diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index fe70c2aa887..4926b60e267 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -10,7 +10,7 @@ emp_act
/mob/living/carbon/human/bullet_act(obj/item/projectile/P, def_zone)
- if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
+ if(P.is_reflectable)
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
visible_message("The [P.name] gets reflected by [src]!", \
"The [P.name] gets reflected by [src]!")
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 20957e18786..86987b102d1 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -37,6 +37,7 @@
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
var/projectile_type = "/obj/item/projectile"
var/range = 50 //This will de-increment every step. When 0, it will delete the projectile.
+ var/is_reflectable = FALSE // Can it be reflected or not?
//Effects
var/stun = 0
var/weaken = 0
diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm
index 01dcbd5228d..48fe1f74564 100644
--- a/code/modules/projectiles/projectile/beams.dm
+++ b/code/modules/projectiles/projectile/beams.dm
@@ -8,6 +8,7 @@
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
eyeblur = 2
+ is_reflectable = TRUE
/obj/item/projectile/beam/laser
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 79ffc1d0898..d9e8a0759bd 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -4,6 +4,7 @@
damage = 0
damage_type = BURN
flag = "energy"
+ is_reflectable = TRUE
/obj/item/projectile/energy/electrode
name = "electrode"