mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
resolved lying sprite issue for atmos hardsuits, hair being hidden behind atmos hardsuit helmets, normalised a bunch of values across hardsuits (slowdown, mainly)
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@@ -57,6 +57,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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slowdown = 1.0
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//Chief Engineer's rig
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@@ -70,6 +71,7 @@
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icon_state = "rig-white"
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name = "advanced hardsuit"
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item_state = "ce_hardsuit"
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slowdown = 1.0
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//Mining rig
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@@ -83,6 +85,7 @@
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icon_state = "rig-mining"
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name = "mining hardsuit"
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item_state = "mining_hardsuit"
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slowdown = 1.0
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//Syndicate rig
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@@ -92,6 +95,7 @@
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item_state = "syndie_helm"
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color = "syndi"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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slowdown = 1.0
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/obj/item/clothing/suit/space/rig/syndi
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icon_state = "rig-syndi"
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@@ -102,6 +106,7 @@
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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//Security rig
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/obj/item/clothing/head/helmet/space/rig/security
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name = "security hardsuit helmet"
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@@ -117,6 +122,8 @@
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slowdown = 1
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
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slowdown = 1.0
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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@@ -136,6 +143,7 @@
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1.0
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//Atmos Rig
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/obj/item/clothing/head/helmet/space/rig/atmos
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@@ -143,21 +151,11 @@
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icon_state = "rig0-atmos"
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item_state = "atmos_helm"
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color = "atmos"
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flags = STOPSPRESSUREDMAGE
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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gas_transfer_coefficient = 0
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permeability_coefficient = 0
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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/obj/item/clothing/suit/space/rig/atmos
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icon_state = "rig-atmos"
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name = "atmospherics pressure suit"
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item_state = "atmos_hardsuit"
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flags = STOPSPRESSUREDMAGE
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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gas_transfer_coefficient = 0
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permeability_coefficient = 0
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slowdown = 1.0
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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