Conflicts:
	_maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
Markolie
2015-09-22 00:17:30 +02:00
242 changed files with 15339 additions and 19006 deletions
+11 -9
View File
@@ -115,7 +115,7 @@ Works together with spawning an observer, noted above.
if(antagHUD)
var/list/target_list = list()
for(var/mob/living/target in oview(src, 14))
if(target.mind&&(target.mind.special_role||issilicon(target)||target.mind.nation) )
if(target.mind && (target.mind.special_role || issilicon(target) || target.mind.nation))
target_list += target
if(target_list.len)
assess_targets(target_list, src)
@@ -197,13 +197,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
dir = direct
if(NewLoc)
forceMove(NewLoc)
for(var/obj/effect/step_trigger/S in NewLoc)
S.Crossed(src)
var/area/A = get_area_master(src)
if(A)
A.Entered(src)
return
forceMove(get_turf(src)) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
@@ -630,4 +623,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return 0
/mob/dead/observer/can_admin_interact()
return check_rights(R_ADMIN, 0, src)
return check_rights(R_ADMIN, 0, src)
//this is a mob verb instead of atom for performance reasons
//see /mob/verb/examinate() in mob.dm for more info
//overriden here and in /mob/living for different point span classes and sanity checks
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
if(!..())
return 0
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
return 1
+1 -1
View File
@@ -93,7 +93,7 @@
return
if(!src.client.holder)
if(!dsay_allowed)
if(!config.dsay_allowed)
src << "\red Deadchat is globally muted"
return
+19 -1
View File
@@ -39,9 +39,27 @@
verbs += /mob/living/carbon/verb/mob_sleep
verbs += /mob/living/verb/lay_down
internal_organs += new /obj/item/organ/brain/xeno
..()
/mob/living/carbon/alien/get_default_language()
if(default_language)
return default_language
return all_languages["Xenomorph"]
/mob/living/carbon/alien/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "hisses"
var/ending = copytext(message, length(message))
if(speaking && (speaking.name != "Galactic Common")) //this is so adminbooze xenos speaking common have their custom verbs,
verb = speaking.get_spoken_verb(ending) //and use normal verbs for their own languages and non-common languages
else
if(ending=="!")
verb = "roars"
else if(ending=="?")
verb = "hisses curiously"
return verb
/mob/living/carbon/alien/adjustToxLoss(amount)
storedPlasma = min(max(storedPlasma + amount,0),max_plasma) //upper limit of max_plasma, lower limit of 0
updatePlasmaDisplay()
@@ -1,139 +1,115 @@
/mob/living/carbon/alien/humanoid/emote(var/act,var/m_type=1,var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act,1,length(act))
// if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
// act = copytext(act,1,length(act)) //seriously who the fuck wrote this
var/muzzled = is_muzzled()
switch(act)
if ("me")
if(silent)
return
if (src.client)
if (client.prefs.muted & MUTE_IC)
src << "\red You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
if(!(message))
return
return custom_emote(m_type, message)
if ("custom")
return custom_emote(m_type, message)
if("sign")
if (!src.restrained())
message = text("<B>The alien</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
m_type = 1
if(!restrained())
var/num = null
if(text2num(param))
num = "the number [text2num(param)]"
if(num)
message = "<B>\The [src]</B> signs [num]."
m_type = 1
if ("burp")
if (!muzzled)
message = "<B>[src]</B> burps."
message = "<B>\The [src]</B> burps."
m_type = 2
if ("deathgasp")
message = "<B>[src]</B> lets out a waning guttural screech, green blood bubbling from its maw..."
message = "<B>\The [src]</B> lets out a waning guttural screech, green blood bubbling from its maw..."
m_type = 2
if("scratch")
if (!src.restrained())
message = "<B>The [src.name]</B> scratches."
message = "<B>\The [src]</B> scratches."
m_type = 1
if("whimper")
if (!muzzled)
message = "<B>The [src.name]</B> whimpers."
message = "<B>\The [src]</B> whimpers."
m_type = 2
if("roar")
if (!muzzled)
message = "<B>The [src.name]</B> roars."
message = "<B>\The [src]</B> roars."
m_type = 2
if("hiss")
if(!muzzled)
message = "<B>The [src.name]</B> hisses."
message = "<B>\The [src]</B> hisses."
m_type = 2
if("tail")
message = "<B>The [src.name]</B> waves its tail."
message = "<B>\The [src]</B> waves its tail."
m_type = 1
if("gasp")
message = "<B>The [src.name]</B> gasps."
message = "<B>\The [src]</B> gasps."
m_type = 2
if("shiver")
message = "<B>The [src.name]</B> shivers."
message = "<B>\The [src]</B> shivers."
m_type = 2
if("drool")
message = "<B>The [src.name]</B> drools."
message = "<B>\The [src]</B> drools."
m_type = 1
if("scretch")
if (!muzzled)
message = "<B>The [src.name]</B> scretches."
message = "<B>\The [src]</B> scretches."
m_type = 2
if("choke")
message = "<B>The [src.name]</B> chokes."
message = "<B>\The [src]</B> chokes."
m_type = 2
if("moan")
message = "<B>The [src.name]</B> moans!"
message = "<B>\The [src]</B> moans!"
m_type = 2
if("nod")
message = "<B>The [src.name]</B> nods its head."
message = "<B>\The [src]</B> nods its head."
m_type = 1
if("sit")
message = "<B>The [src.name]</B> sits down."
message = "<B>\The [src]</B> sits down."
m_type = 1
if("sway")
message = "<B>The [src.name]</B> sways around dizzily."
message = "<B>\The [src]</B> sways around dizzily."
m_type = 1
if("sulk")
message = "<B>The [src.name]</B> sulks down sadly."
message = "<B>\The [src]</B> sulks down sadly."
m_type = 1
if("twitch")
message = "<B>The [src.name]</B> twitches violently."
message = "<B>\The [src]</B> twitches violently."
m_type = 1
if("dance")
if (!src.restrained())
message = "<B>The [src.name]</B> dances around happily."
message = "<B>\The [src]</B> dances around happily."
m_type = 1
if("roll")
if (!src.restrained())
message = "<B>The [src.name]</B> rolls."
message = "<B>\The [src]</B> rolls."
m_type = 1
if("shake")
message = "<B>The [src.name]</B> shakes its head."
message = "<B>\The [src]</B> shakes its head."
m_type = 1
if("gnarl")
if (!muzzled)
message = "<B>The [src.name]</B> gnarls and shows its teeth.."
message = "<B>\The [src]</B> gnarls and shows its teeth.."
m_type = 2
if("jump")
message = "<B>The [src.name]</B> jumps!"
message = "<B>\The [src]</B> jumps!"
m_type = 1
if("collapse")
Paralyse(2)
message = text("<B>[]</B> collapses!", src)
message = "<B>\The [src]</B> collapses!"
m_type = 2
if ("flip")
m_type = 1
message = "<B>[src]</B> does a flip!"
message = "<B>\The [src]</B> does a flip!"
src.SpinAnimation(5,1)
if("help")
src << "burp, flip, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
else
src << text("Invalid Emote: []", act)
if ((message && src.stat == 0))
log_emote("[name]/[key] : [message]")
if(!stat)
if (act == "roar")
playsound(src.loc, 'sound/voice/hiss5.ogg', 40, 1, 1)
if (act == "deathgasp")
playsound(src.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
if (m_type & 1)
for(var/mob/O in viewers(src, null))
O.show_message(message, m_type)
//Foreach goto(703)
else
for(var/mob/O in hearers(src, null))
O.show_message(message, m_type)
//Foreach goto(746)
return
..(act, m_type, message)
@@ -1,44 +0,0 @@
/mob/living/carbon/alien/say(var/message)
var/verb = "says"
var/message_range = world.view
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
message = trim_strip_html_properly(message)
if(stat == 2)
return say_dead(message)
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message,2+length(speaking.key))
else
var/quickcheck = get_default_language()
if(quickcheck)
speaking = get_default_language()
else //because no clue how to actually set xeno's default language since they aren't a species, just do it here
speaking = all_languages["Xenomorph"]
var/ending = copytext(message, length(message))
if (speaking)
// This is broadcast to all mobs with the language,
// irrespective of distance or anything else.
if(speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return
//If we've gotten this far, keep going!
verb = speaking.get_spoken_verb(ending)
message = trim(message)
if(!message || stat)
return
..(message, speaking, verb, null, null, message_range, null)
+7 -15
View File
@@ -8,11 +8,9 @@
w_class = 3
origin_tech = "biotech=3"
req_access = list(access_robotics)
//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
var/alien = 0
var/locked = 0
var/syndiemmi = 0 //Whether or not this is a Syndicate MMI
var/mob/living/carbon/brain/brainmob = null//The current occupant.
var/mob/living/silicon/robot = null//Appears unused.
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
@@ -49,19 +47,11 @@
qdel(O)
locked = 1
feedback_inc("cyborg_mmis_filled",1)
return
if((istype(O,/obj/item/weapon/card/id)||istype(O,/obj/item/device/pda)) && brainmob)
if(allowed(user))
locked = !locked
user << "\blue You [locked ? "lock" : "unlock"] the brain holder."
else
user << "\red Access denied."
return
if(brainmob)
O.attack(brainmob, user)//Oh noooeeeee
return
@@ -72,10 +62,8 @@
attack_self(mob/user as mob)
if(!brainmob)
user << "\red You upend the MMI, but there's nothing in it."
else if(locked)
user << "\red You upend the MMI, but the brain is clamped into place."
else
user << "\blue You upend the MMI, spilling the brain onto the floor."
user << "<span class='notice'>You unlock and upend the MMI, spilling the brain onto the floor.</span>"
if(alien)
var/obj/item/organ/brain/xeno/brain = new(user.loc)
dropbrain(brain,get_turf(user))
@@ -96,7 +84,6 @@
name = "Man-Machine Interface: [brainmob.real_name]"
icon_state = "mmi_full"
locked = 1
return
//I made this proc as a way to have a brainmob be transferred to any created brain, and to solve the
//problem i was having with alien/nonalien brain drops.
@@ -170,3 +157,8 @@
qdel(brainmob)
brainmob = null
return ..()
/obj/item/device/mmi/syndie
name = "Syndicate Man-Machine Interface"
desc = "Syndicate's own brand of MMI. It enforces laws designed to help Syndicate agents achieve their goals upon cyborgs created with it, but doesn't fit in Nanotrasen AI cores."
syndiemmi = 1
+11 -43
View File
@@ -12,71 +12,39 @@
if(src.stat == DEAD)
return
switch(act)
if ("me")
if(silent)
return
if (src.client)
if (client.prefs.muted & MUTE_IC)
src << "\red You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
if(!(message))
return
return custom_emote(m_type, message)
if ("custom")
return custom_emote(m_type, message)
if ("alarm")
src << "You sound an alarm."
message = "<B>[src]</B> sounds an alarm."
message = "<B>\The [src]</B> sounds an alarm."
m_type = 2
if ("alert")
src << "You let out a distressed noise."
message = "<B>[src]</B> lets out a distressed noise."
message = "<B>\The [src]</B> lets out a distressed noise."
m_type = 2
if ("notice")
src << "You play a loud tone."
message = "<B>[src]</B> plays a loud tone."
message = "<B>\The [src]</B> plays a loud tone."
m_type = 2
if ("flash")
message = "The lights on <B>[src]</B> flash quickly."
message = "The lights on <B>\the [src]</B> flash quickly."
m_type = 1
if ("blink")
message = "<B>[src]</B> blinks."
message = "<B>\The [src]</B> blinks."
m_type = 1
if ("whistle")
src << "You whistle."
message = "<B>[src]</B> whistles."
message = "<B>\The [src]</B> whistles."
m_type = 2
if ("beep")
src << "You beep."
message = "<B>[src]</B> beeps."
message = "<B>\The [src]</B> beeps."
m_type = 2
if ("boop")
src << "You boop."
message = "<B>[src]</B> boops."
message = "<B>\The [src]</B> boops."
m_type = 2
if ("help")
src << "alarm,alert,notice,flash,blink,whistle,beep,boop"
else
src << "\blue Unusable emote '[act]'. Say *help for a list."
src << "alarm, alert, notice, flash,blink, whistle, beep, boop"
if (message)
log_emote("[name]/[key] : [message]")
for(var/mob/M in dead_mob_list)
if (!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers, and new_players
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
if (m_type & 1)
for (var/mob/O in viewers(src, null))
O.show_message(message, m_type)
else if (m_type & 2)
for (var/mob/O in hearers(src.loc, null))
O.show_message(message, m_type)
if(message && !stat)
..(act, m_type, message)
@@ -11,7 +11,6 @@
//var/mob/living/carbon/brain/brainmob = null
var/list/ghost_volunteers[0]
req_access = list(access_robotics)
locked = 0
mecha = null//This does not appear to be used outside of reference in mecha.dm.
+12 -23
View File
@@ -1,39 +1,28 @@
//TODO: Convert this over for languages.
/mob/living/carbon/brain/say(var/message)
/mob/living/carbon/brain/say(var/message, var/datum/language/speaking = null)
if (silent)
return
if (stat == 2) // Dead.
return say_dead(message)
if(!(container && (istype(container, /obj/item/device/mmi) || istype(container, /obj/item/device/mmi/posibrain))))
return //No MMI, can't speak, bucko./N
else
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message, 2+length(speaking.key))
var/verb = "says"
var/ending = copytext(message, length(message))
if (speaking)
verb = speaking.get_spoken_verb(ending)
else
if(ending=="!")
verb=pick("exclaims","shouts","yells")
if(ending=="?")
verb="asks"
if(prob(emp_damage*4))
if(prob(10))//10% chane to drop the message entirely
return
else
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
if(speaking && speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return
if(istype(container, /obj/item/device/mmi/radio_enabled))
var/radio_MMI_message = message //split off so the MMI can get a trimmed message without fucking up living/say()
if(!speaking)
speaking = parse_language(message)
if(speaking)
radio_MMI_message = copytext(message, 2 + length(speaking.key))
else
speaking = get_default_language()
var/obj/item/device/mmi/radio_enabled/R = container
if(R.radio)
spawn(0) R.radio.hear_talk(src, trim(sanitize(message)), verb, speaking)
..(trim(message), speaking, verb)
spawn(0) R.radio.hear_talk(src, trim(sanitize(radio_MMI_message)), say_quote(radio_MMI_message), speaking)
..(message)
+11 -9
View File
@@ -329,7 +329,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
break
if(vent_found)
if(vent_found.network && (vent_found.network.normal_members.len || vent_found.network.line_members.len))
if(vent_found.parent && (vent_found.parent.members.len || vent_found.parent.other_atmosmch))
visible_message("<span class='notice'>[src] begins climbing into the ventilation system...</span>", \
"<span class='notice'>You begin climbing into the ventilation system...</span>")
@@ -362,15 +362,17 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
/mob/living/proc/add_ventcrawl(obj/machinery/atmospherics/starting_machine)
var/datum/pipe_network/network = starting_machine.return_network(starting_machine)
if(!network)
if(!istype(starting_machine) || !starting_machine.returnPipenet())
return
for(var/datum/pipeline/pipeline in network.line_members)
for(var/obj/machinery/atmospherics/A in (pipeline.members || pipeline.edges))
if(!A.pipe_image)
A.pipe_image = image(A, A.loc, layer = 20, dir = A.dir) //the 20 puts it above Byond's darkness (not its opacity view)
pipes_shown += A.pipe_image
client.images += A.pipe_image
var/datum/pipeline/pipeline = starting_machine.returnPipenet()
var/list/totalMembers = list()
totalMembers |= pipeline.members
totalMembers |= pipeline.other_atmosmch
for(var/obj/machinery/atmospherics/A in totalMembers)
if(!A.pipe_image)
A.pipe_image = image(A, A.loc, layer = 20, dir = A.dir) //the 20 puts it above Byond's darkness (not its opacity view)
pipes_shown += A.pipe_image
client.images += A.pipe_image
/mob/living/proc/remove_ventcrawl()
if(client)
+10 -50
View File
@@ -1,6 +1,5 @@
/mob/living/carbon/human/emote(var/act,var/m_type=1,var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
@@ -18,8 +17,7 @@
if (I.implanted)
I.trigger(act, src)
if(src.stat == 2.0 && (act != "deathgasp"))
return
//Emote Cooldown System (it's so simple!)
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
@@ -167,37 +165,6 @@
message = "<B>[src]</B> bows."
m_type = 1
if ("custom")
var/input = sanitize(copytext(input("Choose an emote to display.") as text|null,1,MAX_MESSAGE_LEN))
if (!input)
return
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if (input2 == "Visible")
m_type = 1
else if (input2 == "Hearable")
if (src.miming)
return
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
return
return custom_emote(m_type, message)
if ("me")
if(silent)
return
if (src.client)
if (client.prefs.muted & MUTE_IC)
src << "\red You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
if(!(message))
return
return custom_emote(m_type, message)
if ("salute")
if (!src.buckled)
var/M = null
@@ -518,9 +485,9 @@
if ("point")
if (!src.restrained())
var/mob/M = null
var/atom/M = null
if (param)
for (var/atom/A as mob|obj|turf|area in view(null, null))
for (var/atom/A as mob|obj|turf in view())
if (param == A.name)
M = A
break
@@ -528,11 +495,7 @@
if (!M)
message = "<B>[src]</B> points."
else
M.point()
if (M)
message = "<B>[src]</B> points to [M]."
else
pointed(M)
m_type = 1
if ("raise")
@@ -820,7 +783,7 @@
if (message)
if(message) //Humans are special fucking snowflakes and have 735 lines of emotes, they get to handle their own emotes, not call the parent
log_emote("[name]/[key] : [message]")
//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
@@ -832,14 +795,11 @@
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
if (m_type & 1)
for (var/mob/O in get_mobs_in_view(world.view,src))
O.show_message(message, m_type)
else if (m_type & 2)
for (var/mob/O in (hearers(src.loc, null) | get_mobs_in_view(world.view,src)))
O.show_message(message, m_type)
switch(m_type)
if(1)
visible_message(message)
if(2)
audible_message(message)
/mob/living/carbon/human/verb/pose()
set name = "Set Pose"
@@ -1784,4 +1784,5 @@
/mob/living/carbon/human/proc/get_full_print()
if(!dna || !dna.uni_identity)
return
return md5(dna.uni_identity)
return md5(dna.uni_identity)
@@ -16,7 +16,7 @@
if(species.can_revive_by_healing)
var/obj/item/organ/brain/B = internal_organs_by_name["brain"]
if(B)
if((health >= (config.health_threshold_dead/100*75)) && stat == DEAD)
if((health >= (config.health_threshold_dead/100*75)) && stat == DEAD)
update_revive()
if (stat == CONSCIOUS && (src in dead_mob_list)) //Defib fix
update_revive()
@@ -37,7 +37,7 @@
if(species && species.has_organ["brain"])
var/obj/item/organ/brain/sponge = internal_organs_by_name["brain"]
if(sponge)
sponge.take_damage(amount)
sponge.take_damage(amount, 1)
brainloss = sponge.damage
else
brainloss = 200
@@ -55,8 +55,8 @@
else
brainloss = 200
else
brainloss = 0
brainloss = 0
/mob/living/carbon/human/getBrainLoss()
if(status_flags & GODMODE) return 0 //godmode
@@ -143,7 +143,7 @@
/mob/living/carbon/human/adjustCloneLoss(var/amount)
..()
if(species.flags & (NO_SCAN))
cloneloss = 0
return
@@ -177,7 +177,7 @@
O.unmutate()
src << "<span class = 'notice'>Your [O.name] is shaped normally again.</span>"
hud_updateflag |= 1 << HEALTH_HUD
// Defined here solely to take species flags into account without having to recast at mob/living level.
/mob/living/carbon/human/getOxyLoss()
if(species.flags & NO_BREATHE)
@@ -97,22 +97,6 @@
/mob/living/carbon/human/proc/GetSpecialVoice()
return special_voice
/mob/living/carbon/human/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
var/ending = copytext(message, length(message))
if(speaking)
verb = speaking.get_spoken_verb(ending)
else
if(ending == "!")
return pick("exclaims", "shouts", "yells")
if(ending == "?")
return "asks"
return verb
/mob/living/carbon/human/handle_speech_problems(var/message, var/verb)
var/list/returns[3]
var/speech_problem_flag = 0
+5 -12
View File
@@ -1,20 +1,13 @@
/mob/living/carbon/slime/say(var/message)
var/verb = say_quote(message)
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
return ..(message, null, verb)
/mob/living/carbon/slime/say_quote(var/text)
/mob/living/carbon/slime/say_quote(var/text, var/datum/language/speaking)
var/verb = "telepathically chirps"
var/ending = copytext(text, length(text))
if (ending == "?")
return "telepathically asks";
verb = "telepathically asks"
else if (ending == "!")
return "telepathically cries";
verb = "telepathically cries"
return "telepathically chirps";
return verb
/mob/living/carbon/slime/say_understands(var/other)
if (istype(other, /mob/living/carbon/slime))
+12
View File
@@ -25,6 +25,18 @@
special_role = null
current << "\red <FONT size = 3><B>The fog clouding your mind clears. You remember nothing from the moment you were implanted until now..(You don't remember who enslaved you)</B></FONT>"
*/
//same as above
/mob/living/pointed(atom/A as mob|obj|turf in view())
if(src.stat || !src.canmove || src.restrained())
return 0
if(src.status_flags & FAKEDEATH)
return 0
if(!..())
return 0
visible_message("<b>[src]</b> points to [A]")
return 1
/mob/living/verb/succumb()
set hidden = 1
if (InCritical())
+28
View File
@@ -264,3 +264,31 @@ proc/get_radio_key_from_channel(var/channel)
/mob/living/proc/GetVoice()
return name
/mob/living/emote(var/act, var/type, var/message) //emote code is terrible, this is so that anything that isn't
if(stat) return 0 //already snowflaked to shit can call the parent and handle emoting sanely
if(..(act, type, message))
return 1
if(act && type && message) //parent call
log_emote("[name]/[key] : [message]")
for(var/mob/M in dead_mob_list)
if(!M.client || istype(M, /mob/new_player))
continue //skip monkeys, leavers and new players //who the hell knows why new players are in the dead mob list
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
M.show_message(message)
switch(type)
if(1) //Visible
visible_message(message)
return 1
if(2) //Audible
audible_message(message)
return 1
else //everything else failed, emote is probably invalid
if(act == "help") return //except help, because help is handled individually
src << "\blue Unusable emote '[act]'. Say *help for a list."
@@ -46,11 +46,6 @@
set src = usr.contents
return 0
/mob/aiEye/point()
set popup_menu = 0
set src = usr.contents
return 0
// Use this when setting the aiEye's location.
// It will also stream the chunk that the new loc is in.
/mob/aiEye/setLoc(var/T, var/cancel_tracking = 1)
+78
View File
@@ -0,0 +1,78 @@
/mob/living/silicon/emote(var/act, var/m_type=1, var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act,1,length(act))
//Emote Cooldown System (it's so simple!)
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
var/on_CD = 0
switch(act)
//Cooldown-inducing emotes
if("ping","buzz","beep") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
//Everything else, including typos of the above emotes
else
on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
if(on_CD == 1) // Check if we need to suppress the emote attempt.
return // Suppress emote, you're still cooling off.
//--FalseIncarnate
switch(act)
if("ping")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> pings at [param]."
else
message = "<B>[src]</B> pings."
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
m_type = 1
if("buzz")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> buzzes at [param]."
else
message = "<B>[src]</B> buzzes."
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 1
if("beep")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> beeps at [param]."
else
message = "<B>[src]</B> beeps."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
m_type = 1
..(act, m_type, message)
+3 -87
View File
@@ -1,90 +1,6 @@
/mob/living/silicon/pai/emote(var/act,var/m_type=1,var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act,1,length(act))
//Emote Cooldown System (it's so simple!)
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
var/on_CD = 0
/mob/living/silicon/pai/emote(var/act, var/m_type=1, var/message = null)
switch(act)
//Cooldown-inducing emotes
if("ping","buzz")
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
//Everything else, including typos of the above emotes
else
on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
if(on_CD == 1) // Check if we need to suppress the emote attempt.
return // Suppress emote, you're still cooling off.
//--FalseIncarnate
switch(act)
if ("me")
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
if(!(message))
return
else
return custom_emote(m_type, message)
if ("custom")
return custom_emote(m_type, message)
if("ping")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> pings at [param]."
else
message = "<B>[src]</B> pings."
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
m_type = 1
if("buzz")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> buzzes at [param]."
else
message = "<B>[src]</B> buzzes."
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 1
if ("help")
src << "ping, \nbuzz."
else
src << "\blue Unusable emote '[act]'. Say *help for a list."
src << "ping, beep, buzz."
if ((message && src.stat == 0))
if (m_type & 1)
for(var/mob/O in viewers(src, null))
O.show_message(message, m_type)
else
for(var/mob/O in hearers(src, null))
O.show_message(message, m_type)
return
..(act, m_type, message)
+3 -78
View File
@@ -1,4 +1,4 @@
/mob/living/silicon/robot/emote(var/act,var/m_type=1,var/message = null)
/mob/living/silicon/robot/emote(var/act, var/m_type=1, var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
@@ -13,7 +13,7 @@
var/on_CD = 0
switch(act)
//Cooldown-inducing emotes
if("ping","buzz","beep","law","flip","halt") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
if("law","flip","halt") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
//Everything else, including typos of the above emotes
else
@@ -24,22 +24,6 @@
//--FalseIncarnate
switch(act)
if ("me")
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat)
return
if(!(message))
return
else
return custom_emote(m_type, message)
if ("custom")
return custom_emote(m_type, message)
if ("salute")
if (!src.buckled)
@@ -151,56 +135,6 @@
message = "<B>[src]</B> looks."
m_type = 1
if("beep")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> beeps at [param]."
else
message = "<B>[src]</B> beeps."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
m_type = 1
if("ping")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> pings at [param]."
else
message = "<B>[src]</B> pings."
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
m_type = 1
if("buzz")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> buzzes at [param]."
else
message = "<B>[src]</B> buzzes."
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 1
if("law")
if (istype(module,/obj/item/weapon/robot_module/security))
@@ -227,14 +161,5 @@
if ("help")
src << "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitch_s, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look, beep, ping, \nbuzz, law, halt"
else
src << "\blue Unusable emote '[act]'. Say *help for a list."
if ((message && src.stat == 0))
if (m_type & 1)
for(var/mob/O in viewers(src, null))
O.show_message(message, m_type)
else
for(var/mob/O in hearers(src, null))
O.show_message(message, m_type)
return
..(act, m_type, message)
@@ -202,6 +202,8 @@ var/list/robot_verbs_default = list(
mmi = null
if(connected_ai)
connected_ai.connected_robots -= src
qdel(wires)
wires = null
return ..()
/mob/living/silicon/robot/proc/pick_module()
@@ -248,43 +248,13 @@
src << "<span class='warning'>You don't have any hands!</span>"
return
/mob/living/simple_animal/diona/emote(var/act, var/m_type=1, var/message = null)
if(stat) return
/mob/living/simple_animal/diona/say(var/message)
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
switch(act) //IMPORTANT: Emotes MUST NOT CONFLICT anywhere along the chain.
if("chirp")
message = "<B>\The [src]</B> chirps!"
m_type = 2 //audible
playsound(src, 'sound/misc/nymphchirp.ogg', 40, 1, 1)
var/verb
message = trim_strip_html_properly(message)
if(stat)
if(stat == 2)
return say_dead(message)
return
if (is_muzzled())
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
return
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
//parse the language code and consume it
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message,2+length(speaking.key))
else
speaking = get_default_language()
var/ending = copytext(message, length(message))
if (speaking)
// This is broadcast to all mobs with the language,
// irrespective of distance or anything else.
if(speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return
//If we've gotten this far, keep going!
verb = speaking.get_spoken_verb(ending)
..(message,speaking,verb)
..(act, m_type, message)
@@ -257,14 +257,15 @@
adjustBruteLoss(20)
return
/mob/living/simple_animal/emote(var/act,var/m_type=1,var/message = null)
if(stat)
return
switch(act)
/mob/living/simple_animal/emote(var/act, var/m_type=1, var/message = null)
if(stat) return
switch(act) //IMPORTANT: Emotes MUST NOT CONFLICT anywhere along the chain.
if("scream")
message = "<B>The [src.name]</B> whimpers."
message = "<B>\The [src]</B> whimpers."
m_type = 2
..()
..(act, m_type, message)
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
@@ -544,10 +545,10 @@
gib()
return
/mob/living/simple_animal/say(var/message)
/mob/living/simple_animal/say_quote(var/message)
var/verb = "says"
if(speak_emote.len)
verb = pick(speak_emote)
..(message, null, verb)
return verb
+34 -4
View File
@@ -73,6 +73,8 @@
/mob/visible_message(var/message, var/self_message, var/blind_message)
for(var/mob/M in viewers(src))
if(M.see_invisible < invisibility)
continue //can't view the invisible
var/msg = message
if(self_message && M==src)
msg = self_message
@@ -494,6 +496,34 @@ var/list/slot_equipment_priority = list( \
face_atom(A)
A.examine(src)
//same as above
//note: ghosts can point, this is intended
//visible_message will handle invisibility properly
//overriden here and in /mob/dead/observer for different point span classes and sanity checks
/mob/verb/pointed(atom/A as mob|obj|turf in view())
set name = "Point To"
set category = "Object"
if(next_move >= world.time)
return
if(!src || !isturf(src.loc))
return 0
if(istype(A, /obj/effect/decal/point))
return 0
var/tile = get_turf(A)
if (!tile)
return 0
changeNext_move(CLICK_CD_POINT)
var/obj/P = new /obj/effect/decal/point(tile)
P.invisibility = invisibility
spawn (20)
if(P)
qdel(P)
return 1
/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
if ((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
if (!( L ))
@@ -611,13 +641,13 @@ var/list/slot_equipment_priority = list( \
src << "<h2 class='alert'>OOC Warning:</h2>"
src << "<span class='alert'>Your flavor text is likely out of date! <a href='byond://?src=\ref[src];flavor_change=1'>Change</a></span>"
/mob/proc/print_flavor_text()
/mob/proc/print_flavor_text(var/shrink = 1)
if (flavor_text && flavor_text != "")
var/msg = replacetext(flavor_text, "\n", " ")
if(lentext(msg) <= 40)
return "\blue [msg]"
if(lentext(msg) <= 40 || !shrink)
return "<span class='notice'>[msg]</span>"
else
return "\blue [copytext_preserve_html(msg, 1, 37)]... <a href='byond://?src=\ref[src];flavor_more=1'>More...</a>"
return "<span class='notice'>[copytext_preserve_html(msg, 1, 37)]... <a href='byond://?src=\ref[src];flavor_more=1'>More...</a></span>"
/mob/proc/is_dead()
return stat == DEAD
+2
View File
@@ -426,6 +426,7 @@
/obj/item/weapon/grab/dropped()
qdel(src)
/obj/item/weapon/grab/Destroy()
if(affecting)
affecting.pixel_x = 0
@@ -435,6 +436,7 @@
qdel(hud)
return ..()
#undef EAT_TIME_XENO
#undef EAT_TIME_FAT
+11 -8
View File
@@ -41,7 +41,7 @@
/mob/proc/say_dead(var/message)
if(!src.client.holder)
if(!dsay_allowed)
if(!config.dsay_allowed)
src << "<span class='danger'>Deadchat is globally muted.</span>"
return
@@ -84,14 +84,17 @@
/mob/proc/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
var/ending = copytext(message, length(message))
if(ending=="!")
verb=pick("exclaims","shouts","yells")
else if(ending=="?")
verb="asks"
var/verb = "says"
var/ending = copytext(message, length(message))
return verb
if(speaking)
verb = speaking.get_spoken_verb(ending)
else
if(ending=="!")
verb = pick("exclaims","shouts","yells")
else if(ending=="?")
verb = "asks"
return verb
/mob/proc/emote(var/act, var/type, var/message)