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Simple Animal Spawn Refactor
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@@ -40,6 +40,7 @@
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var/obj/effect/blob/factory/factory = null
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var/list/human_overlays = list()
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var/is_zombie = 0
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gold_core_spawnable = 1
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/mob/living/simple_animal/hostile/blob/blobspore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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@@ -160,6 +161,7 @@
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maxbodytemp = 360
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force_threshold = 10
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environment_smash = 3
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gold_core_spawnable = 1
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/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
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