resolved lying sprite issue for atmos hardsuits, hair being hidden behind atmos hardsuit helmets, normalised a bunch of values across hardsuits (slowdown, mainly)

This commit is contained in:
Cael_Aislinn
2013-01-25 11:48:17 +10:00
parent e7c10c44cd
commit 3c06edc689
2 changed files with 8 additions and 10 deletions
+8 -10
View File
@@ -57,6 +57,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
slowdown = 1.0
//Chief Engineer's rig
@@ -70,6 +71,7 @@
icon_state = "rig-white"
name = "advanced hardsuit"
item_state = "ce_hardsuit"
slowdown = 1.0
//Mining rig
@@ -83,6 +85,7 @@
icon_state = "rig-mining"
name = "mining hardsuit"
item_state = "mining_hardsuit"
slowdown = 1.0
//Syndicate rig
@@ -92,6 +95,7 @@
item_state = "syndie_helm"
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
slowdown = 1.0
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"
@@ -102,6 +106,7 @@
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
//Security rig
/obj/item/clothing/head/helmet/space/rig/security
name = "security hardsuit helmet"
@@ -117,6 +122,8 @@
slowdown = 1
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
slowdown = 1.0
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
@@ -136,6 +143,7 @@
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1.0
//Atmos Rig
/obj/item/clothing/head/helmet/space/rig/atmos
@@ -143,21 +151,11 @@
icon_state = "rig0-atmos"
item_state = "atmos_helm"
color = "atmos"
flags = STOPSPRESSUREDMAGE
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
gas_transfer_coefficient = 0
permeability_coefficient = 0
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
/obj/item/clothing/suit/space/rig/atmos
icon_state = "rig-atmos"
name = "atmospherics pressure suit"
item_state = "atmos_hardsuit"
flags = STOPSPRESSUREDMAGE
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
gas_transfer_coefficient = 0
permeability_coefficient = 0
slowdown = 1.0
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE