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BSG Extended Description no Longer Lies to You (#29351)
* Update special_eguns.dm * Update code/modules/projectiles/guns/energy/special_eguns.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update special_eguns.dm --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
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@@ -666,9 +666,9 @@
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This sphere will release an energy discharge upon hitting a solid object, causing extensive damage to flesh and robotic components. \
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As the sphere dischargers, it will also detonate, emitting a powerful pulse of infrared radiation that will cause flash burns on anyone caught within the detonation radius."
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. += ""
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. += "Accidental injuries and death during initial testing also caused a protective energy barrier to be added to the design. Using some of the energy of firing, \
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it will create a finely-tuned neutralising bluespace field that protects the user from the blast wave generated by the weapon's projectile. \
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However, this field will not protect the user from a second BSG, as it is tied to the energy signature of an individual gun's flux anomaly core."
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. += "Accidental injuries and death during initial testing also caused a protective energy barrier to be added to the design. By using the flux core as a metaphorical 'lightning rod', \
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it will capture some of the energy from the detonation of the weapon's projectile and use it to create a finely-tuned neutralising bluespace field that destructively interferes with the bluespace shock wave. \
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However, this system is not strong enough to defend against a direct hit from another (or your own, if you're unlucky) BSG shot."
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/obj/item/gun/energy/bsg/attackby__legacy__attackchain(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/stack/ore/bluespace_crystal))
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