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guns (#18237)
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@@ -2,9 +2,9 @@
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name = "projectile"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "bullet"
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density = 0
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density = FALSE
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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anchored = 1 //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
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anchored = TRUE //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
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flags = ABSTRACT
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pass_flags = PASSTABLE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -14,7 +14,7 @@
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var/mob/firer = null//Who shot it
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var/atom/firer_source_atom = null //the gun or object this came from
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var/obj/item/ammo_casing/ammo_casing = null
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var/suppressed = 0 //Attack message
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var/suppressed = FALSE //Attack message
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var/yo = null
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var/xo = null
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var/current = null
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