mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Executable → Regular
+1091
-1004
File diff suppressed because it is too large
Load Diff
@@ -183,6 +183,20 @@
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/flashes
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name = "box of flashbulbs"
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desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of tear gas grenades (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
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@@ -242,6 +256,20 @@
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/exileimp
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name = "boxed exile implant kit"
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desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/deathimp
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name = "death alarm implant kit"
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desc = "Box of life sign monitoring implants."
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@@ -381,6 +381,10 @@
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new /obj/item/clothing/head/soft/grey(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/duffel(src)
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if(prob(40))
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new /obj/item/clothing/under/assistantformal(src)
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if(prob(40))
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new /obj/item/clothing/under/assistantformal(src)
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return
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@@ -6,6 +6,7 @@
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icon_closed = "critter"
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var/already_opened = 0
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var/content_mob = null
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var/amount = 1
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/obj/structure/closet/critter/can_open()
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if(welded)
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@@ -21,19 +22,7 @@
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return ..()
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if(content_mob != null && already_opened == 0)
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if(content_mob == /mob/living/simple_animal/chick)
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var/num = rand(4, 6)
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for(var/i = 0, i < num, i++)
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new content_mob(loc)
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else if(content_mob == /mob/living/simple_animal/corgi)
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var/num = rand(0, 1)
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if(num) //No more matriarchy for cargo
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content_mob = /mob/living/simple_animal/corgi/Lisa
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new content_mob(loc)
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else if(content_mob == /mob/living/simple_animal/cat)
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if(prob(50))
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content_mob = /mob/living/simple_animal/cat/Proc
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else
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for(var/i = 1, i <= amount, i++)
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new content_mob(loc)
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already_opened = 1
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..()
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@@ -53,7 +42,12 @@
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/obj/structure/closet/critter/corgi
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name = "corgi crate"
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content_mob = /mob/living/simple_animal/corgi //This statement is (not) false. See above.
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content_mob = /mob/living/simple_animal/corgi
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/obj/structure/closet/critter/corgi/New()
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if(prob(50))
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content_mob = /mob/living/simple_animal/corgi/Lisa
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..()
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/obj/structure/closet/critter/cow
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name = "cow crate"
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@@ -67,10 +61,28 @@
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name = "chicken crate"
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content_mob = /mob/living/simple_animal/chick
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/obj/structure/closet/critter/chick/New()
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amount = rand(1, 3)
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..()
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/obj/structure/closet/critter/cat
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name = "cat crate"
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content_mob = /mob/living/simple_animal/cat
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/obj/structure/closet/critter/cat/New()
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if(prob(50))
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content_mob = /mob/living/simple_animal/cat/Proc
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..()
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/obj/structure/closet/critter/pug
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name = "pug crate"
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content_mob = /mob/living/simple_animal/pug
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/obj/structure/closet/critter/fox
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name = "fox crate"
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content_mob = /mob/living/simple_animal/fox
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content_mob = /mob/living/simple_animal/fox
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/obj/structure/closet/critter/butterfly
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name = "butterflies crate"
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content_mob = /mob/living/simple_animal/butterfly
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amount = 50
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+20
-16
@@ -93,6 +93,7 @@ var/list/mechtoys = list(
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/obj/machinery/computer/supplycomp
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name = "Supply Shuttle Console"
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desc = "Used to order supplies."
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icon = 'icons/obj/computer.dmi'
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icon_state = "supply"
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req_access = list(access_cargo)
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@@ -105,6 +106,7 @@ var/list/mechtoys = list(
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/obj/machinery/computer/ordercomp
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name = "Supply Ordering Console"
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desc = "Used to order supplies from cargo staff."
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icon = 'icons/obj/computer.dmi'
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icon_state = "request"
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circuit = "/obj/item/weapon/circuitboard/ordercomp"
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@@ -271,8 +273,8 @@ var/list/mechtoys = list(
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A:req_access += text2num(SP.access)
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var/list/contains
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if(istype(SP,/datum/supply_packs/randomised))
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var/datum/supply_packs/randomised/SPR = SP
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if(istype(SP,/datum/supply_packs/misc/randomised))
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var/datum/supply_packs/misc/randomised/SPR = SP
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contains = list()
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if(SPR.contains.len)
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for(var/j=1,j<=SPR.num_contained,j++)
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@@ -347,17 +349,18 @@ var/list/mechtoys = list(
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temp = "<b>Supply points: [supply_controller.points]</b><BR>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><HR><BR><BR>"
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temp += "<b>Select a category</b><BR><BR>"
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for(var/supply_group_name in all_supply_groups )
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temp += "<A href='?src=\ref[src];order=[supply_group_name]'>[supply_group_name]</A><BR>"
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for(var/cat in all_supply_groups )
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temp += "<A href='?src=\ref[src];order=[cat]'>[get_supply_group_name(cat)]</A><BR>"
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else
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last_viewed_group = href_list["order"]
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var/cat = text2num(last_viewed_group)
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temp = "<b>Supply points: [supply_controller.points]</b><BR>"
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temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><HR><BR><BR>"
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temp += "<b>Request from: [last_viewed_group]</b><BR><BR>"
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for(var/supply_name in supply_controller.supply_packs )
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var/datum/supply_packs/N = supply_controller.supply_packs[supply_name]
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if(N.hidden || N.contraband || N.group != last_viewed_group) continue //Have to send the type instead of a reference to
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temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
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temp += "<b>Request from: [get_supply_group_name(cat)]</b><BR><BR>"
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for(var/supply_type in supply_controller.supply_packs )
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var/datum/supply_packs/N = supply_controller.supply_packs[supply_type]
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if(N.hidden || N.contraband || N.group != cat) continue //Have to send the type instead of a reference to
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temp += "<A href='?src=\ref[src];doorder=[supply_type]'>[N.name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
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else if (href_list["doorder"])
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if(world.time < reqtime)
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@@ -542,17 +545,18 @@ var/list/mechtoys = list(
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temp = "<b>Supply points: [supply_controller.points]</b><BR>"
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temp += "<A href='?src=\ref[src];mainmenu=1'>Main Menu</A><HR><BR><BR>"
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temp += "<b>Select a category</b><BR><BR>"
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for(var/supply_group_name in all_supply_groups )
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temp += "<A href='?src=\ref[src];order=[supply_group_name]'>[supply_group_name]</A><BR>"
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for(var/cat in all_supply_groups )
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temp += "<A href='?src=\ref[src];order=[cat]'>[get_supply_group_name(cat)]</A><BR>"
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else
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last_viewed_group = href_list["order"]
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var/cat = text2num(last_viewed_group)
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temp = "<b>Supply points: [supply_controller.points]</b><BR>"
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temp += "<A href='?src=\ref[src];order=categories'>Back to all categories</A><HR><BR><BR>"
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temp += "<b>Request from: [last_viewed_group]</b><BR><BR>"
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for(var/supply_name in supply_controller.supply_packs )
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var/datum/supply_packs/N = supply_controller.supply_packs[supply_name]
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if((N.hidden && !hacked) || (N.contraband && !can_order_contraband) || N.group != last_viewed_group) continue //Have to send the type instead of a reference to
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temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
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temp += "<b>Request from: [get_supply_group_name(cat)]</b><BR><BR>"
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for(var/supply_type in supply_controller.supply_packs )
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var/datum/supply_packs/N = supply_controller.supply_packs[supply_type]
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if((N.hidden && !hacked) || (N.contraband && !can_order_contraband) || N.group != cat) continue //Have to send the type instead of a reference to
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temp += "<A href='?src=\ref[src];doorder=[supply_type]'>[N.name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
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/*temp = "Supply points: [supply_controller.points]<BR><HR><BR>Request what?<BR><BR>"
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@@ -175,6 +175,14 @@
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)
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//Lawyer
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/obj/item/clothing/suit/storage/lawyer/blackjacket
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name = "Black Suit Jacket"
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desc = "A snappy dress jacket."
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icon_state = "suitjacket_black_open"
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item_state = "suitjacket_black_open"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/storage/lawyer/bluejacket
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name = "Blue Suit Jacket"
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desc = "A snappy dress jacket."
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@@ -228,6 +228,27 @@
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item_state = "navy_suit"
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_color = "navy_suit"
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/obj/item/clothing/under/suit_jacket/tan
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name = "tan suit"
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desc = "A tan suit with a yellow tie. Smart, but casual."
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icon_state = "tan_suit"
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item_state = "tan_suit"
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_color = "tan_suit"
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/obj/item/clothing/under/suit_jacket/burgundy
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name = "burgundy suit"
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desc = "A burgundy suit and black tie. Somewhat formal."
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icon_state = "burgundy_suit"
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item_state = "burgundy_suit"
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_color = "burgundy_suit"
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/obj/item/clothing/under/suit_jacket/charcoal
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name = "charcoal suit"
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desc = "A charcoal suit and red tie. Very professional."
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icon_state = "charcoal_suit"
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item_state = "charcoal_suit"
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_color = "charcoal_suit"
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/obj/item/clothing/under/blackskirt
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name = "black skirt"
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desc = "A black skirt, very fancy!"
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@@ -587,6 +608,13 @@
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_color = "pennywise"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/assistantformal
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name = "assistant's formal uniform"
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desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
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icon_state = "assistant_formal"
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item_state = "gy_suit"
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_color = "assistant_formal"
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/obj/item/clothing/under/blacktango
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name = "black tango dress"
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desc = "Filled with Latin fire."
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@@ -0,0 +1,21 @@
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/mob/living/simple_animal/butterfly
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name = "butterfly"
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desc = "A colorful butterfly, how'd it get up here?"
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icon_state = "butterfly"
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icon_living = "butterfly"
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icon_dead = "butterfly_dead"
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turns_per_move = 1
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emote_see = list("flutters")
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response_help = "shoos"
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response_disarm = "brushes aside"
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response_harm = "aquashes"
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speak_chance = 0
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maxHealth = 2
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health = 2
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harm_intent_damage = 1
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friendly = "nudges"
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pass_flags = PASSTABLE
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/mob/living/simple_animal/butterfly/New()
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..()
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color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
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@@ -0,0 +1,42 @@
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//Corgi //best comment 2014
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/mob/living/simple_animal/pug
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name = "\improper pug"
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real_name = "pug"
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desc = "It's a pug."
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icon_state = "pug"
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icon_living = "pug"
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icon_dead = "pug_dead"
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speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
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speak_emote = list("barks", "woofs")
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emote_hear = list("barks!", "woofs!", "yaps.","pants.")
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emote_see = list("shakes its head.", "chases its tail.","shivers.")
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speak_chance = 1
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turns_per_move = 10
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/pug
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meat_amount = 3
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response_help = "pets"
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response_disarm = "bops"
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response_harm = "kicks"
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see_in_dark = 5
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/mob/living/simple_animal/pug/Life()
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..()
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if(!stat && !resting && !buckled)
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if(prob(1))
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emote("me", 1, pick("chases its tail."))
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spawn(0)
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for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
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dir = i
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sleep(1)
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||||
|
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/mob/living/simple_animal/pug/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
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if(istype(O, /obj/item/weapon/newspaper))
|
||||
if(!stat)
|
||||
user.visible_message("<span class='notice'>[user] baps [name] on the nose with the rolled up [O]</span>")
|
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spawn(0)
|
||||
for(var/i in list(1,2,4,8,4,2,1,2))
|
||||
dir = i
|
||||
sleep(1)
|
||||
else
|
||||
..()
|
||||
@@ -35,3 +35,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi
|
||||
name = "Corgi meat"
|
||||
desc = "Tastes like... well you know..."
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/pug
|
||||
name = "Pug meat"
|
||||
desc = "Tastes like... well you know..."
|
||||
Reference in New Issue
Block a user