Conflicts:
	_maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
Markolie
2015-09-22 00:17:30 +02:00
242 changed files with 15339 additions and 19006 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "arrow"
layer = 16.0
anchored = 1
mouse_opacity = 0
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
+33 -36
View File
@@ -133,43 +133,40 @@
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
if(entry_vent.network && entry_vent.network.normal_members.len)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventillation ducts!</B>", \
"<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
else
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventillation ducts!</B>", \
"<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
//=================
else if(prob(33))
@@ -1,5 +0,0 @@
/obj/item/device/pipe_freezer
name = "Pipe Freezer"
icon = 'icons/obj/items.dmi'
icon_state = "pipe_freezer"
item_state = "flight"
@@ -14,7 +14,7 @@
mode = pick(modes)
/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob)
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A))
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A))
return
var/obj/machinery/atmospherics/pipe/P = A
@@ -25,7 +25,16 @@
if(ks2type)
keyslot2 = new ks2type(src)
recalculateChannels(1)
/obj/item/device/radio/headset/Destroy()
if(keyslot1)
qdel(keyslot1)
if(keyslot2)
qdel(keyslot2)
keyslot1 = null
keyslot2 = null
return ..()
/obj/item/device/radio/headset/list_channels(var/mob/user)
return list_secure_channels()
@@ -326,7 +335,7 @@
user.drop_item()
W.loc = src
keyslot2 = W
recalculateChannels()
return
@@ -69,6 +69,17 @@ var/global/list/default_medbay_channels = list(
internal_channels = default_internal_channels.Copy()
/obj/item/device/radio/Destroy()
qdel(wires)
wires = null
if(radio_controller)
radio_controller.remove_object(src, frequency)
for (var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
patch_link = null
return ..()
/obj/item/device/radio/initialize()
if(frequency < RADIO_LOW_FREQ || frequency > RADIO_HIGH_FREQ)
frequency = sanitize_frequency(frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
@@ -13,16 +13,13 @@
var/playsleepseconds = 0
var/obj/item/device/tape/mytape
var/open_panel = 0
var/datum/wires/taperecorder/wires = null
var/canprint = 1
/obj/item/device/taperecorder/New()
wires = new(src)
mytape = new /obj/item/device/tape/random(src)
update_icon()
/obj/item/device/taperecorder/examine(mob/user)
if(..(user, 1))
user << "The wire panel is [open_panel ? "opened" : "closed"]."
@@ -35,14 +32,6 @@
mytape = I
user << "<span class='notice'>You insert [I] into [src].</span>"
update_icon()
else if(istype(I, /obj/item/weapon/screwdriver))
open_panel = !open_panel
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
if(open_panel)
wires.Interact(user)
else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler))
wires.Interact(user)
/obj/item/device/taperecorder/proc/eject(mob/user)
if(mytape)
@@ -118,8 +107,6 @@
return
if(playing)
return
if(!wires.get_record())
return
if(mytape.used_capacity < mytape.max_capacity)
usr << "<span class='notice'>Recording started.</span>"
@@ -132,8 +119,6 @@
for(used, used < max)
if(recording == 0)
break
if(!wires.get_record())
break
mytape.used_capacity++
used++
sleep(10)
@@ -175,8 +160,6 @@
return
if(playing)
return
if(!wires.get_play())
return
playing = 1
update_icon()
@@ -186,8 +169,6 @@
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
if(!mytape)
break
if(!wires.get_play())
break
if(playing == 0)
break
if(mytape.storedinfo.len < i)
@@ -250,7 +231,6 @@
//empty tape recorders
/obj/item/device/taperecorder/empty/New()
wires = new(src)
return
+95 -14
View File
@@ -78,7 +78,13 @@
var/obj/item/robot_parts/r_leg/r_leg = null
var/obj/item/robot_parts/chest/chest = null
var/obj/item/robot_parts/head/head = null
var/created_name = ""
var/mob/living/silicon/ai/forced_ai
var/locomotion = 1
var/lawsync = 1
var/aisync = 1
var/panel_locked = 1
/obj/item/robot_parts/robot_suit/New()
..()
@@ -168,6 +174,12 @@
else
user << "\blue You need to attach a flash to it first!"
if (istype(W, /obj/item/device/multitool))
if(check_completion())
Interact(user)
else
user << "<span class='warning'>The endoskeleton must be assembled before debugging can begin!</span>"
if(istype(W, /obj/item/device/mmi))
var/obj/item/device/mmi/M = W
if(check_completion())
@@ -177,6 +189,7 @@
if(!M.brainmob)
user << "\red Sticking an empty [W] into the frame would sort of defeat the purpose."
return
if(!M.brainmob.key)
var/ghost_can_reenter = 0
if(M.brainmob.mind)
@@ -213,46 +226,114 @@
if(istype(task))
task.unit_completed()
O.mmi = W
if(M.syndiemmi)
aisync = 0
lawsync = 0
O.laws = new /datum/ai_laws/syndicate_override
O.invisibility = 0
//Transfer debug settings to new mob
O.custom_name = created_name
O.updatename("Default")
if(O.connected_ai)
O.locked = panel_locked
if(!aisync)
lawsync = 0
O.connected_ai = null
else
O.notify_ai(1)
if(forced_ai)
O.connected_ai = forced_ai
if(!lawsync && !M.syndiemmi)
O.lawupdate = 0
O.make_laws()
if(ticker.mode.config_tag == "malfunction") //Don't let humans get a cyborg on their side during malf, for balance reasons.
O.set_zeroth_law("<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*&110010</span>")
M.brainmob.mind.transfer_to(O)
if(O.mind && O.mind.special_role)
O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
O.mind.store_memory("As a cyborg, you must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.")
O << "<span class='userdanger'>You have been robotized!</span>"
O << "<span class='danger'>You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.</span>"
O.job = "Cyborg"
O.cell = chest.cell
O.cell.loc = O
chest.cell.loc = O
chest.cell = null
W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
// Since we "magically" installed a cell, we also have to update the correct component.
if(O.cell)
var/datum/robot_component/cell_component = O.components["power cell"]
cell_component.wrapped = O.cell
cell_component.installed = 1
O.mmi = W
O.Namepick()
feedback_inc("cyborg_birth",1)
callHook("borgify", list(O))
O.Namepick()
qdel(src)
src.loc = O
if(!locomotion)
O.lockcharge = 1
O.update_canmove()
O << "<span class='warning'>Error: Servo motors unresponsive.</span>"
else
user << "\blue The MMI must go in after everything else!"
user << "<span class='warning'>The MMI must go in after everything else!</span>"
if (istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", src.name, src.created_name, MAX_NAME_LEN)
if (!t)
return
if (!in_range(src, usr) && src.loc != usr)
if(istype(W,/obj/item/weapon/pen))
user << "<span class='warning'>You need to use a multitool to name [src]!</span>"
return
/obj/item/robot_parts/robot_suit/proc/Interact(mob/user)
var/t1 = text("Designation: <A href='?src=\ref[];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n",src)
t1 += text("Master AI: <A href='?src=\ref[];Master=1'>[(forced_ai ? "[forced_ai.name]" : "Automatic")]</a><br><br>\n",src)
t1 += text("LawSync Port: <A href='?src=\ref[];Law=1'>[(lawsync ? "Open" : "Closed")]</a><br>\n",src)
t1 += text("AI Connection Port: <A href='?src=\ref[];AI=1'>[(aisync ? "Open" : "Closed")]</a><br>\n",src)
t1 += text("Servo Motor Functions: <A href='?src=\ref[];Loco=1'>[(locomotion ? "Unlocked" : "Locked")]</a><br>\n",src)
t1 += text("Panel Lock: <A href='?src=\ref[];Panel=1'>[(panel_locked ? "Engaged" : "Disengaged")]</a><br>\n",src)
var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220)
popup.set_content(t1)
popup.open()
/obj/item/robot_parts/robot_suit/Topic(href, href_list)
if(usr.lying || usr.stat || usr.stunned || !Adjacent(usr))
return
var/mob/living/living_user = usr
var/obj/item/item_in_hand = living_user.get_active_hand()
if(!istype(item_in_hand, /obj/item/device/multitool))
living_user << "<span class='warning'>You need a multitool!</span>"
return
if(href_list["Name"])
var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name),1)
if(!in_range(src, usr) && src.loc != usr)
return
if(new_name)
created_name = new_name
else
created_name = ""
src.created_name = t
else if(href_list["Master"])
forced_ai = select_active_ai(usr)
if(!forced_ai)
usr << "<span class='error'>No active AIs detected.</span>"
else if(href_list["Law"])
lawsync = !lawsync
else if(href_list["AI"])
aisync = !aisync
else if(href_list["Loco"])
locomotion = !locomotion
else if(href_list["Panel"])
panel_locked = !panel_locked
add_fingerprint(usr)
Interact(usr)
return
/obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob, params)
+65
View File
@@ -1350,3 +1350,68 @@ obj/item/toy/cards/deck/syndicate/black
user << "<span class='warning'>The string on [src] hasn't rewound all the way!</span>"
return
/obj/item/toy/russian_revolver
name = "russian revolver"
desc = "for fun and games!"
icon = 'icons/obj/gun.dmi'
icon_state = "detective_gold"
item_state = "gun"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
flags = CONDUCT
slot_flags = SLOT_BELT
materials = list(MAT_METAL=2000)
w_class = 3.0
throwforce = 5
throw_speed = 4
throw_range = 5
force = 5.0
origin_tech = "combat=1"
attack_verb = list("struck", "hit", "bashed")
var/bullet_position = 1
var/is_empty = 0
/obj/item/toy/russian_revolver/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] quickly loads six bullets into the [src.name]'s cylinder and points it at \his head before pulling the trigger! It looks like they are trying to commit suicide.</span>")
playsound(loc, 'sound/weapons/Gunshot.ogg', 50, 1)
return (BRUTELOSS)
/obj/item/toy/russian_revolver/New()
spin_cylinder()
..()
/obj/item/toy/russian_revolver/attack_self(mob/user)
if(is_empty)
user.visible_message("<span class='warning'>[user] loads a bullet into the [src]'s cylinder.</span>")
is_empty = 0
else
spin_cylinder()
user.visible_message("<span class='warning'>[user] spins the cylinder on the [src]!</span>")
/obj/item/toy/russian_revolver/attack(mob/living/carbon/M, mob/user)
if(M != user) //can't use this on other people
return
if(is_empty)
user << "<span class='notice'>The [src] is empty.</span>"
return
user.visible_message("<span class='danger'>[user] points the [src] at their head, ready to pull the trigger!</span>")
if(do_after(user, 30, target = M))
if(bullet_position != 1)
user.visible_message("<span class='danger'>*click*</span>")
playsound(src, 'sound/weapons/empty.ogg', 100, 1)
bullet_position -= 1
return
if(bullet_position == 1)
is_empty = 1
playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1)
user.visible_message("<span class='danger'>The [src] goes off!</span>")
M.apply_damage(200, "brute", "head", used_weapon = "Self-inflicted gunshot would to the head.", sharp=1)
M.death()
else
user.visible_message("<span class='danger'>[user] lowers the [src] from their head.</span>")
/obj/item/toy/russian_revolver/proc/spin_cylinder()
bullet_position = rand(1,6)
@@ -17,6 +17,12 @@
wires = new(src)
..()
/obj/item/weapon/c4/Destroy()
qdel(wires)
wires = null
target = null
return ..()
/obj/item/weapon/c4/suicide_act(var/mob/user)
. = (BRUTELOSS)
viewers(user) << "<span class='suicide'>[user] activates the C4 and holds it above his head! It looks like \he's going out with a bang!</span>"
@@ -13,6 +13,10 @@
src.smoke = new /datum/effect/effect/system/bad_smoke_spread
src.smoke.attach(src)
Destroy()
qdel(smoke)
return ..()
prime()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
+8 -7
View File
@@ -49,15 +49,16 @@
return ..()
if (reagents.total_volume > 0)
reagents.trans_to_ingest(M, reagents.total_volume)
if(M == user)
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] eats some [] from \the [].", user, loaded, src), 1)
M.reagents.add_reagent("nutriment", 1)
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
reagents.trans_to_ingest(M, reagents.total_volume)
else
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1)
M.reagents.add_reagent("nutriment", 1)
M.visible_message("<span class='warning'>\The [user] attempts to feed some [loaded] to \the [M] with \the [src].</span>")
if(!do_mob(user, M)) return
M.visible_message("<span class='warning'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
reagents.trans_to_ingest(M, reagents.total_volume)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been utensil fed by [user.name] ([user.ckey]) with [src.name]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Utensil fed [M.name] ([M.ckey]) with [src.name]</font>")
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
@@ -285,7 +285,7 @@
new /obj/item/weapon/FixOVein(src)
new /obj/item/clothing/suit/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
// new /obj/item/device/mmi/syndie(src)
new /obj/item/device/mmi/syndie(src)
/obj/item/weapon/storage/backpack/duffel/captain
name = "captain's duffelbag"
@@ -309,3 +309,5 @@ var/global/list/captain_display_cases = list()
"You gently run your hands over \the [src] in appreciation of its contents.", \
"You hear someone streaking glass with their greasy hands.")
#undef DISPLAYCASE_FRAME_CIRCUIT
#undef DISPLAYCASE_FRAME_SCREWDRIVER
+2 -1
View File
@@ -21,7 +21,8 @@
/datum/song/Destroy()
instrumentObj = null
return ..()
..()
return QDEL_HINT_QUEUE
// note is a number from 1-7 for A-G
// acc is either "b", "n", or "#"
+13 -1
View File
@@ -945,4 +945,16 @@
/obj/structure/rack/proc/healthcheck()
if(health <= 0)
destroy()
destroy()
/obj/structure/rack/skeletal_bar
name = "skeletal minibar"
desc = "Made with the skulls of the fallen."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "minibar"
/obj/structure/rack/skeletal_bar/left
icon_state = "minibar_left"
/obj/structure/rack/skeletal_bar/right
icon_state = "minibar_right"