mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
@@ -175,6 +175,14 @@
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)
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//Lawyer
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/obj/item/clothing/suit/storage/lawyer/blackjacket
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name = "Black Suit Jacket"
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desc = "A snappy dress jacket."
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icon_state = "suitjacket_black_open"
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item_state = "suitjacket_black_open"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/storage/lawyer/bluejacket
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name = "Blue Suit Jacket"
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desc = "A snappy dress jacket."
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@@ -228,6 +228,27 @@
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item_state = "navy_suit"
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_color = "navy_suit"
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/obj/item/clothing/under/suit_jacket/tan
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name = "tan suit"
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desc = "A tan suit with a yellow tie. Smart, but casual."
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icon_state = "tan_suit"
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item_state = "tan_suit"
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_color = "tan_suit"
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/obj/item/clothing/under/suit_jacket/burgundy
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name = "burgundy suit"
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desc = "A burgundy suit and black tie. Somewhat formal."
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icon_state = "burgundy_suit"
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item_state = "burgundy_suit"
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_color = "burgundy_suit"
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/obj/item/clothing/under/suit_jacket/charcoal
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name = "charcoal suit"
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desc = "A charcoal suit and red tie. Very professional."
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icon_state = "charcoal_suit"
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item_state = "charcoal_suit"
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_color = "charcoal_suit"
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/obj/item/clothing/under/blackskirt
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name = "black skirt"
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desc = "A black skirt, very fancy!"
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@@ -587,6 +608,13 @@
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_color = "pennywise"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/under/assistantformal
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name = "assistant's formal uniform"
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desc = "An assistant's formal-wear. Why an assistant needs formal-wear is still unknown."
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icon_state = "assistant_formal"
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item_state = "gy_suit"
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_color = "assistant_formal"
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/obj/item/clothing/under/blacktango
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name = "black tango dress"
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desc = "Filled with Latin fire."
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@@ -0,0 +1,21 @@
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/mob/living/simple_animal/butterfly
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name = "butterfly"
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desc = "A colorful butterfly, how'd it get up here?"
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icon_state = "butterfly"
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icon_living = "butterfly"
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icon_dead = "butterfly_dead"
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turns_per_move = 1
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emote_see = list("flutters")
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response_help = "shoos"
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response_disarm = "brushes aside"
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response_harm = "aquashes"
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speak_chance = 0
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maxHealth = 2
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health = 2
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harm_intent_damage = 1
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friendly = "nudges"
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pass_flags = PASSTABLE
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/mob/living/simple_animal/butterfly/New()
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..()
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color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
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@@ -0,0 +1,42 @@
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//Corgi //best comment 2014
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/mob/living/simple_animal/pug
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name = "\improper pug"
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real_name = "pug"
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desc = "It's a pug."
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icon_state = "pug"
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icon_living = "pug"
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icon_dead = "pug_dead"
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speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
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speak_emote = list("barks", "woofs")
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emote_hear = list("barks!", "woofs!", "yaps.","pants.")
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emote_see = list("shakes its head.", "chases its tail.","shivers.")
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speak_chance = 1
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turns_per_move = 10
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/pug
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meat_amount = 3
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response_help = "pets"
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response_disarm = "bops"
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response_harm = "kicks"
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see_in_dark = 5
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/mob/living/simple_animal/pug/Life()
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..()
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if(!stat && !resting && !buckled)
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if(prob(1))
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emote("me", 1, pick("chases its tail."))
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spawn(0)
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for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
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dir = i
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sleep(1)
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/mob/living/simple_animal/pug/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
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if(istype(O, /obj/item/weapon/newspaper))
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if(!stat)
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user.visible_message("<span class='notice'>[user] baps [name] on the nose with the rolled up [O]</span>")
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spawn(0)
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for(var/i in list(1,2,4,8,4,2,1,2))
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dir = i
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sleep(1)
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else
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..()
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@@ -35,3 +35,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/meat/corgi
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name = "Corgi meat"
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desc = "Tastes like... well you know..."
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/obj/item/weapon/reagent_containers/food/snacks/meat/pug
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name = "Pug meat"
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desc = "Tastes like... well you know..."
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