Spawn dead clowns with uniforms, uniforms still need a few sprite changes.

This commit is contained in:
ZomgPonies
2014-07-25 18:45:24 -04:00
parent f1d8804a16
commit 3c8e4db110
+33 -11
View File
@@ -28,6 +28,9 @@
var/coffin = 0
/obj/effect/landmark/corpse/initialize()
if(istype(src,/obj/effect/landmark/corpse/clown))
var/obj/effect/landmark/corpse/clown/C = src
C.chooseRank()
createCorpse()
/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
@@ -172,17 +175,36 @@
corpsehelmet = /obj/item/clothing/head/helmet/space/rig
/obj/effect/landmark/corpse/clown
name = "Clown"
corpseuniform = /obj/item/clothing/under/rank/clown
corpseshoes = /obj/item/clothing/shoes/clown_shoes
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas/clown_hat
corpsepocket1 = /obj/item/weapon/bikehorn
corpseback = /obj/item/weapon/storage/backpack/clown
corpseid = 1
corpseidjob = "Clown"
corpseidaccess = "Clown"
timeofdeath = -50000
/obj/effect/landmark/corpse/clown/proc/chooseRank()
if(prob(10))
name = "Clown Officer"
corpseuniform = /obj/item/clothing/under/officeruniform
corpsesuit = /obj/item/clothing/suit/officercoat
corpseshoes = /obj/item/clothing/shoes/clown_shoes
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas/clown_hat
corpsepocket1 = /obj/item/weapon/bikehorn
corpseback = /obj/item/weapon/storage/backpack/clown
corpsehelmet = /obj/item/clothing/head/stalhelm
corpseid = 1
corpseidjob = "Clown Soldier"
corpseidaccess = "Clown"
timeofdeath = -50000
else
name = "Clown Soldier"
corpseuniform = /obj/item/clothing/under/soldieruniform
corpsesuit = /obj/item/clothing/suit/soldiercoat
corpseshoes = /obj/item/clothing/shoes/clown_shoes
corpseradio = /obj/item/device/radio/headset
corpsemask = /obj/item/clothing/mask/gas/clown_hat
corpsepocket1 = /obj/item/weapon/bikehorn
corpseback = /obj/item/weapon/storage/backpack/clown
corpsehelmet = /obj/item/clothing/head/naziofficer
corpseid = 1
corpseidjob = "Clown Officer"
corpseidaccess = "Clown"
timeofdeath = -50000
/obj/effect/landmark/corpse/clownking
name = "Clown King"