Job Changes

This commit is contained in:
Fox-McCloud
2014-11-29 09:10:31 -05:00
parent 10625ab024
commit 3b884622c5
33 changed files with 125 additions and 53 deletions
@@ -4,6 +4,8 @@
icon_state = "captain"
item_state = "egloves"
_color = "captain"
siemens_coefficient = 0
permeability_coefficient = 0.05
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECTION_TEMPERATURE
heat_protection = HANDS
+18 -1
View File
@@ -10,7 +10,7 @@
siemens_coefficient = 0.9
loose = 35 // why-a do people always push-a me over
//Captain: This probably shouldn't be space-worthy
//Captain
/obj/item/clothing/head/caphat
name = "captain's hat"
icon_state = "captain"
@@ -18,8 +18,15 @@
flags = FPRINT|TABLEPASS
item_state = "caphat"
siemens_coefficient = 0.9
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
loose = 43 // not the answer
//Captain: no longer space-worthy
/obj/item/clothing/head/caphat/parade
name = "captain's parade cap"
desc = "Worn only by Captains with an abundance of class."
icon_state = "capcap"
//Captain: This probably shouldn't be space-worthy
/obj/item/clothing/head/helmet/cap
name = "captain's cap"
@@ -32,6 +39,16 @@
siemens_coefficient = 0.9
loose = 17
//Head of Personnel
/obj/item/clothing/head/hopcap
name = "head of personnel's cap"
icon_state = "hopcap"
desc = "The symbol of true bureaucratic micromanagement."
flags = FPRINT|TABLEPASS
siemens_coefficient = 0.9
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
loose = 43 // not the answer
//Chaplain
/obj/item/clothing/head/chaplain_hood
name = "chaplain's hood"
+8 -1
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/telebaton)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = FPRINT | TABLEPASS
@@ -32,6 +32,13 @@
icon_state = "warden_jacket"
item_state = "armor"
/obj/item/clothing/suit/armor/vest/capcarapace
name = "captain's carapace"
desc = "An armored vest reinforced with ceramic plates and pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
icon_state = "capcarapace"
item_state = "armor"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
armor = list(melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/riot
name = "Riot Suit"
@@ -21,7 +21,7 @@ emp_act
var/turf/curloc = get_turf(src)
// redirect the projectile
P.firer = src
P.firer = src
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.current = curloc
@@ -173,6 +173,8 @@ emp_act
if(!turfs.len) turfs += pick(/turf in orange(6))
var/turf/picked = pick(turfs)
if(!isturf(picked)) return
if(buckled)
buckled.unbuckle()
src.loc = picked
return 1
if(species.flags & HAS_CHITTIN && (prob(50 - round(damage / 3))))
@@ -228,7 +228,7 @@
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flashlight/seclite(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/hud/sec(src)
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)