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Job Changes
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@@ -110,6 +110,15 @@
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flags = FPRINT | TABLEPASS | CONDUCT
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brightness_on = 2
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/obj/item/device/flashlight/seclite
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name = "seclite"
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desc = "A robust flashlight used by security."
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icon_state = "seclite"
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item_state = "flashlight" //only temporary change this to 'seclite' once we get the proper left/right hand sprites.
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force = 9 // Not as good as a stun baton.
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brightness_on = 5 // A little better than the standard flashlight.
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hitsound = 'sound/weapons/genhit1.ogg'
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/obj/item/device/flashlight/drone
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name = "low-power flashlight"
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desc = "A miniature lamp, that might be used by small robots."
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@@ -102,11 +102,11 @@
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"//Could likely use a better one.
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storage_slots = 7
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storage_slots = 5
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max_w_class = 3
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max_combined_w_class = 21
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can_hold = list(
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"/obj/item/weapon/grenade/flashbang",
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"/obj/item/weapon/grenade/chem_grenade/teargas",
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"/obj/item/weapon/reagent_containers/spray/pepper",
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"/obj/item/weapon/handcuffs",
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"/obj/item/device/flash",
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@@ -116,19 +116,16 @@
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"/obj/item/weapon/reagent_containers/food/snacks/donut/normal",
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"/obj/item/weapon/reagent_containers/food/snacks/donut/jelly",
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"/obj/item/weapon/melee/baton",
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"/obj/item/weapon/gun/energy/taser",
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"/obj/item/weapon/lighter/zippo",
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"/obj/item/weapon/cigpacket",
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"/obj/item/clothing/glasses/hud/security",
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"/obj/item/device/flashlight",
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"/obj/item/device/pda",
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"/obj/item/device/radio/headset",
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"/obj/item/weapon/melee",
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"/obj/item/weapon/melee/classic_baton",
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"/obj/item/device/flashlight/seclite",
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"/obj/item/taperoll/police",
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"/obj/item/weapon/gun/energy/taser",
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"/obj/item/weapon/gun/energy/stunrevolver"
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"/obj/item/weapon/melee/telebaton"
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)
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/obj/item/weapon/storage/belt/security/New()
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..()
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new /obj/item/device/flashlight/seclite(src)
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/obj/item/weapon/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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