From 3c05597cfa5684173f1b2fd07258e3fcd74aeff3 Mon Sep 17 00:00:00 2001 From: DGamerL <108773801+DGamerL@users.noreply.github.com> Date: Thu, 6 Jun 2024 22:30:10 +0200 Subject: [PATCH] Changes animate_movement to defines (#25670) * Changes animate_movement to defines * Oops --- code/game/objects/effects/effect_system/effects_foam.dm | 2 +- code/game/objects/objs.dm | 2 +- code/modules/mob/living/simple_animal/bot/mulebot.dm | 2 +- code/modules/mob/mob_vars.dm | 2 +- code/modules/projectiles/projectile_base.dm | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index 1dd7548fd4f..e426e2fbbbd 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -8,7 +8,7 @@ opacity = FALSE density = FALSE layer = OBJ_LAYER + 0.9 - animate_movement = 0 + animate_movement = NO_STEPS var/amount = 3 var/expand = 1 var/metal = 0 diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index e4e4745c4d2..a7e1a8ff76c 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -1,7 +1,7 @@ /obj //var/datum/module/mod //not used var/origin_tech = null //Used by R&D to determine what research bonuses it grants. - animate_movement = 2 + animate_movement = SLIDE_STEPS var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item var/sharp = FALSE // whether this object cuts var/in_use = FALSE // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index a904e808a0e..2825e01df96 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -12,7 +12,7 @@ icon_state = "mulebot0" density = TRUE move_resist = MOVE_FORCE_STRONG - animate_movement = 1 + animate_movement = FORWARD_STEPS health = 50 maxHealth = 50 damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) diff --git a/code/modules/mob/mob_vars.dm b/code/modules/mob/mob_vars.dm index b46a1d29f4e..79c7b588320 100644 --- a/code/modules/mob/mob_vars.dm +++ b/code/modules/mob/mob_vars.dm @@ -1,7 +1,7 @@ /mob density = TRUE layer = MOB_LAYER - animate_movement = 2 + animate_movement = SLIDE_STEPS pressure_resistance = 8 throwforce = 10 var/datum/mind/mind diff --git a/code/modules/projectiles/projectile_base.dm b/code/modules/projectiles/projectile_base.dm index 2bea14964e6..279516a9600 100644 --- a/code/modules/projectiles/projectile_base.dm +++ b/code/modules/projectiles/projectile_base.dm @@ -33,7 +33,7 @@ var/Angle = null var/original_angle = null //Angle at firing var/spread = 0 //amount (in degrees) of projectile spread - animate_movement = 0 + animate_movement = NO_STEPS var/ignore_source_check = FALSE