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- Fixes issue 812.
- Adds logging for throwing. Pulling and grabbing does not need to be logged in detail, since kill-intent grabbing is logged already. - Something broke throwing, which made it runtime. This also fixes that. - Fixes the problem of applying wires to a stack of glass, which only contains one piece of glass using wires, deleting the glass piece and not spawning a light tile. A call of the glass' use(1) was misplaced, which had the chance of deleting the object, thus stopping the proc, before it spawned the light tile. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4478 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -21,17 +21,17 @@
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if(affecting)
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if(state >= 2)
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var/grabee = affecting
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spawn(0)
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spawn(1)
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del(src)
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return grabee
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else
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spawn(0)
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spawn(1)
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del(src)
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return null
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else if(structure)
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var/grabee = structure
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spawn(0)
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spawn(1)
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del(src)
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return grabee
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