diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm
index 03e9649f739..ec29fdc7546 100644
--- a/code/game/objects/items/cardboard_cutouts.dm
+++ b/code/game/objects/items/cardboard_cutouts.dm
@@ -9,14 +9,14 @@
var/list/possible_appearances = list("Assistant", "Clown", "Mime",
"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Swarmer",
- "Ash Walker", "Commando", "Ian", "Slaughter Demon",
+ "Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon", "Xenomorph Maid", "Private Security Officer", "Terror Spider")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
var/lastattacker = null
/obj/item/cardboard_cutout/attack_hand(mob/living/user)
- if(user.a_intent == "help" || pushed_over)
+ if(user.a_intent == I_HELP || pushed_over)
return ..()
user.visible_message("[user] pushes over [src]!", "You push over [src]!")
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
@@ -72,6 +72,11 @@
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
if(!crayon || !user)
return
+ if(istype(crayon, /obj/item/toy/crayon/spraycan))
+ var/obj/item/toy/crayon/spraycan/can = crayon
+ if(can.capped)
+ to_chat(user, "The cap is on [src] remove it first!")
+ return
if(pushed_over)
to_chat(user, "Right [src] first!")
return
@@ -103,7 +108,7 @@
desc = "A cardboard cutout of a traitor."
icon_state = "cutout_traitor"
if("Nuke Op")
- name = "[pick("Unknown", "COMMS", "Telecomms", "AI", "stealthy op", "STEALTH", "sneakybeaky", "MEDIC", "Medic")]"
+ name = "[pick("Unknown", "COMMS", "Telecomms", "AI", "stealthy op", "STEALTH", "sneakybeaky", "MEDIC", "Medic", "Gonk op")]"
desc = "A cardboard cutout of a nuclear operative."
icon_state = "cutout_fluke"
if("Cultist")
@@ -140,9 +145,9 @@
name = random_name(pick(MALE,FEMALE),"Unathi")
desc = "A cardboard cutout of an ash walker."
icon_state = "cutout_free_antag"
- if("Commando")
+ if("Deathsquad Officer")
name = pick(commando_names)
- desc = "A cardboard cutout of a strange commando."
+ desc = "A cardboard cutout of a death commando."
icon_state = "cutout_deathsquad"
if("Ian")
name = "Ian"