diff --git a/code/game/objects/structures/crates_lockers/closets/secure/depot_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/depot_closets.dm index c6786ab60cf..12f5295730d 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/depot_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/depot_closets.dm @@ -4,6 +4,7 @@ locked = FALSE anchored = TRUE req_access = list() + icon_state = "tac" layer = 2.9 // ensures the loot they drop always appears on top of them. var/is_armory = FALSE var/ignore_use = FALSE @@ -58,3 +59,4 @@ /obj/structure/closet/secure_closet/syndicate/depot/armory req_access = list(ACCESS_SYNDICATE) is_armory = TRUE + icon_state = "armory" diff --git a/icons/obj/closet.dmi b/icons/obj/closet.dmi index 632bde3b53a..dc10a0a55d9 100644 Binary files a/icons/obj/closet.dmi and b/icons/obj/closet.dmi differ