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Spawn dead clowns with uniforms, uniforms still need a few sprite changes.
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@@ -28,6 +28,9 @@
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var/coffin = 0
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/obj/effect/landmark/corpse/initialize()
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if(istype(src,/obj/effect/landmark/corpse/clown))
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var/obj/effect/landmark/corpse/clown/C = src
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C.chooseRank()
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createCorpse()
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/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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@@ -172,17 +175,36 @@
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig
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/obj/effect/landmark/corpse/clown
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name = "Clown"
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corpseuniform = /obj/item/clothing/under/rank/clown
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corpseshoes = /obj/item/clothing/shoes/clown_shoes
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/clown_hat
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corpsepocket1 = /obj/item/weapon/bikehorn
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corpseback = /obj/item/weapon/storage/backpack/clown
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corpseid = 1
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corpseidjob = "Clown"
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corpseidaccess = "Clown"
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timeofdeath = -50000
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/obj/effect/landmark/corpse/clown/proc/chooseRank()
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if(prob(10))
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name = "Clown Officer"
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corpseuniform = /obj/item/clothing/under/officeruniform
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corpsesuit = /obj/item/clothing/suit/officercoat
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corpseshoes = /obj/item/clothing/shoes/clown_shoes
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/clown_hat
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corpsepocket1 = /obj/item/weapon/bikehorn
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corpseback = /obj/item/weapon/storage/backpack/clown
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corpsehelmet = /obj/item/clothing/head/stalhelm
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corpseid = 1
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corpseidjob = "Clown Soldier"
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corpseidaccess = "Clown"
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timeofdeath = -50000
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else
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name = "Clown Soldier"
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corpseuniform = /obj/item/clothing/under/soldieruniform
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corpsesuit = /obj/item/clothing/suit/soldiercoat
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corpseshoes = /obj/item/clothing/shoes/clown_shoes
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corpseradio = /obj/item/device/radio/headset
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corpsemask = /obj/item/clothing/mask/gas/clown_hat
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corpsepocket1 = /obj/item/weapon/bikehorn
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corpseback = /obj/item/weapon/storage/backpack/clown
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corpsehelmet = /obj/item/clothing/head/naziofficer
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corpseid = 1
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corpseidjob = "Clown Officer"
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corpseidaccess = "Clown"
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timeofdeath = -50000
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/obj/effect/landmark/corpse/clownking
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name = "Clown King"
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