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Gives many cybernetics on mob sprites. Adds synthetic skin to allow hiding of them. (#30098)
* the first half * rest of the skin * duplicate * new sprite / updated description / no more yell at me * the rest of the owl * oops, fixed
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@@ -174,6 +174,39 @@
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build_path = /obj/item/stack/nanopaste
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category = list("Medical")
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/datum/design/skin_1
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name = "level-1 synthetic skin plate"
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desc = "A sheet of level-1 synthetic skin plating. Used as a cheap covering for cybernetic organs, is able to match the colour of the limb but not the texture."
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id = "skin_1"
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req_tech = list("biotech" = 1, "materials" = 1)
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build_type = PROTOLATHE | MECHFAB
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construction_time = 20
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materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
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build_path = /obj/item/stack/synthetic_skin
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category = list("Medical")
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/datum/design/skin_2
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name = "level-2 synthetic skin patch"
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desc = "A sealed patch of synthetic skin. An improvement over the basic version, more water resistant and less prone to peeling off."
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id = "skin_2"
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req_tech = list("biotech" = 5, "materials" = 5)
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build_type = PROTOLATHE | MECHFAB
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construction_time = 40
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1000, MAT_TITANIUM = 250)
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build_path = /obj/item/stack/synthetic_skin/level_2
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category = list("Medical")
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/datum/design/skin_3
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name = "level-3 synthetic skin foam"
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desc = "A nanite foam injector meeting the requirements of level-3 synthetic skin. The best one can buy, best used to hide major cybernetic alterations, for beauty or for infiltration."
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id = "skin_3"
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req_tech = list("biotech" = 7, "materials" = 7)
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build_type = PROTOLATHE | MECHFAB
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construction_time = 60
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materials = list(MAT_METAL = 2500, MAT_GLASS = 2000, MAT_TITANIUM = 500, MAT_BLUESPACE = 250)
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build_path = /obj/item/stack/synthetic_skin/level_3
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category = list("Medical")
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/datum/design/reagent_scanner
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name = "Reagent Scanner"
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desc = "A device for identifying chemicals."
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