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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Tool fixes
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@@ -68,7 +68,7 @@
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/stack/cable_coil(src, 30, pick("red","yellow","orange"))
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new /obj/item/stack/cable_coil(src, 30, pick(COLOR_RED, COLOR_YELLOW, COLOR_ORANGE))
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update_icon()
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/obj/item/weapon/storage/belt/utility/full/multitool/New()
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@@ -99,7 +99,7 @@
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new /obj/item/weapon/crowbar/power(src)
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new /obj/item/weapon/weldingtool/experimental(src)//This can be changed if this is too much
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new /obj/item/device/multitool(src)
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new /obj/item/stack/cable_coil(src, 30, pick("red","yellow","orange"))
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new /obj/item/stack/cable_coil(src, 30, pick(COLOR_RED, COLOR_YELLOW, COLOR_ORANGE))
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new /obj/item/weapon/extinguisher/mini(src)
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new /obj/item/device/analyzer(src)
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update_icon()
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@@ -265,7 +265,7 @@
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new /obj/item/weapon/crowbar/abductor(src)
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new /obj/item/weapon/wirecutters/abductor(src)
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new /obj/item/device/multitool/abductor(src)
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new /obj/item/stack/cable_coil(src, 30, "white")
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new /obj/item/stack/cable_coil(src, 30, COLOR_WHITE)
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/obj/item/weapon/storage/belt/military/assault
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name = "assault belt"
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@@ -55,7 +55,7 @@
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/obj/item/weapon/storage/toolbox/electrical/New()
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..()
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var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
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var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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@@ -93,7 +93,7 @@
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/obj/item/weapon/storage/toolbox/drone/New()
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..()
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var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
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var/pickedcolor = pick(pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE))
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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@@ -56,7 +56,7 @@
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/obj/item/weapon/wrench/power
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name = "Hand Drill"
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desc = "A simple powered drill with a bolt bit"
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desc = "A simple powered drill with a bolt bit."
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icon_state = "drill_bolt"
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item_state = "drill"
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usesound = 'sound/items/drill_use.ogg'
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@@ -200,7 +200,7 @@
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/obj/item/weapon/screwdriver/power/attack_self(mob/user)
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playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1)
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var/obj/item/weapon/wrench/power/b_drill = new /obj/item/weapon/wrench/power
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user << "<span class='notice'>You attach the bolt driver bit to [src].</span>"
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to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
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qdel(src)
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user.put_in_active_hand(b_drill)
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@@ -643,6 +643,7 @@ obj/item/weapon/weldingtool/experimental/process()
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force = 5
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throwforce = 7
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item_state = "crowbar"
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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