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guns (#18237)
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@@ -13,18 +13,18 @@
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throw_range = 5
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force = 5
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origin_tech = "combat=1"
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needs_permit = 1
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needs_permit = TRUE
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attack_verb = list("struck", "hit", "bashed")
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var/fire_sound = "gunshot"
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var/magin_sound = 'sound/weapons/gun_interactions/smg_magin.ogg'
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var/magout_sound = 'sound/weapons/gun_interactions/smg_magout.ogg'
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var/fire_sound_text = "gunshot" //the fire sound that shows in chat messages: laser blast, gunshot, etc.
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var/suppressed = 0 //whether or not a message is displayed when fired
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var/can_suppress = 0
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var/can_unsuppress = 1
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var/suppressed = FALSE //whether or not a message is displayed when fired
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var/can_suppress = FALSE
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var/can_unsuppress = TRUE
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var/recoil = 0 //boom boom shake the room
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var/clumsy_check = 1
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var/clumsy_check = TRUE
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var/obj/item/ammo_casing/chambered = null
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var/trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
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var/sawn_desc = null //description change if weapon is sawn-off
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@@ -47,7 +47,7 @@
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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var/obj/item/flashlight/gun_light = null
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var/can_flashlight = 0
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var/can_flashlight = FALSE
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var/can_bayonet = FALSE //if a bayonet can be added or removed if it already has one.
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var/obj/item/kitchen/knife/bayonet
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