibility = 0
N.color = weather_color
@@ -135,6 +139,6 @@
N.color = null
N.icon_state = ""
N.icon = 'icons/turf/areas.dmi'
N.layer = AREA_LAYER //Just default back to normal area stuff since I assume setting a var is faster than initial
N.invisibility = INVISIBILITY_MAXIMUM
N.layer = initial(N.layer)
N.plane = initial(N.plane)
N.set_opacity(FALSE)
@@ -16,12 +16,12 @@
end_duration = 300
end_overlay = "light_ash"
area_type = /area/mine/dangerous // /area/lavaland/surface/outdoors
area_type = /area/lavaland/surface/outdoors
target_trait = ORE_LEVEL
immunity_type = "ash"
// probability = 90
probability = 90
barometer_predictable = TRUE
@@ -81,7 +81,7 @@
if(ishuman(L)) //Are you immune?
var/mob/living/carbon/human/H = L
var/thermal_protection = H.get_thermal_protection()
if(thermal_protection >= FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
if(thermal_protection >= FIRE_IMMUNITY_MAX_TEMP_PROTECT)
return TRUE
L = L.loc //Matryoshka check
return FALSE //RIP you
@@ -105,4 +105,4 @@
aesthetic = TRUE
// probability = 10
probability = 10
@@ -19,6 +19,7 @@
target_trait = STATION_LEVEL
overlay_layer = ABOVE_OPEN_TURF_LAYER //Covers floors only
overlay_plane = FLOOR_PLANE
immunity_type = "lava"