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Gives many cybernetics on mob sprites. Adds synthetic skin to allow hiding of them. (#30098)
* the first half * rest of the skin * duplicate * new sprite / updated description / no more yell at me * the rest of the owl * oops, fixed
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@@ -0,0 +1,44 @@
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/obj/item/stack/synthetic_skin
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name = "level-1 synthetic skin plate"
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desc = "A sheet of level-1 synthetic skin plating. Used as a cheap covering for cybernetic organs, is able to match the colour of the limb but not the texture."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "skin_1"
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w_class = WEIGHT_CLASS_SMALL
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singular_name = "skin plate"
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max_amount = 10
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merge_type = /obj/item/stack/synthetic_skin
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var/skin_level = 1
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/obj/item/stack/synthetic_skin/attack__legacy__attackchain(mob/living/M as mob, mob/user as mob)
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if(!ishuman(M) || !istype(user))
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return FALSE
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/external_limb = H.get_organ(user.zone_selected)
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if(external_limb)
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user.visible_message("<span class='notice'>[user] starts to apply [src] on [H]'s [external_limb.name]...</span>")
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if(!do_mob(user, H, 5 SECONDS))
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return FALSE
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use(1)
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if(external_limb.apply_augmented_skin(skin_level))
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user.visible_message("<span class='notice'>[user] applies some [src] on [H]'s [external_limb.name].</span>")
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return TRUE
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else
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to_chat(user, "<span class='warning'>You fail to apply a better skin cover to [H]'s [external_limb.name].</span>")
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return FALSE
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/obj/item/stack/synthetic_skin/level_2
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name = "level-2 synthetic skin patch"
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desc = "A sealed patch of synthetic skin. An improvement over the basic version, more water resistant and less prone to peeling off."
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icon_state = "skin_2"
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merge_type = /obj/item/stack/synthetic_skin/level_2
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singular_name = "skin patch"
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skin_level = 2
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/obj/item/stack/synthetic_skin/level_3
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name = "level-3 synthetic skin foam"
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desc = "A nanite foam injector meeting the requirements of level-3 synthetic skin. The best one can buy, best used to hide major cybernetic alterations, for beauty or for infiltration."
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icon_state = "skin_3"
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merge_type = /obj/item/stack/synthetic_skin/level_3
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singular_name = "nanite foam"
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skin_level = 3
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@@ -155,6 +155,7 @@
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new /obj/item/stack/cable_coil(src)
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new /obj/item/stack/cable_coil(src)
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new /obj/item/robotanalyzer(src)
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new /obj/item/stack/synthetic_skin(src, 3)
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/obj/item/storage/firstaid/machine/empty/populate_contents()
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return
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