Job Changes

This commit is contained in:
Fox-McCloud
2014-11-29 09:10:31 -05:00
parent 10625ab024
commit 3b884622c5
33 changed files with 125 additions and 53 deletions
@@ -110,6 +110,15 @@
flags = FPRINT | TABLEPASS | CONDUCT
brightness_on = 2
/obj/item/device/flashlight/seclite
name = "seclite"
desc = "A robust flashlight used by security."
icon_state = "seclite"
item_state = "flashlight" //only temporary change this to 'seclite' once we get the proper left/right hand sprites.
force = 9 // Not as good as a stun baton.
brightness_on = 5 // A little better than the standard flashlight.
hitsound = 'sound/weapons/genhit1.ogg'
/obj/item/device/flashlight/drone
name = "low-power flashlight"
desc = "A miniature lamp, that might be used by small robots."
@@ -102,11 +102,11 @@
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"//Could likely use a better one.
storage_slots = 7
storage_slots = 5
max_w_class = 3
max_combined_w_class = 21
can_hold = list(
"/obj/item/weapon/grenade/flashbang",
"/obj/item/weapon/grenade/chem_grenade/teargas",
"/obj/item/weapon/reagent_containers/spray/pepper",
"/obj/item/weapon/handcuffs",
"/obj/item/device/flash",
@@ -116,19 +116,16 @@
"/obj/item/weapon/reagent_containers/food/snacks/donut/normal",
"/obj/item/weapon/reagent_containers/food/snacks/donut/jelly",
"/obj/item/weapon/melee/baton",
"/obj/item/weapon/gun/energy/taser",
"/obj/item/weapon/lighter/zippo",
"/obj/item/weapon/cigpacket",
"/obj/item/clothing/glasses/hud/security",
"/obj/item/device/flashlight",
"/obj/item/device/pda",
"/obj/item/device/radio/headset",
"/obj/item/weapon/melee",
"/obj/item/weapon/melee/classic_baton",
"/obj/item/device/flashlight/seclite",
"/obj/item/taperoll/police",
"/obj/item/weapon/gun/energy/taser",
"/obj/item/weapon/gun/energy/stunrevolver"
"/obj/item/weapon/melee/telebaton"
)
/obj/item/weapon/storage/belt/security/New()
..()
new /obj/item/device/flashlight/seclite(src)
/obj/item/weapon/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
@@ -46,6 +46,7 @@
new /obj/item/device/radio/headset/heads/rd(src)
new /obj/item/weapon/tank/air(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/suit/armor/reactive(src)
new /obj/item/device/flash(src)
new /obj/item/device/laser_pointer(src)
return
@@ -17,17 +17,15 @@
new /obj/item/weapon/storage/backpack/satchel_cap(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/suit/captunic/capjacket(src)
new /obj/item/clothing/head/helmet/cap(src)
new /obj/item/clothing/head/caphat/parade(src)
new /obj/item/clothing/under/dress/dress_cap(src)
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/weapon/cartridge/captain(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/device/radio/headset/heads/captain(src)
new /obj/item/clothing/gloves/captain(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/suit/armor/captain(src)
new /obj/item/clothing/under/dress/dress_cap(src)
return
@@ -46,10 +44,13 @@
..()
sleep(2)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/weapon/cartridge/hop(src)
new /obj/item/device/radio/headset/heads/hop(src)
new /obj/item/weapon/storage/box/ids(src)
new /obj/item/weapon/storage/box/ids( src )
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/device/flash(src)
return
@@ -191,7 +192,6 @@
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/taperoll/police(src)
new /obj/item/device/hailer(src)
new /obj/item/clothing/tie/storage/black_vest(src)
new /obj/item/clothing/head/soft/sec/corp(src)
new /obj/item/clothing/under/rank/security/corp(src)
return
@@ -215,7 +215,6 @@
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/clothing/tie/storage/black_vest(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/under/rank/centcom_officer(src)
new /obj/item/device/flash(src)