Custom_emote now used in place of emote("me")

Also fixes some emotes which didn't actually exist for their respective
characters.
Left untouched: Jungle mobs, whatever those are supposed to be.
This commit is contained in:
Crazylemon64
2015-10-09 13:00:05 -07:00
parent 525953616f
commit 3c72286f2f
30 changed files with 66 additions and 64 deletions
+1 -1
View File
@@ -290,7 +290,7 @@ datum/reagent/fartonium/on_mob_life(var/mob/living/M as mob)
M << "<span class = 'danger'>Something isn't right!"
M.adjustBruteLoss(1)
if(2)
M.emote("me",1,"strains, but nothing happens.")
M.custom_emote(1,"strains, but nothing happens.")
M.adjustBruteLoss(2)
if(3)
M.emote("scream")