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Reduced deathsquad marauder number to 3 (previously 4). Added some fluff to their launch sequence.
Revisions to CentCom. CentCom now has its own access levels set, and a unique ID changing computer. Added nasa void suit and captain armor to item steal list. Fixed some run time errors for hand-tele from my previous commit. Removed the remove poo and urine button from secrets. Decoy AIs can now say stuff like regular AIs. This is useful if you need a non-player announcer for something, while taking into account talk_understand and the like. I use it for deathsquad shuttle announcements. I've placed A.L.I.C.E. on CentCom for such reasons. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1704 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -318,7 +318,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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id = pda.id
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log_admin("[key_name(src)] has granted [M.key] full access.")
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id.icon_state = "gold"
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id:access = get_all_accesses()
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id:access = get_all_accesses()+get_all_centcom_access()
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else
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alert("Invalid ID card")
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else
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