diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index 03e9649f739..ec29fdc7546 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -9,14 +9,14 @@ var/list/possible_appearances = list("Assistant", "Clown", "Mime", "Traitor", "Nuke Op", "Cultist", "Clockwork Cultist", "Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer", - "Ash Walker", "Commando", "Ian", "Slaughter Demon", + "Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon", "Laughter Demon", "Xenomorph Maid", "Private Security Officer", "Terror Spider") var/pushed_over = FALSE //If the cutout is pushed over and has to be righted var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version var/lastattacker = null /obj/item/cardboard_cutout/attack_hand(mob/living/user) - if(user.a_intent == "help" || pushed_over) + if(user.a_intent == I_HELP || pushed_over) return ..() user.visible_message("[user] pushes over [src]!", "You push over [src]!") playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) @@ -72,6 +72,11 @@ /obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user) if(!crayon || !user) return + if(istype(crayon, /obj/item/toy/crayon/spraycan)) + var/obj/item/toy/crayon/spraycan/can = crayon + if(can.capped) + to_chat(user, "The cap is on [src] remove it first!") + return if(pushed_over) to_chat(user, "Right [src] first!") return @@ -103,7 +108,7 @@ desc = "A cardboard cutout of a traitor." icon_state = "cutout_traitor" if("Nuke Op") - name = "[pick("Unknown", "COMMS", "Telecomms", "AI", "stealthy op", "STEALTH", "sneakybeaky", "MEDIC", "Medic")]" + name = "[pick("Unknown", "COMMS", "Telecomms", "AI", "stealthy op", "STEALTH", "sneakybeaky", "MEDIC", "Medic", "Gonk op")]" desc = "A cardboard cutout of a nuclear operative." icon_state = "cutout_fluke" if("Cultist") @@ -140,9 +145,9 @@ name = random_name(pick(MALE,FEMALE),"Unathi") desc = "A cardboard cutout of an ash walker." icon_state = "cutout_free_antag" - if("Commando") + if("Deathsquad Officer") name = pick(commando_names) - desc = "A cardboard cutout of a strange commando." + desc = "A cardboard cutout of a death commando." icon_state = "cutout_deathsquad" if("Ian") name = "Ian"