First commit for nations gamemode, setting up the framework I'll be using.

This commit is contained in:
ZomgPonies
2014-05-26 20:02:20 -04:00
parent 36af7c4ba2
commit 3c9dbcc822
5 changed files with 88 additions and 1 deletions
+2 -1
View File
@@ -318,11 +318,12 @@
data_core.manifest_inject(character)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
AnnounceArrival(character, rank)
callHook("latespawn", list(character, rank))
else
character.Robotize()
del(src)
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.