I forgot to add the most important file to my last commit!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4109 316c924e-a436-60f5-8080-3fe189b3f50e
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giacomand@gmail.com
2012-07-18 22:58:06 +00:00
parent 156696be7a
commit 3c254b0f4b
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// Light Replacer (LR)
//
// ABOUT THE DEVICE
//
// This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
// allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
// they don't have hands or a way to replace lightbulbs.
//
// HOW IT WORKS
//
// You attack a light fixture with it, if the light fixture is broken it will replace the
// light fixture with a working light; the broken light is then placed on the floor for the
// user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
//
// HOW TO REFILL THE DEVICE
//
// It will need to be manually refilled with glass.
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
//
// EMAGGED FEATURES
//
// NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
//
// I'm not sure everyone will react the emag's features so please say what your opinions are of it.
//
// When emagged it will rig every light it replaces, which will explode when the light is on.
// This is VERY noticable, even the device's name changes when you emag it so if anyone
// examines you when you're holding it in your hand, you will be discovered.
// It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
// access to them, and only one of them can emag their device.
//
// The explosion cannot insta-kill anyone with 30% or more health.
/obj/item/device/lightreplacer
name = "light replacer"
desc = "A device to automatically replace lights. Needs glass to operate."
icon = 'janitor.dmi'
icon_state = "lightreplacer0"
item_state = "electronic"
var/max_uses = 20
var/uses = 0
var/emagged = 0
var/failmsg = ""
// How much to increase per each glass?
var/increment = 2
// How much to take from the glass?
var/decrement = 1
var/charging = 0
/obj/item/device/lightreplacer/New()
uses = max_uses / 2
failmsg = "The [name]'s refill light blinks red."
..()
/obj/item/device/lightreplacer/examine()
set src in view(2)
..()
usr << "It has [uses] lights remaining."
/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/emag))
Emag()
return
if(istype(W, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = W
if(G.amount - decrement >= 0 && uses <= max_uses)
G.amount -= decrement
ModifyUses(increment)
user << "You insert a piece of glass into the [src.name]. You have [uses] lights remaining."
return
/obj/item/device/lightreplacer/attack_self(mob/user)
/* // This would probably be a bit OP. If you want it though, uncomment the code.
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.emagged)
src.Emag()
usr << "You shortcircuit the [src]."
return
*/
usr << "It has [uses] lights remaining."
/obj/item/device/lightreplacer/update_icon()
icon_state = "lightreplacer[emagged]"
/obj/item/device/lightreplacer/proc/Use(var/mob/user)
playsound(src.loc, 'click.ogg', 50, 1)
var/pass = 0
if(do_after(user, 30))
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
ModifyUses(-1)
pass = 1
return pass
// Negative numbers will subtract
/obj/item/device/lightreplacer/proc/ModifyUses(var/amount = 1)
uses = min(max(uses + amount, 0), max_uses)
/obj/item/device/lightreplacer/proc/charge(var/mob/user)
if(!charging)
charging = 1
if(do_after(user, 50))
ModifyUses(1)
charging = 0
/obj/item/device/lightreplacer/proc/Emag()
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
if(emagged)
name = "Shortcircuited [initial(name)]"
else
name = initial(name)
update_icon()
//Can you use it?
/obj/item/device/lightreplacer/proc/CanUse(var/mob/living/user)
src.add_fingerprint(user)
//Not sure what else to check for. Maybe if clumsy?
if(uses > 0)
return 1
else
return 0